Editing Dares of Eternity
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{{ | {{Stub}} | ||
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{{Level infobox | {{Level infobox | ||
|nameBG=#17364b | |nameBG=#17364b | ||
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|game = [[Destiny 2]] | |game = [[Destiny 2]] | ||
|campaign = [[30th Anniversary Pack]] | |campaign = [[30th Anniversary Pack]] | ||
|image =[[File:Dares | |image =[[File:Dares 6 Player.jpg|300px]] | ||
|player = 6 | |player = 6 | ||
|light = | |light = Unknown | ||
|place = [[Eternity ( | |place = [[Eternity (Dares of Eternity)|Eternity (Destination)]], [[Unknown Space]] | ||
|objective = | |objective = | ||
}} | }} | ||
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'''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders. | '''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders. | ||
'''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s | '''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s. When enough mines are defused, multiple will spawn where the wheel initially appears, alongside a large [[Servitor]]. Defeating this Servitor will complete the event, or players can choose to defuse enough mines. | ||
'''[[Hive]]''': [[ | '''[[Hive]]''': [[Wellkeeper]] [[Knight]]s will spawn around the arena, glowing to indicate their importance. When defeated, they will drop a pool of Hive magic. Passing through this will grant the Ruinous Resonance buff. Within the 10 seconds of this buff existing on the Guardian, they will be able to damage the crystals spawned around the area. Destroying these crystals will grant progress towards completion. Other assorted Hive units will spawn to support the Wellkeepers and deter Guardians from completion. | ||
'''Taken''': A large [[Taken Minotaur]] will spawn, which upon defeat, will drop many orbs. These can be picked up and thrown. The objective is for Guardians to toss these at the large [[Taken Blight]] hovering in the middle of the map. When enough have been thrown, the objective will be completed. Various Taken units will spawn to harass players while performing this. The orbs from two Taken Minotaurs will suffice to damage the Taken Blight enough for completion. | '''Taken''': A large [[Taken Minotaur]] will spawn, which upon defeat, will drop many orbs. These can be picked up and thrown. The objective is for Guardians to toss these at the large [[Taken Blight]] hovering in the middle of the map. When enough have been thrown, the objective will be completed. Various Taken units will spawn to harass players while performing this. The orbs from two Taken Minotaurs will suffice to damage the Taken Blight enough for completion. | ||
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The second zone Guardians must traverse is The Vault. This large interior space will have another wheel, button and rally flag deposit spot close to the entrance. The same enemy selection process must be initiated before the activity can continue (Fixed weekly rotation on Legendary difficulty). Once declared, enemies will spawn and must be defeated alongside any other mechanics aligned with their race to advance. | The second zone Guardians must traverse is The Vault. This large interior space will have another wheel, button and rally flag deposit spot close to the entrance. The same enemy selection process must be initiated before the activity can continue (Fixed weekly rotation on Legendary difficulty). Once declared, enemies will spawn and must be defeated alongside any other mechanics aligned with their race to advance. | ||
An additional stage is provided after clearing the first wave objectives. | |||
'''Cabal''': A [[Goliath Tank]] will spawn at the far end of the room. There is nothing notable about this tank, as it operates the same as any other Guardians may have encountered so far. Deal heavy damage by targeting the hover jet sections, or by attacking the back. | '''Cabal''': A [[Goliath Tank]] will spawn at the far end of the room. There is nothing notable about this tank, as it operates the same as any other Guardians may have encountered so far. Deal heavy damage by targeting the hover jet sections, or by attacking the back. | ||
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'''Fallen''': A gigantic Brig will spawn at the far end of the room. This Brig functions the same as any other Brig, only with increased size and lethality. Pile damage on until its weak point is exposed on its face, and finish it off. | '''Fallen''': A gigantic Brig will spawn at the far end of the room. This Brig functions the same as any other Brig, only with increased size and lethality. Pile damage on until its weak point is exposed on its face, and finish it off. | ||
'''Hive''': A large shielded | '''Hive''': A large shielded Knight will spawn at the far end of the room. Wellkeeper Knights will spawn nearby, and the same as before, provide a pool of Hive energy that grant Ruinous Resonance upon touch. Use this buff to remove the shield from the large Knight, and kill it to progress. | ||
'''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[ | '''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[Blightmonger]] Taken Minotaurs enemies will begin spawning, which upon death will drop orbs. Throwing these orbs at the Taken Knight will strip its shield, exposing it to regular damage. Defeat the Knight to advance. | ||
'''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue. | '''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue. | ||
'''Bonus round''': Lucky Guardians may encounter [[Kashh'n Pryzus | '''Bonus round''': Lucky Guardians may encounter a [[Taken Ogre]] known as Kashh'n Pryzus during this phase. Upon defeat, this Taken Ogre will drop extra prizes, such as [[Strange Coin]]s, Treasure Packs and more. | ||
Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and | Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and Xur will urge Guardians to make their choice by standing upon a plate. When time expires, Guardians guessing correctly will be granted Starhorse's Favor for the final stage of the gameshow. Guardians should then proceed through the opened door, through a small platforming section. | ||
===Final Stage=== | ===Final Stage=== | ||
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===Lightning Round=== | ===Lightning Round=== | ||
Guardians of exceptional fortune can hope to encounter the Lightning Round upon defeat of the final enemy contestant, signaled by | Guardians of exceptional fortune can hope to encounter the Lightning Round upon defeat of the final enemy contestant, signaled by Xur and crackles of thunder. This is a chance to open an additional 3 chests of loot by completing capture points against a timer, all while being assailed by Taken forces. There are 3 waves of capture zones that will spawn around the map at set points, with Heavy Ammo crates inside them. Capturing all points in a wave will unlock a chest of loot. During this segment of the gameshow, [[Xur's Chosen, Special Guest Star]] can spawn, which is a cloaked Taken unit. Killing this is simply a bonus objective, and is not required for completion, nor will it provide extra loot itself, only progress towards a [[Triumph]]. | ||
==Enemies== | ==Enemies== | ||
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;Taken | ;Taken | ||
*[[Overload Taken Hobgoblin]] | *[[Overload Taken Hobgoblin]] | ||
*[[Paraversal Contender]] - [[Taken Phalanx]], [[Taken Wizard | *[[Paraversal Contender]] - [[Taken Phalanx]], [[Taken Wizard]] | ||
*[[Paraversal Contestant]] - [[Taken Wizard]], [[Taken Minotaur]], [[Taken Ogre | *[[Paraversal Contestant]] - [[Taken Wizard]], [[Taken Minotaur]], [[Taken Ogre]] | ||
*[[Paraversal Challenger]] - [[Taken Knight]] | *[[Paraversal Challenger]] - [[Taken Knight]] | ||
*[[Unstoppable Taken Phalanx]] | *[[Unstoppable Taken Phalanx]] | ||
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==Trivia== | ==Trivia== | ||
*[[Scorn]] are the only race of enemies that | *[[Scorn]] are the only race of enemies that have not been implemented in Dares of Eternity. | ||
== | ==List of appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Season of the Lost]]'' {{1st}} | |||
==References== | ==References== | ||
<references/> | <references/> |