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{{Faction infobox | {{Faction infobox | ||
|variant= | |variant= | ||
|image=[[File:Crucible | |image=[[File:Crucible.jpg|275px]] | ||
| | |Domain(s)= | ||
| | |Type=Military | ||
| | |Functions=Live-fire training exercise & competition | ||
| | |Other names= | ||
| | |Conflicts= | ||
| | |Leadership=[[Shaxx]] | ||
| | |Notable= | ||
{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, | }} | ||
{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, ad pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to came are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref> | |||
The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - '' | The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]]. | ||
The mode returns in ''[[Destiny 2]]'', but the player cap | The mode returns in ''[[Destiny 2]]'', but the player cap has been reduced to 8 players. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they’ve picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2’s Crucible multiplayer drops to four-on-four'']</ref> | ||
==Overview== | ==Overview== | ||
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===Destiny 2=== | ===Destiny 2=== | ||
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' | In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' are fought by two teams of four players each, including the [[Iron Banner]] and [[Trials of the Nine]]. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, but only a single player can access each drop, and Power ammo was lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earns both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem. | ||
==List of | ==List of Modes== | ||
===Destiny=== | ===Destiny=== | ||
====Permanent | ====Permanent Playlists==== | ||
*[[Clash]]: | *[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers. | ||
*[[Control]]: | *[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points. | ||
*[[Rift]]: | *[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift. | ||
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins. | *[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins. | ||
*[[Skirmish]]: | *[[Skirmish]]: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points. | ||
*[[Supremacy]]: | *[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests. | ||
====Weekly | ====Weekly Playlists==== | ||
*[[Combined Arms]]: | *[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles. | ||
*[[Doubles Skirmish]]: | *[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate. | ||
*[[Elimination]]: | *[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins. | ||
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]]. | *[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]]. | ||
*[[Mayhem Clash]]: | *[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often. | ||
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often. | *[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often. | ||
*[[Salvage]]: | *[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins. | ||
*[[Zone Control]]: | *[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory. | ||
====Special | ====Special Events==== | ||
*[[Iron Banner]]: | *[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space. | ||
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special | *[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. | ||
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League | *[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League ended after the Live Event "The Dawning" concluded, it is still accessible via private matches. | ||
*[[Doubles]]: | *[[Doubles]]: 2 vs 2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]]. | ||
===Destiny 2=== | ===Destiny 2=== | ||
====Permanent | ====Permanent Playlists==== | ||
*[[Control]]: | *[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. | ||
*[[Survival]]: | *[[Control]]: 4 vs. 4 mode in the Quickplay playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins. | ||
*[[Clash]]: | *[[Survival]]: 4 vs. 4 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals. | ||
*[[ | *[[Clash]]: 4 vs. 4 mode in the Quickplay playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win. | ||
*[[Supremacy]]: 4 vs. 4 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins. | |||
====Special Events==== | |||
*[[Iron Banner]]: 4 vs. 4 endgame mode. The match type can vary. Unlike Iron Banner events in ''Destiny'', [[Power]] is irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. | |||
====Special | |||
*[[Iron Banner]]: | |||
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex. | *[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex. | ||
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! Map !! Location !! Expansion !! PlayStation Exclusive | ! Map !! Location !! Expansion !! PlayStation Exclusive | ||
|- | |- | ||
| [[The Burning Shrine]] || | | [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No | ||
|- | |- | ||
| [[ | | [[Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No | ||
|- | |- | ||
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No | | [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No | ||
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| [[First Light]] || [[Mare Cognitum]], [[Moon]] || Base Game || No | | [[First Light]] || [[Mare Cognitum]], [[Moon]] || Base Game || No | ||
