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|platform= [[Xbox One]]<ref name="ign 11272012" /><br>[[Xbox 360]]<ref name="where to buy">[http://www.destinythegame.com/wheretobuy '''Destiny the Game.com''': ''Where to Buy'']</ref><br>[[PlayStation 4]]<ref name="ign 11272012"/> <br>[[PlayStation 3]]<ref name="where to buy"/> | |platform= [[Xbox One]]<ref name="ign 11272012" /><br>[[Xbox 360]]<ref name="where to buy">[http://www.destinythegame.com/wheretobuy '''Destiny the Game.com''': ''Where to Buy'']</ref><br>[[PlayStation 4]]<ref name="ign 11272012"/> <br>[[PlayStation 3]]<ref name="where to buy"/> | ||
|releasedate=September 9, 2014<ref name="launch">[http://www.bungie.net/7_Destiny-Launch-Date/en/News/News?aid=11318 '''Bungie.net''': ''Destiny Launch Date'']</ref> | |releasedate=September 9, 2014<ref name="launch">[http://www.bungie.net/7_Destiny-Launch-Date/en/News/News?aid=11318 '''Bungie.net''': ''Destiny Launch Date'']</ref> | ||
|genre= [[ | |genre= [[First-person shooter]]<ref name="Eurogamer 5222012">[http://www.eurogamer.net/articles/2012-05-22-bungies-mmo-style-sci-fi-fps-destiny-out-2013-as-an-xbox-360-next-xbox-timed-exclusive '''Eurogamer''': ''Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive'']</ref> | ||
|modes= Campaign<br>Cooperative<ref name="Eurogamer 5222012" /> | |modes= Campaign<br>Cooperative<ref name="Eurogamer 5222012" /> | ||
|rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Teen (T) for Animated Blood and Violence<br> | |rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Teen (T) for Animated Blood and Violence<br> | ||
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}} | }} | ||
{{Article quote|Become Legend.}} | {{Article quote|Become Legend.}} | ||
'''''Destiny''''' is an open-world massive multiplayer first-person shooter video game developed by [[Bungie]], released on September 9, 2014 for the [[Xbox One]], [[Xbox 360]], [[PlayStation 4]] and [[PlayStation 3]]. <ref name="launch"/>. The game's sequel, ''[[Destiny 2]]'' was released on September 6, 2017. | '''''Destiny''''' is an open-world massive multiplayer first-person shooter video game developed by [[Bungie]], released on September 9, 2014 for the [[Xbox One]], [[Xbox 360]], [[PlayStation 4]] and [[PlayStation 3]]. <ref name="launch"/>. The game's sequel, ''[[Destiny 2]]'' was released on September 6, 2017. | ||
Unlike typical FPS games, ''Destiny'' features [[Wikipedia:Role-playing game|role-playing]] elements and as such has been likened to "''[[wowwiki:World of Warcraft|World of Warcraft]]'' in space,"<ref name="Eurogamer 5222012"/> while Bungie refers to it as a "shared world shooter."<ref>[http://au.ign.com/articles/2013/02/21/destiny-coming-to-playstation-4?abthid=512571c8f46a8b285500002d '''IGN''' -DESTINY COMING TO PLAYSTATION 4'']</ref> | Unlike typical FPS games, ''Destiny'' features [[Wikipedia:Role-playing game|role-playing]] elements and as such has been likened to "''[[wowwiki:World of Warcraft|World of Warcraft]]'' in space,"<ref name="Eurogamer 5222012"/> while Bungie refers to it as a "shared world shooter."<ref>[http://au.ign.com/articles/2013/02/21/destiny-coming-to-playstation-4?abthid=512571c8f46a8b285500002d '''IGN''' -DESTINY COMING TO PLAYSTATION 4'']</ref> | ||
==Premise== | ==Premise== | ||
''Destiny'' is set in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as | ''Destiny'' is set in the 28th century in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as "[[Traveler|the Traveler]]" who reshaped planets and moons, and taught humanity new technologies and mystical powers that led to a time later called the [[Golden Age]]. An event known as "[[The Collapse]]", an attack from the Darkness, an unknown faction or entity, saw the dissolution of these colonies and left mankind on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by the Traveler.<ref>'''Game Informer January 2014''', ''page 52''</ref> The Traveler hovers above the [[Last City|last remaining human city]] as a large spherical body, and its presence gives the [[Guardians]] of the City—the last defenders of the human race—the ability to wield an unknown power.<ref name="ign 11272012" /> | ||
Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human]] | Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human|humanity]] are completely wiped out. | ||
