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{{ | {{New content|[[Penumbra]]}} | ||
{{Stub}} | |||
{{Article quote|Grow [weak] with [pride].}} | |||
{{Level infobox | {{Level infobox | ||
|prev= [[Scourge of the Past]] | |prev= [[Scourge of the Past]] | ||
|next= | |next= ''TBA'' | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|name= Crown of Sorrow | |name= Crown of Sorrow | ||
|image= [[File:COS.jpg| | |image= [[File:COS.jpg|325px]] | ||
|player= 1-6 | |player= 1-6 | ||
|light= 740 | |light= 740 | ||
|place=[[ | |place=[[The Leviathan]], [[Nessus]] Orbit | ||
|objective= | |objective= Enter the Menagerie and assassinate [[Gahlran, the Sorrow-Bearer]], who has gone mad with power from wearing the [[Crown of Sorrow]]. | ||
}} | }} | ||
The Crown of Sorrow is the latest [[Raid]] in ''Destiny 2'', released in the ''[[Penumbra]]'' expansion. Taking place once more on the Leviathan, the Guardians are tasked by Emperor Calus to clear out his ship of a [[Hive]] infestation. At the center of this infest, the Guardians must contend with a terrifying foe, [[Gahlran, the Sorrow-Bearer]]. | |||
''' | |||
The [[raid]] features Guardians moving through the Leviathan, as they tackle an onslaught of [[Hive]] hordes. | |||
== | ==Layout== | ||
* | *''TBA'' | ||
==Bosses== | ==Bosses== | ||
*[[Gahlran's Deception]] | *[[Gahlran's Deception]] | ||
*[[Gahlran, the Sorrow-Bearer]] | *[[Gahlran, the Sorrow-Bearer]] | ||
==Walkthrough== | ==Walkthrough== | ||
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===Gahlran's Deception=== | ===Gahlran's Deception=== | ||
The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts. | The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts. | ||
The fireteam should split into 3 groups of 2, one group in each portion of the arena. Coordinate with your fireteam to find out which Deception is real. | The fireteam should split into 3 groups of 2, one group in each portion of the arena. Coordinate with your fireteam to find out which Deception is real. (This will prevent someone getting gimped by not being ready.) | ||
There are three different responsibilities you must be aware of, depending on what side you are on. | There are three different responsibilities you must be aware of, depending on what side you are on. | ||
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The encounter itself begins when the Deception is "awoken" by one of them being hit. Waves of adds will spawn on all three sides, along with the aforementioned items above. The adds will usually be Acolytes and a Wizard. (If you are on the side with Witch's Blessing, the wizard will be Blessed and the Acolytes will not be.) There will be two waves of Acolytes and Wizards, after which an Ogre (also Blessed if you have the Blessing) will spawn. Take this ogre out on all three sides as fast as possible. Once all three ogres are dead, the side with the buff will transfer the buff to the side WITHOUT Gahlran's Deception. To do this, BOTH members of the side that started with the Blessing will stand in the circle, and ONLY ONE from the receiving side will stand in the circle. This will ensure that the original side can still kill the Blessed enemies, which will continute to spawn in the waves of adds after the first round of Ogres has been defeated. Repeat the add wave, killing the Ogres as quickly as possible. Once ogres are dead, have all six members of the fireteam make their way to the swap station along the wall currently separating one third of the stage from the other two. (The more Blessings you have, the longer the damage phase.) Have ONE Blessed member and one NON-BLESSED member step inside the shield and quickly melee the Deception. It is vitally important that all other Blessed members back away, as standing too close when the Deception's shield is broken will cause you to lose your buff and reduce the length of the damage phase. (Save Melting Point, Wells, etc for the final few shield breaks.) Once the Deception's shield is back up, repeat the process of breaking his shield with another Blessed member and a non-Blessed member. Once there are only two or three Blessed members left, deploy Wells and Melting Point to increase damage. (Blessed members CAN NOT do damage to the Deception while they hold the Witch's Blessing buff. This is why you should save the DPS enchancers until most members of the fireteam no longer carry a Blessing.) | The encounter itself begins when the Deception is "awoken" by one of them being hit. Waves of adds will spawn on all three sides, along with the aforementioned items above. The adds will usually be Acolytes and a Wizard. (If