Editing Destiny ViDoc: Out Here in the Wild

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{{#widget:YouTube|id=Y1OjUWw43co|right|width=320px}}
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{{quote|This ''is'' how we [[ViDoc]].|Bungie.net}}
{{quote|This ''is'' how we [[ViDoc]].|Bungie.net}}


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*M.E. Chung: "You're gonna understand where they came from, what they went through to get there."
*M.E. Chung: "You're gonna understand where they came from, what they went through to get there."


*[[Josh Hamrick]]: "In ''Destiny'' we've come up with a three weapon system, so we have a primary slot and that's for the very personal [[Assault rifles]] or [[Scout Rifle]]s or other weapons and then we have a special slot that is useful for in the moment this gun is easily my best option."
*Josh Hamrick: "In ''Destiny'' we've come up with a three weapon system, so we have a primary slot and that's for the very personal [[Assault rifles]] or [[Scout rifles]] or other weapons and then we have a special slot that is useful for in the moment this gun is easily my best option."


*Josh Hamrick: "The totally new one is the heavy slot, that is all about all about causing unrealistically large amounts of damage over a very small window of time."
*Josh Hamrick: "The totally new one is the heavy slot, that is all about all about causing unrealistically large amounts of damage over a very small window of time."
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*[[Eric Osborne]]: "You want them to meet different people or invite their friends into that experience and have a great public event that kicks off in this crossover space where some players are moving over toward strike, or other players that are on a story journey. There's something really magical about running into another player especially when you don't expect it, so you hear shots ring out and you look to the left and there  is your friend. There he is like their is no matchmaking, he just pops right in, it's all your choice, if you wanna play with other players you can actually do it, if you don't, you just go off on your own adventure."
*[[Eric Osborne]]: "You want them to meet different people or invite their friends into that experience and have a great public event that kicks off in this crossover space where some players are moving over toward strike, or other players that are on a story journey. There's something really magical about running into another player especially when you don't expect it, so you hear shots ring out and you look to the left and there  is your friend. There he is like their is no matchmaking, he just pops right in, it's all your choice, if you wanna play with other players you can actually do it, if you don't, you just go off on your own adventure."


*Lars Bakken: "This game has an activity for every mood. You walk into these areas where you've got these campaign missions, you've got [[Strike]]s, you've got [[Raid]]s, you've got [[Public Event]]s that naturally occur in the world and then you also have competitive multiplayer."
*Lars Bakken: "This game has an activity for every mood. You walk into these areas where you've got these campaign missions, you've got [[Strike]]s, you've got [[Raid]]s, you've got [[Public Events]] that naturally occur in the world and then you also have competitive multiplayer."


*[[Sage Merrill]]: "Supers are interesting, i mean there is that raw expression of power. So some of them are really easy, I blow stuff up or "Hulk smash" three guys, or if you have a [[Nova Bomb]] you're like yeah throw a fireball at these guys and those guys over there are gonna blow up. It's, like if it looks like a dragon, then it probably breathes fire."
*[[Sage Merrill]]: "Supers are interesting, i mean there is that raw expression of power. So some of them are really easy, I blow stuff up or "Hulk smash" three guys, or if you have a [[Nova Bomb]] you're like yeah throw a fireball at these guys and those guys over there are gonna blow up. It's, like if it looks like a dragon, then it probably breathes fire."

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