==Plot | ==Plot Summary== | ||
{{Spoiler}} | {{Spoiler}} | ||
Centuries after the collapse, a stray [[Ghost]] wanders through the ruins outside the [[Cosmodrome]], searching for a new Guardian. It finds the player character among the ancient remains, and revives them. Ghost leads the player out of the Cosmodrome and back to [[The Last City]] after finding a [[ship]], and introduces the player to the people of the [[Tower]]. The Guardian returns to the Cosmodrome to explore; after slaying an [[Archon]] of the [[House of Devils]], the player gains an audience with the [[Speaker]], who confides in them that the Darkness is returning, and that the player must help protect the City any way they can. | Centuries after the collapse, a stray [[Ghost]] wanders through the ruins outside the [[Cosmodrome]], searching for a new Guardian. It finds the player character among the ancient remains, and revives them. Ghost leads the player out of the Cosmodrome and back to [[The Last City]] after finding a [[ship]], and introduces the player to the people of the [[Tower]]. The Guardian returns to the Cosmodrome to explore; after slaying an [[Archon]] of the [[House of Devils]], the player gains an audience with the [[Speaker]], who confides in them that the Darkness is returning, and that the player must help protect the City any way they can. | ||
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After stopping the Hive ritual, the player travels to Venus and discovers the [[Vex]], a machine race bent on dominating reality itself. The Stranger tells the player that the only way to stop the Vex and save the Traveler is to enter the [[Black Garden]] and destroy its [[Black Heart|heart]]. The player seeks counsel with the [[Awoken]] of the [[Reef]]; [[Queen]] [[Mara Sov]] tells them that the only way into the Garden is to retrieve the eye of a Vex [[Zydron, Gate Lord|Gate Lord]]. They assume it to be a suicide mission, but the player returns with the eye. The Queen tells the player that they now owe her a favor in return for her information. | After stopping the Hive ritual, the player travels to Venus and discovers the [[Vex]], a machine race bent on dominating reality itself. The Stranger tells the player that the only way to stop the Vex and save the Traveler is to enter the [[Black Garden]] and destroy its [[Black Heart|heart]]. The player seeks counsel with the [[Awoken]] of the [[Reef]]; [[Queen]] [[Mara Sov]] tells them that the only way into the Garden is to retrieve the eye of a Vex [[Zydron, Gate Lord|Gate Lord]]. They assume it to be a suicide mission, but the player returns with the eye. The Queen tells the player that they now owe her a favor in return for her information. | ||
The entrance to the Black Garden, located on [[Mars]], lies behind thick [[Cabal]] defenses. After successfully restoring the Gate Lord's eye using dormant Vex technology, the player enters the Black Garden, a strange Vex realm outside of normal spacetime. At its center is the Black Heart, an abomination whom the Vex worship and seek to use to bend reality to their will. The Guardian kills its protectors, the [[Sol Progeny]], destroying the Heart and freeing the Black Garden from Vex control. Light begins returning to the Traveler. But to finish off the Vex threat, the player must enter the [[ | The entrance to the Black Garden, located on [[Mars]], lies behind thick [[Cabal]] defenses. After successfully restoring the Gate Lord's eye using dormant Vex technology, the player enters the Black Garden, a strange Vex realm outside of normal spacetime. At its center is the Black Heart, an abomination whom the Vex worship and seek to use to bend reality to their will. The Guardian kills its protectors, the [[Sol Progeny]], destroying the Heart and freeing the Black Garden from Vex control. Light begins returning to the Traveler. But to finish off the Vex threat, the player must enter the [[Vault of Glass]], the source of the Vex's reality-altering powers, and kill its leader, [[Atheon]]. | ||
===The Dark Below=== | ===The Dark Below=== | ||
{{main|The Dark Below}} | {{main|The Dark Below}} | ||