you are on the side with Witch's Blessing, the wizard will be Blessed and the Acolytes will not be.) There will be two waves of Acolytes and Wizards, after which an Ogre (also Blessed if you have the Blessing) will spawn. Take this ogre out on all three sides as fast as possible. Once all three ogres are dead, the side with the buff will transfer the buff to the side WITHOUT Gahlran's Deception. To do this, BOTH members of the side that started with the Blessing will stand in the circle, and ONLY ONE from the receiving side will stand in the circle. This will ensure that the original side can still kill the Blessed enemies, which will continute to spawn in the waves of adds after the first round of Ogres has been defeated. Repeat the add wave, killing the Ogres as quickly as possible. Once ogres are dead, have all six members of the fireteam make their way to the swap station along the wall currently separating one third of the stage from the other two. (The more Blessings you have, the longer the damage phase.) Have ONE Blessed member and one NON-BLESSED member step inside the shield and quickly melee the Deception. It is vitally important that all other Blessed members back away, as standing too close when the Deception's shield is broken will cause you to lose your buff and reduce the length of the damage phase. (Save Melting Point, Wells, etc for the final few shield breaks.) Once the Deception's shield is back up, repeat the process of breaking his shield with another Blessed member and a non-Blessed member. Once there are only two or three Blessed members left, deploy Wells and Melting Point to increase damage. (Blessed members CAN NOT do damage to the Deception while they hold the Witch's Blessing buff. This is why you should save the DPS enchancers until most members of the fireteam no longer carry a Blessing.) | ||
Once all of the Blessed members have used their blessing, run to your sides and repeat the process until he is dead. | Once all of the Blessed members have used their blessing, run to your sides and repeat the process until he is dead. | ||
===Gahlran, the Sorrow-Bearer=== | ===Gahlran, the Sorrow-Bearer=== | ||
The encounter starts by shooting [[Gahlran | The encounter starts by shooting [[Gahlran]] starting in the segment with the rally banner. Players should remain in the same teams in the same segments as the last encounter. Both players will work together while one remains buffed and one remains non buffed. Each segment should assign their own witches vessel which they will always return to to switch buffs. | ||
3 waves of hive will spawn close to Galhran's feet. Acolytes for the non-buffed player and a Knight for the buffed player. You should have enough time to kill all three waves on one "round" of buff. Periodically throughout this encounter shielded crystals will spawn in various places across the segments. These need to be cleared. When one is cleared the crystal will always move to the next segment clockwise. | 3 waves of hive will spawn close to Galhran's feet. Acolytes for the non-buffed player and a Knight for the buffed player. You should have enough time to kill all three waves on one "round" of buff. Periodically throughout this encounter shielded crystals will spawn in various places across the segments. These need to be cleared. When one is cleared the crystal will always move to the next segment clockwise. | ||
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With Swarm of the Raven and Tractor Cannon it is possible to one phase Galhran. However if not then as with the deceptions repeat the process again to access a second damage phase. | With Swarm of the Raven and Tractor Cannon it is possible to one phase Galhran. However if not then as with the deceptions repeat the process again to access a second damage phase. | ||
== | ==Strategies== | ||
*''TBA'' | |||
* | |||
==New Mechanics== | ==New Mechanics== | ||
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==Trivia== | ==Trivia== | ||
*The Crown of | *The Crown of Sorrows is the third raid in the Destiny series where the Hive are the primary foe, after [[Crota's End]] and [[King's Fall]]. | ||
**Though the Hive is the main enemy encountered in the Raid, the final boss is actually [[Cabal]] | **Though the Hive is the main enemy encountered in the Raid, the final boss is actually [[Cabal]]. | ||
*This is the fourth Raid to take place on the Leviathan. | *This is the fourth Raid to take place on the Leviathan. | ||
*This is the first Leviathan | *This is the first Leviathan raid where Calus does not provide any commentary. | ||
[[Category:Raids]] | [[Category:Raids]] |