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{{Title|The Crucible}}
{{Quote|You wanna live? You're gonna have to prove it.|[[Lord Shaxx]]}}
{{Faction infobox
{{Faction infobox
|name=The Crucible
|image=[[File:Crucible.jpg|250px|right]]
|variant=
|formed= After the [[Battle of Twilight Gap]]
|image=[[File:Crucible-D2.jpeg|275px]]
|affiliation= [[The Last City]]
|domain(s)=
|branch=
|type=Military
|type= Military
|functions=Live-fire training exercise & competition
|role= Live-fire training exercise & competition
|othernames=
|size=
|conflicts=
|nicknames=
|leadership=[[Shaxx]]<br>[[Redjacks]]
|battles=
|notable=}}
|commanders= [[Lord Shaxx]]
{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref>
}}
The '''Crucible''' is [[Destiny]]'s player vs. player game mode in ''[[Destiny]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].


The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - '''Destiny' Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].
All maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode [[Combined Arms]]. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and  Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. Anyone who opens a chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once.<ref name = "Blindwatch">[https://www.youtube.com/watch?v=y50O1SMnPO8 '''Youtube''': ''Destiny Map Tour: Mars - Blind Watch - IGN First'']</ref> Players are restricted from using ammo synthesis crates, since it could potentially lead to an unfair advantage for one team over another.


The mode returns in ''[[Destiny 2]]'', but the player cap was been reduced to 8 players at launch, but was later raised to 12 in all quickplay and Iron Banner modes. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they've picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2's Crucible multiplayer drops to four-on-four'']</ref>
Level advantages are normally disabled in the Crucible in order to have an even playing field. The two exceptions to this are the [[Iron Banner]] and the [[Trials of Osiris]], where level advantages are enabled. This means that having high-level gear matters in these events. Also, Crucible [[Bounty|bounties]] can be completed in Iron Banner matches, whereas Iron Banner bounties must be completed in Iron Banner matches. In addition to standard Crucible bounties, every week Lord Shaxx has a set of weekly bounties that are more difficult to complete. Completing these weekly bounties will reward a [[Nightfall]]-tier reward such as a legendary or exotic piece of gear).


==Overview==
The "Mercy Rule" was implemented with the release of ''[[The Taken King]]''. This allows matches to end early when one team has more than approximately 2/3 . When the rule is enacted, no more players may join the match, and the game clock is reset to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched aginst on another that same way. [[Bungie]] will update the rule's identification function over time.<ref>[http://www.polygon.com/2015/9/4/9263955/destiny-crucible-mercy-rule-the-taken-king '''Polygon''' - ''Bungie's adding a new 'Mercy Rule' to Destiny's Crucible to reduce big blowouts'']</ref>
===Destiny===
All Crucible maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode [[Combined Arms]]. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and  Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. After Hotfix 2.5.0.2, all players lose their special ammo after dying, and must wait for a crate to spawn. These changes did not affect sidearms, the [[No Land Beyond]] or the [[Universal Remote]].  Anyone who opens heavy chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once per game, with the exception of Mayhem game modes.<ref name = "Blindwatch">[https://www.youtube.com/watch?v=y50O1SMnPO8 '''Youtube''': ''Destiny Map Tour: Mars - Blind Watch - IGN First'']</ref> Players are also restricted from using ammo syntheses, since it could potentially lead to an unfair advantage for one team over another.
 
Level advantages are normally disabled in the Crucible in order to have an even playing field. The two exceptions to this are the [[Iron Banner]] and the [[Trials of Osiris]], where level advantages are enabled. Private matches can also be set up to have level advantages enabled. This means that having high-level gear matters in those events. Also, Crucible [[Bounty|bounties]] can be completed in Iron Banner matches, whereas Iron Banner bounties must be completed in Iron Banner matches. The [[Trials of Osiris]] weekend [[Elimination]] tournament also has special bounties that refresh every day of the event. In addition to standard Crucible bounties, every week [[Lord Shaxx]] has a set of weekly bounties that are more difficult to complete, with several objectives to complete instead of just one. Completing these weekly bounties will reward a [[Nightfall]]-tier reward such as a legendary or exotic piece of gear, as well as various materials.
 
The "Mercy Rule" was implemented with the release of ''[[The Taken King]]''. This allows matches to end early when one team has more than approximately 2/3 more score than the opposing team. When the rule is enacted, no more players may join the match and the game clock is forwarded to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched against that same team. [[Bungie]] will update the rule's identification function over time.<ref>[http://www.polygon.com/2015/9/4/9263955/destiny-crucible-mercy-rule-the-taken-king '''Polygon''' - ''Bungie's adding a new 'Mercy Rule' to Destiny's Crucible to reduce big blowouts'']</ref> Players who are successful in forcing a mercy rule will receive a special medal, but no additional rewards.
 