[[Eris Morn]], the last survivor of a fireteam to stop the Hive god [[Crota]], is looking for Guardians to help her. The Hive's return to Earth is but a prelude to the return of Crota, whom his followers are attempting to awaken. Eris sends the player into the Cosmodrome to stop the invaders, especially after they attempt to kill Rasputin. She then sends the player to stop the Hive's awakening ritual on the Moon. After eliminating Crota's generals, the player finishes off Crota himself in his netherworld, the [[Oversoul Throne]], deep within the Hellmouth. | [[Eris Morn]], the last survivor of a fireteam to stop the Hive god [[Crota]], is looking for Guardians to help her. The Hive's return to Earth is but a prelude to the return of Crota, whom his followers are attempting to awaken. Eris sends the player into the Cosmodrome to stop the invaders, especially after they attempt to kill Rasputin. She then sends the player to stop the Hive's awakening ritual on the Moon. After eliminating Crota's generals, the player finishes off Crota himself in his netherworld, the [[Oversoul Throne]], deep within the Hellmouth. | ||
===House of Wolves=== | ===House of Wolves=== | ||
{{main|House of Wolves (expansion)}} | {{main|House of Wolves (expansion)}} | ||
The Reef is embroiled in civil war as the [[House of Wolves]], a Fallen house whom Queen Mara Sov had conquered, are now in open rebellion. Their leader, [[Skolas]], has declared himself the Kell of Kells and wishes to unite the Fallen under his banner. The Queen has summoned the Guardians to aid her in ending the rebellion, in return for the Reef's treasures. The player is aided by [[Petra Venj]] and [[Variks, The Loyal]], with whom they search for Skolas and put a stop to his plans. After failing to seize control of the House of Devils and [[House of Kings]], Skolas instead attempts to seize control of the Vault of Glass and the Vex technology within. The player finally captures him atop the Citadel, stopping him from summoning his entire House through the Vex's time portals. Skolas is sent back to the [[Prison of Elders]], where he's finished off once and for all. | The Reef is embroiled in civil war as the [[House of Wolves]], a Fallen house whom Queen Mara Sov had conquered, are now in open rebellion. Their leader, [[Skolas]], has declared himself the Kell of Kells and wishes to unite the Fallen under his banner. The Queen has summoned the Guardians to aid her in ending the rebellion, in return for the Reef's treasures. The player is aided by [[Petra Venj]] and [[Variks, The Loyal]], with whom they search for Skolas and put a stop to his plans. After failing to seize control of the House of Devils and [[House of Kings]], Skolas instead attempts to seize control of the Vault of Glass and the Vex technology within. The player finally captures him atop the Citadel, stopping him from summoning his entire House through the Vex's time portals. Skolas is sent back to the [[Prison of Elders]], where he's finished off once and for all. | ||
===The Taken King=== | ===The Taken King=== | ||
{{main|The Taken King}} | {{main|The Taken King}} | ||
[[Oryx]], the father of Crota, has sent his Hive fleet to avenge his fallen son. Using his terrible power, Oryx creates a new army called the [[Taken]], and lays siege to the entire solar system. The [[Awoken]] fleet attempt to stop him before he can enter the Inner System, but they are utterly destroyed. He then starts Taking the Cabal stationed on [[Phobos]], which catches the Vanguard's attention. Responding to a distress signal, the player is sent to investigate. Upon seeing the devastation, the player is confronted by a vision of Oryx, who tells the player that he is there to pay back humanity for his son's death. Realizing the threat that laid before them, [[Cayde-6]] crafts a plan with the player to sneak aboard Oryx's [[Dreadnaught]]. Though they are successful, they cannot enter Oryx's inner sanctum until the player becomes [[Ascendant Hive|Ascendant]]; Eris helps the player recover the last fragments of Crota's Soul, allowing entry into Oryx's chambers, where they duel. | [[Oryx]], the father of Crota, has sent his Hive fleet to avenge his fallen son. Using his terrible power, Oryx creates a new army called the [[Taken]], and lays siege to the entire solar system. The [[Awoken]] fleet attempt to stop him before he can enter the Inner System, but they are utterly destroyed. He then starts Taking the Cabal