Editing Crucible
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|image=[[File:Crucible-D2.jpeg|275px]] | |image=[[File:Crucible-D2.jpeg|275px]] | ||
| | |Domain(s)= | ||
| | |Type=Military | ||
| | |Functions=Live-fire training exercise & competition | ||
| | |Other names= | ||
| | |Conflicts= | ||
| | |Leadership=[[Shaxx]]<br>[[Redjacks]] | ||
| | |Notable=}} | ||
{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref> | {{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref> | ||
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*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players. | *[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players. | ||
===Weekly playlists=== | |||
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available. | *[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available. | ||
*[[Mayhem]] | *[[Mayhem]] 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score. | ||
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar. | *[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar. | ||
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift. | *[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift. | ||
*[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins. | *[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins. | ||
*[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. | *[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. Telics can include the [[Aegis]] from [[Vault of Glass (raid)|Vault of Glass]] and [[Vow of the Disciple]], the [[Synaptic Spear]] from PsiOps Battlegrounds, the [[Scythe]] from [[Season of the Haunted]], etc. | ||
====Special events==== | ====Special events==== | ||
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*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris. | *[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris. | ||
===Discontinued modes=== | |||
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point. | *[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point. | ||
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs. | *[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs. | ||
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! Map !! Location !! Expansion !! PlayStation Exclusive | ! Map !! Location !! Expansion !! PlayStation Exclusive | ||
|- | |- | ||
| [[The Burning Shrine]] || | | [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No | ||
|- | |- | ||
| [[Twilight Gap (Crucible)|Twilight Gap]] || [[ | | [[Twilight Gap (Crucible)|Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No | ||
|- | |- | ||
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No | | [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No | ||
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| [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015 | | [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015 | ||
|- | |- | ||
| [[Bannerfall]] || The Last City, Earth || [[The Taken King]] || No | | [[Bannerfall]] || [[The Last City]], Earth || [[The Taken King]] || No | ||
|- | |- | ||
| [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No | | [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No | ||
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| [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No | | [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No | ||
|- | |- | ||
| [[The Drifter (map)|The Drifter]] || | | [[The Drifter (map)|The Drifter]] || Foundling's Gyre, [[The Reef]] || [[The Taken King]] || No | ||
|- | |- | ||
| [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No | | [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No | ||
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| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No | | [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No | ||
|- | |- | ||
| [[Distant Shore]] || Arcadian Strand, [[Nessus]] || Base Game || No || [[Shores of Time]] || No | | [[Distant Shore]] || [[Arcadian Strand]], [[Nessus]] || Base Game || No || [[Shores of Time]] || No | ||
|- | |- | ||
| [[Emperor's Respite]] || Prison Barge, [[Leviathan | | [[Emperor's Respite]] || Prison Barge, [[The Leviathan|Leviathan]] || Base Game || No || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base Game || No || Original || No | | [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base Game || No || Original || No | ||
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| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No | | [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No | ||
|- | |- | ||
| [[Legion's Gulch]] || European Dead Zone, Earth || Base Game || No || Original || Yes<ref name="dcv-year-4" /> | | [[Legion's Gulch]] || [[European Dead Zone]], [[Earth]] || Base Game || No || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[Midtown]] || The Last City, Earth || Base Game || No || Original || No | | [[Midtown]] || [[The Last City]], Earth || Base Game || No || Original || No | ||
|- | |- | ||
| [[Retribution]] || Upper Stratosphere, Mars || Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" /> | | [[Retribution]] || Upper Stratosphere, [[Mars]] || Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[The Dead Cliffs]] || European Dead Zone, Earth || Base Game || No || Original || No | | [[The Dead Cliffs]] || [[European Dead Zone]], Earth || Base Game || No || Original || No | ||
