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|platform= [[Xbox One]]<ref name="ign 11272012" /><br>[[Xbox 360]]<ref name="where to buy">[http://www.destinythegame.com/wheretobuy '''Destiny the Game.com''': ''Where to Buy'']</ref><br>[[PlayStation 4]]<ref name="ign 11272012"/> <br>[[PlayStation 3]]<ref name="where to buy"/> | |platform= [[Xbox One]]<ref name="ign 11272012" /><br>[[Xbox 360]]<ref name="where to buy">[http://www.destinythegame.com/wheretobuy '''Destiny the Game.com''': ''Where to Buy'']</ref><br>[[PlayStation 4]]<ref name="ign 11272012"/> <br>[[PlayStation 3]]<ref name="where to buy"/> | ||
|releasedate=September 9, 2014<ref name="launch">[http://www.bungie.net/7_Destiny-Launch-Date/en/News/News?aid=11318 '''Bungie.net''': ''Destiny Launch Date'']</ref> | |releasedate=September 9, 2014<ref name="launch">[http://www.bungie.net/7_Destiny-Launch-Date/en/News/News?aid=11318 '''Bungie.net''': ''Destiny Launch Date'']</ref> | ||
|genre= [[ | |genre= [[First-person shooter]]<ref name="Eurogamer 5222012">[http://www.eurogamer.net/articles/2012-05-22-bungies-mmo-style-sci-fi-fps-destiny-out-2013-as-an-xbox-360-next-xbox-timed-exclusive '''Eurogamer''': ''Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive'']</ref> | ||
|modes= Campaign<br>Cooperative<ref name="Eurogamer 5222012" /> | |modes= Campaign<br>Cooperative<ref name="Eurogamer 5222012" /> | ||
|rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Teen (T) for Animated Blood and Violence<br> | |rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Teen (T) for Animated Blood and Violence<br> | ||
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==Premise== | ==Premise== | ||
''Destiny'' is set in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as | ''Destiny'' is set in the 28th century in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as "[[Traveler|the Traveler]]" who reshaped planets and moons, and taught humanity new technologies and mystical powers that led to a time later called the [[Golden Age]]. An event known as "[[The Collapse]]", an attack from the Darkness, an unknown faction or entity, saw the dissolution of these colonies and left mankind on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by the Traveler.<ref>'''Game Informer January 2014''', ''page 52''</ref> The Traveler hovers above the [[Last City|last remaining human city]] as a large spherical body, and its presence gives the [[Guardian]]s of the City—the last defenders of the human race—the ability to wield an unknown power.<ref name="ign 11272012" /> | ||
Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human]] | Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human|humanity]] are completely wiped out. | ||
==Plot summary== | ==Plot summary== | ||
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==Appearances== | ==Appearances== | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Featurelist|secondcolumn=title-5|title-1=Characters| | {{Featurelist|secondcolumn=title-5|title-1=Characters| | ||
;'''Guardians, Residents of the Last City, and their Allies''' | ;'''Guardians, Residents of the Last City, and their Allies''' | ||
*[[Bayle]] {{Fm}} | *[[Bayle]] {{Fm}} | ||
*[[Cayde-6]] {{1st}} | *[[Cayde-6]] {{1st}} | ||
*[[ | *[[Exo Stranger]] {{1st}} | ||
*[[Hari-5]] {{Fm}} | *[[Hari-5]] {{Fm}} | ||
*[[Holborn]] {{Fm}} | *[[Holborn]] {{Fm}} | ||
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*[[Jumpship]] {{1st}} | *[[Jumpship]] {{1st}} | ||
*[[Ketch]] {{1st}} | *[[Ketch]] {{1st}} | ||
*[[Sparrow]] {{1st}} | *[[Sparrow]] {{1st}} | ||
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The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the game's cinematics and major story elements. The supercut involved a story where players hunted for the [[warmind]] [[Rasputin]], after the [[Hive]] brought him to the [[Dreadnaught]]. The game's third act would have taken place on the ship as players rescued the warmind. [[Osiris]] would act as a mentor to the player, and also had a robotic assistant. [[Uldren Sov]] was originally known as "the Crow," and would help players find Osiris. [[Charlemagne]] also made an appearance. Story missions would begin and end with cutscenes. | The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the game's cinematics and major story elements. The supercut involved a story where players hunted for the [[warmind]] [[Rasputin]], after the [[Hive]] brought him to the [[Dreadnaught]]. The game's third act would have taken place on the ship as players rescued the warmind. [[Osiris]] would act as a mentor to the player, and also had a robotic assistant. [[Uldren Sov]] was originally known as "the Crow," and would help players find Osiris. [[Charlemagne]] also made an appearance. Story missions would begin and end with cutscenes. | ||
In July of 2013, this was | In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten's version of the story and start from scratch. An issue was that the setting's worlds were all visited within the first few missions of the game, and this, in the view of Bungie's senior leadership, disrupted the game's rhythm. Furthermore, [[Jason Jones]] wanted a less linear story. In the coming weeks, the development team would devise a new plot, overhauling ''Destiny'' and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections. In this time period, the developers created the [[Director]], allowing players non-linear access to worlds. Jones also organized a series of "Iron Bar" meetings, where he and other top creators at Bungie like art director Chris Barrett and design lead Luke Smith would figure out how to cobble together a new, less linear plot for the game. This small group of developers spent the next two weeks sketching out a new plot and figuring out how to fit in the story missions they'd created over the past few years. In this period, the Dreadnaught was cut from the game, and the order of planet progression was changed. Lore that Staten had developed for the game ended up in the [[Grimoire]].<ref name = "Messy"/> | ||
The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | ||
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<references/> | <references/> | ||
==Timeline== | |||
{{Succession box | {{Succession box | ||
|before= N/A | |before= N/A |