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| {{italic title}} | | {{Game infobox |
| {{game infobox
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| |name=''Destiny of Fighters: Super Turbo''
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| |image=[[File:Destiny of Fighters Super Turbo.png|300px]]
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| |sectionBG=black | | |sectionBG=black |
| |lineBG=black | | |lineBG=black |
| | |image=[[File:Destiny_of_Fighters_Super_Turbo.png|300px]] |
| | |name= Destiny of Fighters: Super Turbo |
| }} | | }} |
| {{#widget:Vimeo|id=273829094|thumb|width=300px|caption=''Destiny of Fighters: Super Turbo'' gameplay.}}
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| '''''Destiny of Fighters: Super Turbo''''' is a retro-style fighting game created in January of 2018, during the annual [[Bungie]] "Carnival" event. Carnivals are an annual week-long [[Wikipedia:Game jam|game jam]] held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.<ref name="Candland">[https://www.cand.land/prototypes ''David Candland'' - Prototypes]</ref>
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| ''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/>
| | Destiny of Fighters: Super Turbo is a retro style fighting game created in January of 2018 by a team of eight Bungie employees which at the time included Dan Candland. It featured two characters, [[Lord Shaxx]] and [[Ikora Rey]]. |
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| ==Gallery==
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| <gallery>
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| File:Destiny of Fighters Super Turbo Character Select.png|The character select screen.
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| </gallery>
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| ==References==
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| <references/>
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| [[Category:Games]]
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| [[Category:Deleted material]]
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