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'''Deep Dive''' is an activity introduced with ''[[Season of the Deep]]''. | '''Deep Dive''' is an activity introduced with ''[[Season of the Deep]]''. | ||
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==Gameplay== | ==Gameplay== | ||
Deep Dive is a three-person activity accessed from the [[H.E.L.M.]] Matchmade and non-matchmade modes are available. Teams will have to navigate corridors submerged in methane, using bubbles on the way to restore their pressure and avoid getting crushed. Eventually, they will reach the [[Mesopelagic Twilight]], where the first encounter will take place. Completing this encounter within the time limit will allow the fireteam to move on to the [[Bathypelagic Midnight]], and then to the [[Abyssopelagic Abyss]], with increasing power difference and one added [[Modifier]]. Beating the Abyss encounter or failing any encounter will pull the fireteam into the [[ | Deep Dive is a three-person activity accessed from the [[H.E.L.M.]] Matchmade and non-matchmade modes are available. Teams will have to navigate corridors submerged in methane, using bubbles on the way to restore their pressure and avoid getting crushed. Eventually, they will reach the [[Mesopelagic Twilight]], where the first encounter will take place. Completing this encounter within the time limit will allow the fireteam to move on to the [[Bathypelagic Midnight]], and then to the [[Abyssopelagic Abyss]], with increasing power difference and one added [[Modifier]]. Beating the Abyss encounter or failing any encounter will pull the fireteam into the [[Aspyxiator's Hollow]], where they will fight the final boss and will be allowed to open a chest upon its defeat, whose contents improve the more encounters have been beaten. | ||
There are several different encounters, which can have small variations based on the enemy race taking part in them, either the [[Hive]], [[Taken]] or [[Fallen]]. | There are several different encounters, which can have small variations based on the enemy race taking part in them, either the [[Hive]], [[Taken]] or [[Fallen]]. | ||
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===Pressure Trial=== | ===Pressure Trial=== | ||
When an encounter begins, a small Taken ball called a Lure will appear floating somewhere in the area. If all fireteam members interact with this ball, a secondary objective will activate. Completing this objective begins a Pressure Trial, which will add more enemies and extra objectives to the encounter. Completing a Pressure Trial rewards extra coral, and improves the final chest's rewards by one tier. Thus, to get to the maximum tier of 7, a fireteam needs to complete all Pressure Trials. | When an encounter begins, a small Taken ball called a Lure will appear floating somewhere in the area. If all fireteam members interact with this ball, a secondary objective will activate. Completing this objective begins a Pressure Trial, which will add more enemies and extra objectives to the encounter. Completing a Pressure Trial rewards extra coral, and improves the final chest's rewards by one tier. Thus, to get to the maximum tier of 7, a fireteam needs to complete all Pressure Trials. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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*[[Festering Anchor]] | *[[Festering Anchor]] | ||
*[[Festering Brute]] | *[[Festering Brute]] | ||
*[[Pressurized Saboteur]] | *[[Pressurized Saboteur]] | ||
*[[Shield Servitor]] | *[[Shield Servitor]] | ||
*[[Wrathful Predator]] | |||
*[[Wrathful Interloper]] | |||
*[[Warmonger]] | *[[Warmonger]] | ||
;Bosses | ;Bosses | ||
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*[[Kudazad, Binder of Savathûn|Kudazad, Bound to Xivu Arath]] | *[[Kudazad, Binder of Savathûn|Kudazad, Bound to Xivu Arath]] | ||
*[[Kelgorath, Risen from Bones|Kelgorath, Taken from Bones]] | *[[Kelgorath, Risen from Bones|Kelgorath, Taken from Bones]] | ||
==List of appearances== | ==List of appearances== |