Editing Destiny of Fighters: Super Turbo

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{{italic title}}
{{Title|''Destiny of Fighters: Super Turbo''}}
{{game infobox
{{Game infobox
|name=''Destiny of Fighters: Super Turbo''
|image=[[File:Destiny of Fighters Super Turbo.png|300px]]
|sectionBG=black
|sectionBG=black
|lineBG=black
|lineBG=black
|image=[[File:Destiny_of_Fighters_Super_Turbo.png|300px]]
|name= Destiny of Fighters: Super Turbo
}}
}}
{{#widget:Vimeo|id=273829094|thumb|width=300px|caption=''Destiny of Fighters: Super Turbo'' gameplay.}}
{{#widget:Vimeo|id=273829094|thumb|width=300px|caption=''Destiny of Fighters: Super Turbo'' gameplay.}}
'''''Destiny of Fighters: Super Turbo''''' is a retro-style fighting game created in January of 2018, during the annual [[Bungie]] "Carnival" event. Carnivals are an annual week-long [[Wikipedia:Game jam|game jam]] held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.<ref name="Candland">[https://www.cand.land/prototypes ''David Candland'' - Prototypes]</ref>
'''''Destiny of Fighters: Super Turbo''''' is a retro-style fighting game created in January of 2018, during the annual [[Bungie]] "Carnival" event. Carnivals are an annual week-long [[Wikipedia:Game jam|game jam]] held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.<ref name="Candland">[http://www.cand.land/prototypes ''David Candland'' - Prototypes]</ref>


''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/>
''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/>
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