===Destiny 2===
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, with obtainment being locked to the team of the player who first opens the terminal for a few seconds after, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earned both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. With the start of Season 12, reputation gains became automatic, and tokens were phased out. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.


==List of modes==
==List of modes==
===Destiny===
===Permanent Playlists===
====Permanent playlists====
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Clash]]: 6v6 mode. All-out warfare with no special modifiers.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Skirmish]]: 3v3 mode. Players kill enemies and revive their teammates for extra points.
*[[Skirmish]]: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points.
*[[Supremacy]]: 6v6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy crests to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.
*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.


====Weekly playlists====
===Weekly Playlists===
*[[Combined Arms]]: 6v6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pikes]], [[Heavy Pikes]], [[Interceptors]] and their own [[Sparrows]]. Special medals are awarded for killing enemies with vehicles.
*[[Doubles Skirmish]]: 2v2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Elimination]]: 3v3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Inferno Clash]]: 6 vs. 6 mode. Identical to regular Clash. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Mayhem Clash]]: 6v6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Inferno Control]]: 6 vs. 6 mode. Identical to regular Control. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Inferno Rumble]]: Identical to regular Rumble. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Inferno Skirmish]]: Identical to regular Skirmish. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Salvage]]: 3v3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Zone Control]]: 6v6 mode. Only captures of zones count towards victory.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.  


====Special events====
===Special Events===
*[[Iron Banner]]: 6v6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a [[Trials Passage]]. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Sparrow Racing League]]
*[[Doubles]]: 2v2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
*[[Crimson Days]]
 
===Destiny 2===
====Permanent playlists====
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Survival]]: 3v3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Clash]]: 6v6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Rumble]]: Free for all mode. No teams, fight against 5 other players to become victor.
*[[Elimination]]: 3v3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Showdown]]: 3v3 mode featured in competitive. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.
 
====Weekly playlists====
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]]: 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. Relics can include the [[Aegis]] from [[Vault of Glass (raid)|Vault of Glass]] and [[Vow of the Disciple]], the [[Synaptic Spear]] from PsiOps Battlegrounds, the [[Scythe]] from [[Season of the Haunted]], etc.
 
====Special events====
*[[Iron Banner]]: 6v6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season of the Haunted, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season, before being placed in Crucible rotation officially in the following season. In [[Season of Plunder]], Bungie introduced a brand new mode Eruption. [[Season of the Seraph]] introduced Fortress. In Season 23, another new mode will be introduced.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.
 
====Discontinued modes====
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.