stationed on [[Phobos]], which catches the Vanguard's attention. Responding to a distress signal, the player is sent to investigate. Upon seeing the devastation, the player is confronted by a vision of Oryx, who tells the player that he is there to pay back humanity for his son's death. Realizing the threat that laid before them, [[Cayde-6]] crafts a plan with the player to sneak aboard Oryx's [[Dreadnaught]]. Though they are successful, they cannot enter Oryx's inner sanctum until the player becomes [[Ascendant Hive|Ascendant]]; Eris helps the player recover the last fragments of Crota's Soul, allowing entry into Oryx's chambers, where they duel. | ||
Though Oryx's physical form was defeated, he retreated even further into the ship, recovering his strength. Meanwhile, the Guardians work towards [[Taken War|pushing the Taken out of the system]]. Once Oryx's lieutenants, the [[Court of Oryx]], have been defeated the Guardians push deeper into the Dreadnaught to seek out Oryx within his [[Ascendant | Though Oryx's physical form was defeated, he retreated even further into the ship, recovering his strength. Meanwhile, the Guardians work towards [[Taken War|pushing the Taken out of the system]]. Once Oryx's lieutenants, the [[Court of Oryx]], have been defeated the Guardians push deeper into the Dreadnaught to seek out Oryx within his [[Ascendant realm]]. There, he confronted the Guardians with his full might, even pulling them into a Darkness dimension. But in the end, using Light [[Warpriest|stolen]] [[Golgoroth|from]] [[Light-Eater Ogre|his]] [[Light-Eater Knight|pawns]], Oryx was slain permanently. | ||
===Rise of Iron=== | ===Rise of Iron=== | ||
{{main|Rise of Iron}} | {{main|Rise of Iron}} | ||
The Fallen [[House of Devils]], while looting ancient tombs from the [[Golden Age]], accidentally unearth a self replicating nano-technology plague known as [[SIVA]] within the depths of the Old Cosmodrome. This plague mutates the Devils into powerful machine gods which collapsed [[The Wall]] in Old Russia, prompting [[Lord Saladin]], the last of the [[Iron Lords]], to personally lead the Guardians in a final stand against the plague, raising a new generation of Iron Lords to guard the [[Last City]] once more. | The Fallen [[House of Devils]], while looting ancient tombs from the [[Golden Age]], accidentally unearth a self replicating nano-technology plague known as [[SIVA]] within the depths of the Old Cosmodrome. This plague mutates the Devils into powerful machine gods which collapsed [[The Wall]] in Old Russia, prompting [[Lord Saladin]], the last of the [[Iron Lords]], to personally lead the Guardians in a final stand against the plague, raising a new generation of Iron Lords to guard the [[Last City]] once more. | ||
{{Spoiler/end}} | {{Spoiler/end}} | ||
==Appearances== | ==Appearances== | ||
{{ | {{Stub}} | ||
{{Featurelist|secondcolumn=title-5|title-1=Characters| | {{Featurelist|secondcolumn=title-5|title-1=Characters| | ||
;'''Guardians, Residents of the Last City, and their Allies''' | ;'''Guardians, Residents of the Last City, and their Allies''' | ||
*[[Bayle]] {{Fm}} | *[[Bayle]] {{Fm}} | ||
*[[Cayde-6]] {{1st}} | *[[Cayde-6]] {{1st}} | ||
*[[ | *[[Exo Stranger]] {{1st}} | ||
*[[Hari | *[[Hari]] {{Fm}} | ||
*[[Holborn]] {{Fm}} | *[[Holborn]] {{Fm}} | ||
*[[Jagi]] {{Fm}} | *[[Jagi]] {{Fm}} | ||
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*[[Lyssa, the Lighthearted]] {{Fm}} | *[[Lyssa, the Lighthearted]] {{Fm}} | ||
*[[Novarro]] {{Fm}} | *[[Novarro]] {{Fm}} | ||
*[[Rahool]] {{1st}} | *[[Rahool]] {{1st}} | ||
*[[Ikora Rey]] {{1st}} | *[[Ikora Rey]] {{1st}} | ||
*[[Shaxx]] {{1st}} | *[[Shaxx]] {{1st}} | ||
*[[Speaker]] {{1st}} | *[[Speaker]] {{1st}} | ||
*[[Tibon]] {{Fm}} | *[[Tibon]] {{Fm}} | ||
*[[Toland, the Shattered]] {{Fm}} | *[[Toland, the Shattered]] {{Fm}} | ||
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*[[Black Garden]] {{1st}} | *[[Black Garden]] {{1st}} | ||
*[[Earth]] {{1st}} | *[[Earth]] {{1st}} | ||
**[[Old Russia]] {{1st}} | **[[Old Russia]] {{1st}} | ||
***[[Cosmodrome]] {{1st}} | ***[[Cosmodrome]] {{1st}} | ||
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|title-5=Events| | |title-5=Events| | ||
*[[Golden Age]] {{Fm}} | *[[Golden Age]] {{Fm}} | ||
*[[Reef Wars]] {{Fm}} | *[[Reef Wars]] {{Fm}} | ||