|- | |- | ||
| [[The Anomaly]] || Mare Cognitum, Moon || Base Game || No | |[[The Anomaly]] || Mare Cognitum, Moon || Base Game || No | ||
|- | |- | ||
| [[Shores of Time]] || [[Maat Mons]], [[Venus]] || Base Game || No | | [[Shores of Time]] || [[Maat Mons]], [[Venus]] || Base Game || No | ||
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| [[Firebase Delphi]] || [[Eos Chasma]], [[Mars]] || Base Game || No | | [[Firebase Delphi]] || [[Eos Chasma]], [[Mars]] || Base Game || No | ||
|- | |- | ||
| [[ | | [[Bastion]] || [[Meridian Bay]], Mars || Base Game || No | ||
|- | |- | ||
| [[Blind Watch]] || Meridian Bay, Mars || Base Game || No | | [[Blind Watch]] || Meridian Bay, Mars || Base Game || No | ||
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| [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015 | | [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015 | ||
|- | |- | ||
| [[Bannerfall]] || The Last City, Earth || [[The Taken King]] || No | | [[Bannerfall]] || [[The Last City]], Earth || [[The Taken King]] || No | ||
|- | |- | ||
| [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No | | [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No | ||
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| [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No | | [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No | ||
|- | |- | ||
| [[ | | [[The Drifter]] || Foundling's Gyre, [[The Reef]] || [[The Taken King]] || No | ||
|- | |- | ||
| [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No | | [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Map !! Location !! Expansion !! PlayStation Exclusive !! ''Destiny'' Reprisal | ! Map !! Location !! Expansion !! PlayStation Exclusive !! ''Destiny'' Reprisal | ||
|- | |- | ||
| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base | | [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base game || No || Original | ||
|- | |- | ||
| [[Distant Shore]] || Arcadian Strand, [[Nessus]] || Base | | [[Distant Shore]] || [[Arcadian Strand]], [[Nessus]] || Base game || No || [[Shores of Time]] | ||
|- | |- | ||
| [[Emperor's Respite]] || Prison Barge, [[Leviathan | | [[Emperor's Respite]] || Prison Barge, [[The Leviathan|Leviathan]] || Base game || No || Original | ||
|- | |- | ||
| [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base | | [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base game || No || Original | ||
|- | |- | ||
| [[ | | [[Eternity]] || Unknown Space || Base game || No || Original | ||
|- | |- | ||
| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base | | [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base game || No || Original | ||
|- | |- | ||
| [[Legion's Gulch]] || European Dead Zone, Earth || Base | | [[Legion's Gulch]] || [[European Dead Zone]], [[Earth]] || Base game || No || Original | ||
|- | |- | ||
| [[Midtown]] || The Last City, Earth || Base | | [[Midtown]] || [[The Last City]], Earth || Base game || No || Original | ||
|- | |- | ||
| [[Retribution]] || Upper Stratosphere, Mars || Base | | [[Retribution]] || Upper Stratosphere, [[Mars]] || Base game || Yes || Original | ||
|- | |- | ||
| [[The Dead Cliffs]] || European Dead Zone, Earth || Base | | [[The Dead Cliffs]] || European Dead Zone, Earth || Base game || No || Original | ||
|- | |- | ||
| [[The Fortress]] || European Dead Zone, Earth || Base | | [[The Fortress]] || European Dead Zone, Earth || Base game || No || Original | ||
|- | |- | ||
| [[Vostok]] || [[Felwinter Peak]], Earth || Base | | [[Vostok]] || [[Felwinter Peak]], Earth || Base game || No || [[Iron Temple]], Social Space | ||
|- | |- | ||
| [[Pacifica]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || [[Curse of Osiris]] || No || Original | | [[Pacifica]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || [[Curse of Osiris]] || No || Original | ||
|- | |- | ||
| [[Radiant Cliffs]] || Mercury's Past, [[Infinite Forest]] || [[Curse of Osiris]] || No || Original | | [[Radiant Cliffs]] || Mercury's Past, [[Infinite Forest]] || [[Curse of Osiris]] || No || Original | ||
|- | |- | ||
| [[Wormhaven]] || New Pacific Arcology, Titan || [[Curse of Osiris]] || | | [[Wormhaven]] || New Pacific Arcology, Titan || [[Curse of Osiris]] || Yes || Original | ||
|- | |- | ||
| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base | | [[The Burnout]] || Vex Future, [[Infinite Forest]], [[Mercury]] || Base game || No || [[Burning Shrine]] | ||
|- | |- | ||
| [[Solitude]] || [[Warmind]] Facility Hellas, Mars || [[Warmind (expansion)|Warmind]] || No || Original | | [[Solitude]] || [[Warmind]] Facility Hellas, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original | ||
|- | |- | ||
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, Mars || [[Warmind (expansion)|Warmind]] || No || Original | | [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original | ||
|- | |- | ||
| [[ | | [[Bannerfall]] || [[The Last City]], Earth || Base game || No || [[Bannerfall]] | ||
| | |||
| [[ | |||
|} | |} | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== | ||
<references | <references/> | ||
{{Activities}} | {{Activities}} | ||
{{Guardian | {{Guardian Factions}} | ||
[[Category:Activities]] | [[Category:Activities]] | ||
[[Category: | [[Category:Factions]] |