|- | |- | ||
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No | | [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No | ||
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| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No | | [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No | ||
|- | |- | ||
| [[Solitude]] || [[Warmind]] Facility Hellas, Mars || [[Warmind (expansion)|Warmind]] || No || Original || | | [[Solitude]] || [[Warmind]] Facility Hellas, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Deep | | [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Deep | ||
|- | |- | ||
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || | | [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || [[Bannerfall]] || No | ||
|- | |- | ||
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No | | [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No | ||
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| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" /> | | [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[The Citadel (map)|The Citadel]] || [[Dreaming City]] || [[Forsaken]] || No || Original || Formerly,<ref name="dcv-year-4" /> | | [[The Citadel (map)|The Citadel]] || The [[Dreaming City]] || [[Forsaken]] || No || Original || Formerly,<ref name="dcv-year-4" /> returning in Season 23 | ||
|- | |- | ||
| [[Gambler's Ruin]] || [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" /> | | [[Gambler's Ruin]] || The [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" /> | ||
|- | |- | ||
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No | | [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No | ||
|- | |- | ||
| [[Twilight Gap (Crucible)|Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || | | [[Twilight Gap (Crucible)|Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || [[Twilight Gap (Crucible)|Twilight Gap]] || No | ||
|- | |- | ||
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || | | [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || [[Widow's Court]] || No | ||
|- | |- | ||
| [[Rusted Lands]] || Eastern Flood Zone, Earth || [[Season of Dawn]] || No || | | [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || [[Season of Dawn]] || No || [[Rusted Lands]] || No | ||
|- | |- | ||
| [[The Anomaly]] || Mare Cognitum, Moon || [[Season of the Worthy]] || No || | | [[The Anomaly]] || [[Mare Cognitum]], [[Moon]] || [[Season of the Worthy]] || No || [[Anomaly]] || No | ||
|- | |- | ||
| [[Exodus Blue]] || Cosmodrome, Earth || [[Season of the Worthy]] || No || | | [[Exodus Blue]] || [[Cosmodrome]], Earth || [[Season of the Worthy]] || No || [[Exodus Blue]] || No | ||
|- | |- | ||
| [[The Cauldron]] || Ocean of Storms, Moon || [[Season of the Worthy]] || No || | | [[The Cauldron]] || [[Ocean of Storms]], Moon || [[Season of the Worthy]] || No || [[Cauldron]] || No | ||
|- | |- | ||
| [[Disjunction]] || Runoff, | | [[Disjunction]] || Runoff, Savathûn's Throne World || [[Season of the Haunted]] || No || Original || No | ||
|- | |- | ||
| [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || | | [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || [[Cathedral of Dusk]] || No | ||
|- | |- | ||
| [[ | | [[Multiiplex]] || [[Vex Domain]] || Season 22 || No || Original || No | ||
|} | |} | ||
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*Weapons | *Weapons | ||
**[[Stars In Shadow]] - Legendary {{icon|Solar}} [[Pulse Rifle]] | |||
**[[The Kneening]] - Legendary {{icon|Arc}} [[Sidearm]] | |||
**[[Frozen Orbit]] - Legendary {{icon|Void}} [[Sniper Rifle]] | **[[Frozen Orbit]] - Legendary {{icon|Void}} [[Sniper Rifle]] | ||
**[[ | **[[Survivors Epitaph]] - Legendary {{icon|Kinetic}} [[Hand Cannon]] | ||
**[[ | **[[Sorrows Verse]] - Legendary {{icon|Arc}} [[Auto Rifle]] | ||
**[[Crisis Inverted]] - Legendary {{icon|Arc}} [[Hand Cannon]] | **[[Crisis Inverted]] - Legendary {{icon|Arc}} [[Hand Cannon]] | ||
**[[Riptide (Fusion Rifle) | **[[Riptide (Fusion Rifle)]] - Legendary {{icon|Stasis}} [[Fusion Rifle]] | ||
**[[Out Of Bounds]] - Legendary {{icon|Arc}} [[Submachine Gun]] | **[[Out Of Bounds]] - Legendary {{icon|Arc}} [[Submachine Gun]] | ||
**[[Blowout]] - Legendary {{icon|Arc}} [[Rocket Launcher]] | **[[Blowout]] - Legendary {{icon|Arc}} [[Rocket Launcher]] | ||
**[[Autumn Wind]] - Legendary {{icon|Kinetic}} [[Pulse Rifle]] | **[[Autumn Wind]] - Legendary {{icon|Kinetic}} [[Pulse Rifle]] | ||
*Armor | *Armor | ||
**[[Cluch Extol Set]] | **[[Cluch Extol Set]] | ||
*Legacy Armor | *Legacy Armor | ||
==Trivia== | ==Trivia== | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
**''[[The Dark Below]]'' | |||
**''[[House of Wolves]]'' | |||
**''[[The Taken King]]'' | |||
**''[[Rise of Iron]]'' | |||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
*''[[ | **''[[Curse of Osiris]]'' | ||
*''[[The | **''[[Warmind (expansion)|Warmind]]'' | ||
**''[[Forsaken]]'' | |||
**''[[Shadowkeep]]'' | |||
**''[[Beyond Light]]'' | |||
**''[[The Witch Queen]]'' | |||
==References== | ==References== |