|title-6=Vehicles, | |title-6=Vehicles, Equipment, and Technology| | ||
|title-7=Weapons and | |title-7=Weapons and Armor| | ||
*[[Auto Rifle]] {{1st}} | *[[Auto Rifle]] {{1st}} | ||
*[[Boomer]] {{1st}} | *[[Boomer]] {{1st}} | ||
*[[Cabal Shield]] {{1st}} | *[[Cabal Shield]] {{1st}} | ||
*[[Pulse | *[[Pulse rifle]] {{1st}} | ||
**[[Bad Juju]] {{1st}} | **[[Bad Juju]] {{1st}} | ||
*[[Scout | *[[Scout rifle]] {{1st}} | ||
|title-8=Miscellanea| | |title-8=Miscellanea| | ||
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*[[Darkness]] {{1st}} | *[[Darkness]] {{1st}} | ||
*[[Ether]] {{1st}} | *[[Ether]] {{1st}} | ||
*[[Hunter]] {{1st}} | *[[Hunter]] {{1st}} | ||
*[[Light]] {{1st}} | *[[Light]] {{1st}} | ||
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*[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler. | *[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler. | ||
Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[ | Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]]. | ||
Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable. | Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable. | ||
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==Limited editions== | ==Limited editions== | ||
[[File:Destiny Ghost Edition 2.jpg|thumb|180px|The ''Destiny'' Ghost Edition]] | [[File:Destiny Ghost Edition 2.jpg|thumb|180px|right|The ''Destiny'' Ghost Edition]] | ||
===Ghost Edition=== | ===Ghost Edition=== | ||
{{Main|Destiny Ghost Edition}} | {{Main|Destiny Ghost Edition}} | ||
The ''Destiny'' Ghost Edition is the second-tier physical limited edition of ''Destiny''; includes a [[Ghost]] replica, Golden Age relics, a letter, Steelbook, folio of story-based material and the [[Destiny Expansion Pass|''Destiny'' Expansion Pass]] - as well as extra digital content. | |||
{{Article Quote|This is your Ghost. It sought you out for centuries. It found you, dead and forgotten in the ruins of our civilization’s violent Collapse, and it brought you back to life to protect us all. Defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.}} | |||
[[File:Destiny Limited Edition 2.jpg|thumb|180px|right|The ''Destiny'' Limited Edition]] | |||
[[File:Destiny Limited Edition 2.jpg|thumb|180px|The ''Destiny'' Limited Edition]] | |||
===Limited Edition=== | ===Limited Edition=== | ||
{{Main|Destiny Limited Edition}} | {{Main|Destiny Limited Edition}} | ||
The ''Destiny'' Limited Edition is the first-tier physical limited edition of ''Destiny''; includes a Steelbook, folio of story-based material and the ''Destiny'' Expansion Pass - as well as extra digital content. | |||
The ''Destiny'' Limited Edition is the first-tier physical limited edition of ''Destiny''; includes a Steelbook, folio of story-based material and the ''Destiny'' Expansion Pass - as well as extra digital content. | {{Article Quote|Humanity has been searching the ruins of our Golden Age for Guardians – heroes capable of wielding Light as a weapon. You have just been found and given a vital mission: defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.}} | ||
{{Article | |||
===Digital Guardian Edition=== | ===Digital Guardian Edition=== | ||
The ''Destiny'' Digital Guardian Edition is a digital only bundle; it includes a digital copy of ''Destiny'', early access to Vanguard armory, the ''Destiny'' Expansion Pass and aforementioned digital content. | The ''Destiny'' Digital Guardian Edition is a digital only bundle; it includes a digital copy of ''Destiny'', early access to Vanguard armory, the ''Destiny'' Expansion Pass and aforementioned digital content. | ||
==Support | ==Support Apps== | ||
Players can access a number of free support apps, either on their smartphone or in a web browser. These support apps provide access to in-game content, as well as information regarding the game. | Players can access a number of free support apps, either on their smartphone or in a web browser. These support apps provide access to in-game content, as well as information regarding the game. | ||
===Companion | ===Companion App=== | ||
The [[Destiny Companion App]] offers a condensed newsfeed from Bungie.net and access to the site forums, as well as the ability to access one's character and inventory and receive updates on special events. | The [[Destiny Companion App]] offers a condensed newsfeed from Bungie.net and access to the site forums, as well as the ability to access one's character and inventory and receive updates on special events. | ||
