Editing Crypt Security
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|class= Security System | |class= Security System | ||
|mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | |mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | ||
|ability= High Durability <br> | |ability= High Durability <br> Forced Combustion <br> System Purge | ||
}} | }} | ||
The '''Crypt Security''' is a high-end security system developed by [[Clovis Bray (corporation)|Clovis Bray]], deployed to the [[Deep Stone Crypt]] to protect the [[Clarity Control|contents]] within. | The '''Crypt Security''' is a high-end security system developed by [[Clovis Bray (corporation)|Clovis Bray]], deployed to the [[Deep Stone Crypt]] to protect the [[Clarity Control|contents]] within. During the events of the [[War of Salvation]], [[Atraks-1, Fallen Exo|Atraks]] and her followers would uncover and occupy the Crypt, securing and repurposing the systems and tech inside, the Crypt Security systems included. During the [[Deep Stone Crypt (raid)|Raid]] on the facility, a [[Fireteam]] of [[Guardian]]s would face off against the repurposed security systems, eventually disabling it by destroying its power fuses, forcing the Crypt to switch to back-up Security protocols. | ||
==Gameplay== | ==Gameplay== | ||
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Within the two rooms are white stations that emit a yellow light named, Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in dark room are rectangular. Each column has plexiglass at bottom and give a limited view of the room below showing one panel on the wall. One column is unique for showing two panels. These panels play an important role and players are advised to number them correctly to help guide each other into shooting the correct panel from below. | Within the two rooms are white stations that emit a yellow light named, Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in dark room are rectangular. Each column has plexiglass at bottom and give a limited view of the room below showing one panel on the wall. One column is unique for showing two panels. These panels play an important role and players are advised to number them correctly to help guide each other into shooting the correct panel from below. | ||
[[File:CryptSecurity1.jpg|thumb|300px|The Crypt Security]] | [[File:CryptSecurity1.jpg|thumb|right|300px|The Crypt Security]] | ||
The Security Crypt also has a basement room with all the panels on the walls. It is also aptly lit light and dark to help players differentiate the sides. Also in the room is another augment terminal and above it are three lights that will glow yellow. These lights will help instruct players on which Crypt cylinder to attack. | The Security Crypt also has a basement room with all the panels on the walls. It is also aptly lit light and dark to help players differentiate the sides. Also in the room is another augment terminal and above it are three lights that will glow yellow. These lights will help instruct players on which Crypt cylinder to attack. | ||
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After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals is limited to hold one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time. | After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals is limited to hold one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time. | ||
[[File:SentinelServitor2.jpg|thumb|300px|A Sentinel Servitor shielding the nearby Fallen.]] | [[File:SentinelServitor2.jpg|thumb|right|300px|A Sentinel Servitor shielding the nearby Fallen.]] | ||
A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements. | A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements. | ||
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*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Beyond Light]]'' {{1st}} | **''[[Beyond Light]]'' {{1st}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Technology]] | [[Category:Technology]] |