Editing Destiny ViDoc: Pathways Out of Darkness
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{{# | {{#youtube:EwOUi4JDC4o|320px|right|ViDoc: Pathways Out of Darkness|180px}} | ||
The '''Destiny ViDoc: Pathways Out of Darkness''' is the first ''[[Destiny]]'' [[ViDoc]] and it was released February 17, 2013. | The '''Destiny ViDoc: Pathways Out of Darkness''' is the first ''[[Destiny]]'' [[ViDoc]] and it was released February 17, 2013. | ||
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== Narration == | == Narration == | ||
''"The stories tell of a Golden Age, long ago, when our civilization spanned the system. It was a bright and hopeful time. <br /> | ''"The stories tell of a Golden Age, long ago, when our civilization spanned the system. It was a bright and hopeful time. <br /> | ||
''But it didn't last. Something hit us, knocked us down and tried to stamp us out. No one knows exactly what. But we do know this: very few of us survived. <br /> | ''But it didn't last. Something hit us, knocked us down and tried to stamp us out. No one knows exactly what. But we do know this: very few of us survived. <br /> | ||
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==Transcript== | ==Transcript== | ||
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*'''Chris Butcher:''' "That moment when we decided, that the right thing for us to do something big, and commit the entire company to it... | *'''Chris Butcher:''' "That moment when we decided, that the right thing for us to do something big, and commit the entire company to it... | ||
''Cut to what appears to be a map of the Solar System. Bungie presents '''Pathways out of Darkness''' | ''Cut to what appears to be a map of the Solar System. Bungie presents '''Pathways out of Darkness''''' | ||
*'''Chris Butcher:''' "...Is a big deal." | *'''Chris Butcher:''' "...Is a big deal." | ||
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*'''Unknown Narrator:''' "And those who did owe their lives to the Traveler." | *'''Unknown Narrator:''' "And those who did owe their lives to the Traveler." | ||
*'''Jason Jones:''' "A fantasy you have when you're creating an experience is that someone else is going to enjoy it. One reason the game was so intriguing is that we're reaching players in ways we haven't before. We're really going to make a conscious effort to build an experience which can be meaningful for people. Like how do you keep players going for fifty or a hundred hours over some number of months, and to not only want to play | *'''Jason Jones:''' "A fantasy you have when you're creating an experience is that someone else is going to enjoy it. One reason the game was so intriguing is that we're reaching players in ways we haven't before. We're really going to make a conscious effort to build an experience which can be meaningful for people. Like how do you keep players going for fifty or a hundred hours over some number of months, and to not only want to play with their friends? | ||
*'''Unknown Narrator:''' "Legends say the Traveler sacrificed itself to save us. The mysterious sphere still hangs where it made its last stand, low above the Earth. Keeping silent watch." | *'''Unknown Narrator:''' "Legends say the Traveler sacrificed itself to save us. The mysterious sphere still hangs where it made its last stand, low above the Earth. Keeping silent watch." | ||
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*'''Unknown Narrator:''' "The years that followed the collapse of the Golden Age were hard. But slowly, we joined together to build a city beneath the Traveler. And now we've begun to venture back into the wild. Only to find that we're not alone. Strange and deadly creatures have occupied our old world, and they're pressing hard against the city, probing for a weakness, trying to stamp us out for good." | *'''Unknown Narrator:''' "The years that followed the collapse of the Golden Age were hard. But slowly, we joined together to build a city beneath the Traveler. And now we've begun to venture back into the wild. Only to find that we're not alone. Strange and deadly creatures have occupied our old world, and they're pressing hard against the city, probing for a weakness, trying to stamp us out for good." | ||
*'''Jason Jones:''' "The limitations are our imagination, our ability to conceive these ideas | *'''Jason Jones:''' "The limitations are our imagination, our ability to conceive these ideas. And that's a pretty special place to be in. | ||
*'''Unknown narrator:''' "Your story begins at this moment of great adventure and peril. You are a guardian of the city, a soldier able to wield some of the Traveler's incredible power. If you can find a way to save the city, to reclaim all that we have lost, you will become legend. If you fail, the last light of civilization will go out." | *'''Unknown narrator:''' "Your story begins at this moment of great adventure and peril. You are a guardian of the city, a soldier able to wield some of the Traveler's incredible power. If you can find a way to save the city, to reclaim all that we have lost, you will become legend. If you fail, the last light of civilization will go out." | ||
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*'''Pete Parsons:''' "We all have a ton of passion, we all have just enough crazy to pull this off." | *'''Pete Parsons:''' "We all have a ton of passion, we all have just enough crazy to pull this off." | ||
*'''Joseph Staten:''' "We've gone from continuing to make Halo games to doing something which certainly draws on | *'''Joseph Staten:''' "We've gone from continuing to make Halo games to doing something which certainly draws on the past experiences and plays to our strengths, but it's new and exciting. It's going to take a lot of us out of the zone. | ||
*'''CJ Cowan:''' "We didn't even know how big Halo was going to be, and how can anything be bigger than Halo | *'''CJ Cowan:''' "We didn't even know how big Halo was going to be, and how can anything be bigger than Halo. Well, we'll find out. | ||
'''''Destiny''''' | '''''Destiny''''' | ||
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==Trivia== | ==Trivia== | ||
The ViDoc is named after Bungie's original first-person shooter, ''[[Wikipedia:Pathways Into Darkness|Pathways Into Darkness]]''. ''Pathways'' is the spiritual predecessor to ''[[w:c:marathongame:Marathon (Game)|Marathon]]'' and is set in the same continuity. | |||
[[Category:Video documentaries]] | [[Category:Video documentaries]] |