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===Pathways Out of Darkness=== | ===Pathways Out of Darkness=== | ||
{{Main|Destiny ViDoc: Pathways Out of Darkness}} | {{Main|Destiny ViDoc: Pathways Out of Darkness}} | ||
The ''Pathways Out of Darkness'' ViDoc was released February 17, 2013. It is named in reference to Bungie's earliest first-person shooter, and first commercial success, ''[[Wikipedia:Pathways Into Darkness|Pathways Into Darkness]]''. | The ''Pathways Out of Darkness'' ViDoc was released February 17, 2013. It is named in reference to Bungie's earliest first-person shooter, and first commercial success, ''[[Wikipedia:Pathways Into Darkness|Pathways Into Darkness]]''. | ||
===PlayStation 4 Official Announcement=== | ===PlayStation 4 Official Announcement=== | ||
{{Main|Destiny PlayStation 4 Official Announcement}} | {{Main|Destiny PlayStation 4 Official Announcement}} | ||
''PlayStation 4 Official Announcement'' was released February 21, 2013, detailing its release on PlayStation 4 and featuring more in-game material. | ''PlayStation 4 Official Announcement'' was released February 21, 2013, detailing its release on PlayStation 4 and featuring more in-game material. | ||
===Character Development=== | ===Character Development=== | ||
{{Main|Destiny Character Development}} | {{Main|Destiny Character Development}} | ||
''Character Development'' was released March 28, 2013. It was shown in Bungie's GDC 2013 presentation. This video provides a glimpse into the character art, development, and design of Destiny -- from early sketches and concept art, to animation and in-engine 3D character models. | ''Character Development'' was released March 28, 2013. It was shown in Bungie's GDC 2013 presentation. This video provides a glimpse into the character art, development, and design of Destiny -- from early sketches and concept art, to animation and in-engine 3D character models. | ||
===The Law Of The Jungle=== | ===The Law Of The Jungle=== | ||
{{Main|The Law Of The Jungle}} | {{Main|The Law Of The Jungle}} | ||
''The Law Of The Jungle'' was released May 23, 2013. The trailer shows a Guardian recalling the moment when he was first taught the most important lesson of all – The Law of the Jungle. | ''The Law Of The Jungle'' was released May 23, 2013. The trailer shows a Guardian recalling the moment when he was first taught the most important lesson of all – The Law of the Jungle. | ||
===Out Here in the Wild=== | ===Out Here in the Wild=== | ||
{{Main|Destiny ViDoc: Out Here in the Wild}} | {{Main|Destiny ViDoc: Out Here in the Wild}} | ||
''Out Here in the Wild'' was the second Destiny ViDoc and was released on August 22, 2013. It is named in reference to the [[Crow|Crow's]] dialogue in the trailer. | ''Out Here in the Wild'' was the second Destiny ViDoc and was released on August 22, 2013. It is named in reference to the [[Crow|Crow's]] dialogue in the trailer. | ||
===The Devils' Lair=== | ===The Devils' Lair=== | ||
{{Main|The Devils' Lair}} | {{Main|The Devils' Lair}} | ||
This gameplay trailer was released on April 28, 2014. | This gameplay trailer was released on April 28, 2014. | ||
==Development== | ==Development== | ||
[[File:Destiny Awaits.jpg|thumb|200px|Screenshot of the ''Halo 3: ODST'' reference]] | [[File:Destiny Awaits.jpg|thumb|200px|right|Screenshot of the ''Halo 3: ODST'' reference]] | ||
Bungie had began work on ''Destiny'' by 2010.<ref name = "Messy">[http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 '''Kotaku''' - ''The Messy, True Story Behind The Making Of Destiny'']</ref> | Bungie had began work on ''Destiny'' by 2010.<ref name = "Messy">[http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 '''Kotaku''' - ''The Messy, True Story Behind The Making Of Destiny'']</ref> | ||