==List of maps==
==List of maps==
===Destiny===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Map !! Location !! Expansion !! PlayStation Exclusive
! Map !! Location !! Expansion !! Playstation Exclusive
|-
|-
| [[The Burning Shrine]] || [[Fields of Glass]], [[Mercury]] || Base Game || No
| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
|-
|-
| [[Twilight Gap (Crucible)|Twilight Gap]] || [[Last City|City]] Perimeter, [[Earth]]|| Base Game || No
| [[Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No
|-
|-
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
Line 95: Line 61:
| [[First Light]] || [[Mare Cognitum]], [[Moon]] || Base Game || No
| [[First Light]] || [[Mare Cognitum]], [[Moon]] || Base Game || No
|-
|-
| [[The Anomaly]] || Mare Cognitum, Moon || Base Game || No
|[[The Anomaly]] || Mare Cognitum, Moon || Base Game || No
|-
|-
| [[Shores of Time]] || [[Maat Mons]], [[Venus]] || Base Game || No
| [[Shores of Time]] || [[Maat Mons]], [[Venus]] || Base Game || No
Line 103: Line 69:
| [[Firebase Delphi]] || [[Eos Chasma]], [[Mars]] || Base Game || No
| [[Firebase Delphi]] || [[Eos Chasma]], [[Mars]] || Base Game || No
|-
|-
| [[Bastion (map)|Bastion]] || [[Meridian Bay]], Mars || Base Game || No
| [[Bastion]] || [[Meridian Bay]], Mars || Base Game || No
|-
|-
| [[Blind Watch]] || Meridian Bay, Mars || Base Game || No
| [[Blind Watch]] || Meridian Bay, Mars || Base Game || No
Line 111: Line 77:
| [[Skyshock]] || [[Old Russia]], Earth || [[The Dark Below]] || No
| [[Skyshock]] || [[Old Russia]], Earth || [[The Dark Below]] || No
|-
|-
| [[The Cauldron]] || [[Ocean of Storms]], Moon || [[The Dark Below]] || No
| [[The Cauldron]] || [[Ocean of Storms]], Moon || The Dark Below || No
|-
|-
| [[Pantheon]]|| [[Black Garden]], Mars || [[The Dark Below]] || No
| [[Pantheon]]|| [[Black Garden]], Mars || The Dark Below|| No
|-
|-
| [[Thieves' Den]] || Ishtar Sink, Venus || [[House of Wolves (expansion)|House of Wolves]] || No
| [[Thieves' Den]] || Ishtar Sink, Venus || [[House of Wolves (expansion)|House of Wolves]] || No
|-
|-
| [[Widow's Court]] || [[European Dead Zone]], Earth || [[House of Wolves (expansion)|House of Wolves]] || No
| [[Widow's Court]] || [[European Dead Zone]], Earth || House of Wolves || No
|-
|-
| [[Black Shield]] || Firebase Thuria, [[Phobos]] || [[House of Wolves (expansion)|House of Wolves]] || No
| [[Black Shield]] || Firebase Thuria, [[Phobos]] || House of Wolves || No
|-
|-
| [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015
| [[The Timekeeper]] || Meridian Bay, Mars || House of Wolves || Until September 2015
|-
|-
| [[Bannerfall]] || The Last City, Earth || [[The Taken King]] || No
| [[Bannerfall]] || [[The Last City]], Earth || [[The Taken King]] || No
|-
|-
| [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No
| [[Cathedral of Dusk]] || [[Dreadnaught]], [[Saturn]] || The Taken King || No
|-
|-
| [[Crossroads]] || The Lost Oasis, Mars || [[The Taken King]] || No
| [[Crossroads]] || The Lost Oasis, Mars || The Taken King || No
|-
|-
| [[The Dungeons]] || Dreadnaught, Rings of [[Saturn]] || [[The Taken King]] || No
| [[The Dungeons]] || Dreadnaught, Saturn || The Taken King || No
|-
|-
| [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No
| [[Frontier]] || City Perimeter, Earth || The Taken King || No
|-
|-
| [[The Drifter (map)|The Drifter]] || [[Foundling's Gyre]], The [[Reef]] || [[The Taken King]] || No
| [[The Drifter]] || Foundling's Gyre, [[The Reef]] || The Taken King || No
|-
|-
| [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No
| [[Memento]] || European Dead Zone, Earth || The Taken King || No
|-
|-
| [[Vertigo]] || Caloris Basin, Mercury || [[The Taken King]] || No
| [[Vertigo]] || Caloris Basin, Mercury || The Taken King || No
|-
|-
| [[Sector 618]] || Cosmodrome Wall, Earth || [[The Taken King]] || Until September 2017
| [[Sector 618]] || Cosmodrome Wall, Earth || The Taken King || Until September 2017
|-
|-
| [[Floating Gardens]] || Pomona Mons, Venus || [[Rise of Iron]] || No
| [[Floating Gardens]] || Pomona Mons, Venus || [[Rise of Iron]] || No
|-
|-
| [[The Last Exit]] || Ishtar Sink, Venus || [[Rise of Iron]] || No
| [[The Last Exit]] || Ishtar Sink, Venus || Rise of Iron || No
|-
| [[Skyline]] || Meridian Bay, Mars || [[Rise of Iron]] || No
|-
| [[Icarus]] || Languid Sea, Mercury || [[Rise of Iron]] || Until September 2017
|}
 