During development, ''Destiny'' was given the codename "Tiger."<ref name = "CourtSequel">[http://www.gamespot.com/articles/destiny-sequel-plans-revealed-in-court-documents/1100-6430391/ '''GameSpot''' - ''Destiny Sequel Plans Revealed in Court Documents'']</ref> When designing the game, Bungie wanted to push themselves away from their ''Halo'' series. While ''Halo'' gravitated towards the "hard" side of the sci-fi spectrum, ''Destiny'' was designed to be "mythic science fiction"—a world rooted in science, but with fantastical elements. Originally it was more akin to pure fantasy, with designs for knights, swords and sorcery in a white city on a hill. However, the designers thought they were denying themselves as per their preference for science fiction, so they decided to incorporate the elements together.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''Destiny: How Halo Got The Star Wars Treatment'']</ref> | During development, ''Destiny'' was given the codename "Tiger."<ref name = "CourtSequel">[http://www.gamespot.com/articles/destiny-sequel-plans-revealed-in-court-documents/1100-6430391/ '''GameSpot''' - ''Destiny Sequel Plans Revealed in Court Documents'']</ref> When designing the game, Bungie wanted to push themselves away from their ''Halo'' series. While ''Halo'' gravitated towards the "hard" side of the sci-fi spectrum, ''Destiny'' was designed to be "mythic science fiction"—a world rooted in science, but with fantastical elements. Originally it was more akin to pure fantasy, with designs for knights, swords and sorcery in a white city on a hill. However, the designers thought they were denying themselves as per their preference for science fiction, so they decided to incorporate the elements together.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''Destiny: How Halo Got The Star Wars Treatment'']</ref> | ||
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===Revisions=== | ===Revisions=== | ||
The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the | The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the game’s cinematics and major story elements. The supercut involved a story where players hunted for the [[warmind]] [[Rasputin]], after the [[Hive]] brought him to the [[Dreadnaught]]. The game's third act would have taken place on the ship as players rescued the warmind. [[Osiris]] would act as a mentor to the player, and also had a robotic assistant. [[Uldren Sov]] was originally known as "the Crow," and would help players find Osiris. [[Charlemagne]] also made an appearance. Story missions would begin and end with cutscenes. | ||
In July of 2013, this was | In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten’s version of the story and start from scratch. An issue was that the setting's worlds were all visited within the first few missions of the game, and this, in the view of Bungie's senior leadership, disrupted the game's rhythm. Furthermore, [[Jason Jones]] wanted a less linear story. In the coming weeks, the development team would devise a new plot, overhauling ''Destiny'' and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections. In this time period, the developers created the [[Director]], allowing players non-linear access to worlds. Jones also organized a series of "Iron Bar" meetings, where he and other top creators at Bungie like art director Chris Barrett and design lead Luke Smith would figure out how to cobble together a new, less linear plot for the game. This small group of developers spent the next two weeks sketching out a new plot and figuring out how to fit in the story missions they’d created over the past few years. In this period, the Dreadnaught was cut from the game, and the order of planet progression was changed. Lore that Staten had developed for the game ended up in the [[Grimoire]].<ref name = "Messy"/> | ||
The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | ||
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</gallery> | </gallery> | ||
===Pre- | ===Pre-Alpha=== | ||
<gallery> | <gallery> | ||
File:New2_Game_develpment.jpg| | File:New2_Game_develpment.jpg| | ||
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File:Destiny PS4 reveal First Person 1, sniper 1.png | File:Destiny PS4 reveal First Person 1, sniper 1.png | ||
File:Destiny PS4 reveal First Person 2, sniper 2.png | File:Destiny PS4 reveal First Person 2, sniper 2.png | ||
File:Destiny PS4 reveal First Person 3, sniper 3.png | File:Destiny PS4 reveal First Person 3, sniper 3.png | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
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{{Destiny | {{Destiny Games}} | ||