===Destiny 2===
{| class="wikitable"
|-
! Map !! Location !! Expansion !! PlayStation Exclusive !! ''Destiny'' Reprisal || Vaulted
|-
| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No
|-
| [[Distant Shore]] || Arcadian Strand, [[Nessus]] || Base Game || No || [[Shores of Time]] || No
|-
| [[Emperor's Respite]] || Prison Barge, [[Leviathan (ship)|Leviathan]] || Base Game || No  || Original || Yes<ref name="dcv-year-4" />
|-
| [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base Game || No || Original || No
|-
| [[Eternity (map)|Eternity]] || [[Unknown Space]] || Base Game || No || Original || Formerly<ref name="dcv-year-4" />, returned with The Witch Queen
|-
| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No
|-
| [[Legion's Gulch]] || European Dead Zone, Earth || Base Game || No || Original || Yes<ref name="dcv-year-4" />
|-
| [[Midtown]] || The Last City, Earth || Base Game || No || Original || No
|-
| [[Retribution]] || Upper Stratosphere, Mars ||  Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" />
|-
| [[The Dead Cliffs]] || European Dead Zone, Earth || Base Game || No || Original || No
|-
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No
|-
| [[Vostok]] || [[Felwinter Peak]], Earth || Base Game || No || [[Iron Temple]], Social Space || Formerly<ref name="dcv-year-4" />, returned with The Witch Queen
|-
| [[Pacifica]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || [[Curse of Osiris]] || No || Original || No
|-
| [[Radiant Cliffs]] || Mercury's Past, [[Infinite Forest]] || [[Curse of Osiris]] || No || Original || No
|-
| [[Wormhaven]] || New Pacific Arcology, Titan || [[Curse of Osiris]] || Until September 2018 || Original || No
|-
| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No
|-
| [[Solitude]] || [[Warmind]] Facility Hellas, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly<ref name="dcv-year-4" />, returning with Episode: Revenant
|-
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Deep
|-
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || Ported || No
|-
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No
|-
| [[Equinox]] || Unknown Space || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
|-
| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
|-
| [[The Citadel (map)|The Citadel]] || [[Dreaming City]] || [[Forsaken]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Wish
|-
| [[Gambler's Ruin]] || [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" />
|-
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No
|-
| [[Twilight Gap (Crucible)|Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || Ported || No
|-
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || Ported || No
|-
| [[Rusted Lands]] || Eastern Flood Zone, Earth || [[Season of Dawn]] || No || Ported || No
|-
| [[The Anomaly]] || Mare Cognitum, Moon || [[Season of the Worthy]] || No || Ported || No
|-
| [[Exodus Blue]] || Cosmodrome, Earth || [[Season of the Worthy]] || No || Ported || No
|-
| [[The Cauldron]] || Ocean of Storms, Moon || [[Season of the Worthy]] || No || Ported || No
|-
|-
| [[Disjunction]] || Runoff, [[Court of Savathûn|Savathûn's Throne World]] || [[Season of the Haunted]] || No || Original || No
| [[Skyline]] || Meridian Bay, Mars || Rise of Iron || No
|-
|-
| [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || Ported || No
| [[Icarus]] || Languid Sea, Mercury || Rise of Iron || Until September 2017
|-
|-
| [[Multiplex]] || [[Vex Network]] Compiler, Mars || [[Season of the Witch]] || No || Original || No
|-
| [[Eventide Labs]] || [[Rathmore Chaos]], [[Europa]] || [[Into the Light]] || No || Original || No
|-
| [[Cirrus Plaza]] || [[Neomuna]], [[Neptune]] || [[Into the Light]] || No || Original || No
|-
| [[Dissonance]] || [[Essence]], Earth's Orbit || [[Into the Light]] || No || Original || No
|}
|}


==Rewards==
== References ==
These weapons and armor can be obtained randomly by completing matches of Crucible and rank-up packages. They also can be focused at [[Shaxx]] for the price of a Crucible Engram, Legendary Shards, and [[File:Glimmer icon.png|10px|None]] Glimmer.
<references/>
 
*Weapons
**[[Frozen Orbit]] - Legendary {{icon|Void}} [[Sniper Rifle]]
**[[Survivor's Epitaph]] - Legendary {{icon|Kinetic}} [[Hand Cannon]]
**[[Sorrow's Verse]] - Legendary {{icon|Arc}} [[Auto Rifle]]
**[[Crisis Inverted]] - Legendary {{icon|Arc}} [[Hand Cannon]]
**[[Riptide (Fusion Rifle)|Riptide]] - Legendary {{icon|Stasis}}  [[Fusion Rifle]]
**[[Out Of Bounds]] - Legendary {{icon|Arc}} [[Submachine Gun]]
**[[Blowout]] - Legendary {{icon|Arc}} [[Rocket Launcher]]
**[[Autumn Wind]] - Legendary {{icon|Kinetic}}  [[Pulse Rifle]]
**[[Randy's Throwing Knife]] - Legendary {{icon|Kinetic}}  [[Scout Rifle]]
**[[Unending Tempest]] - Legendary {{icon|Stasis}}  [[Submachine Gun]]
 
*Armor
**[[Cluch Extol Set]]
 
*Legacy Armor
**[[Wing Set]]
**[[Cinder Pinion Suit]]
 
*Legacy Weapons
**[[Stars In Shadow]] - Legendary {{icon|Solar}} [[Pulse Rifle]]
**[[The Kneening]] - Legendary {{icon|Arc}} [[Sidearm]]
 
==Trivia==
*According to Shaxx and [[Saint-14]] during the ''[[Season of Dawn]]'', the Crucible used to be a method where Guardians could sort out their differences. This changed following the Twilight Gap, where Shaxx turned into the arena to forge better Guardians it is today.
 
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny: Fall of Osiris]]'' {{Mo}}
*''[[The Hidden Dossier]]'' {{Mo}}
 
==References==
<references>
<ref name="dcv-year-4">[https://www.bungie.net/en/Guide/dcv#entry6 '''Bungie.net''': ''Destiny Content Vault - Year 4'']</ref>
</references>


{{Activities}}
{{Activities}}
{{Guardian factions}}
{{Guardian Factions}}


[[Category:Crucible|*]]
[[Category:Activities]]
[[Category:Activities]]
[[Category:Guardian factions]]
[[Category:Factions]]

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