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|game= ''[[Destiny]]'' | |game= ''[[Destiny]]'' | ||
|name= Crota's End | |name= Crota's End | ||
|image=[[File: | |image=[[File:CrotaEndArt.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|date= | |date= | ||
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|place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | |place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | ||
|objective=End [[Crota, Son of Oryx]] within his [[Oversoul Throne|throne world]] and avenge the losses of the [[Great Disaster]] and the [[First Crota Fireteam]]. | |objective=End [[Crota, Son of Oryx]] within his [[Oversoul Throne|throne world]] and avenge the losses of the [[Great Disaster]] and the [[First Crota Fireteam]]. | ||
}} | }} | ||
{{Article quote|He waits in the dark below.}} | {{Article quote|He waits in the dark below.}} | ||
'''Crota's End''' is the [[Raid]] of ''[[The Dark Below]]'' expansion, made available to players on December 9th, 2014 and reprised for ''Destiny 2'' on September 1st, 2023. | '''Crota's End''' is the [[Raid]] of ''[[The Dark Below]]'' expansion, made available to players on December 9th, 2014 and reprised for ''Destiny 2'' on September 1st, 2023. | ||
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The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | ||
=== | ===Destiny 2=== | ||
In the Destiny 2 re-release, there are a few big mechanical changes to the raid, most notably a brand new juggling mechanic called the "Chalice of Light", as well as the "Enlightened" buff that appears after passing the Chalice to another player. The Chalice is the overarching mechanic for the raid, and appears in every encounter (including the hallway between the Bridge and [[Ir Yut]]). | |||
Entrance/Maze: At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge, and you will see a meter on the bottom left of your screen while you have it. Once fully charged, have another player take it off you before a 10-second cooldown expires and you die. Once the Chalice is passed to another player, it will grant you the “Enlightened” buff. Use this buff on the sync plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the [[Hellmouth]], the Chalice will appear again, and once picked up, you will gain two debuffs: "[[Weight of Darkness]]", and a new one called “Engulfed in Darkness”. This debuff lasts for one minute and will wipe players if not reset by preserving the Chalice. Players will notice that some lamps are lit up, and some are not. Lamps that are lit up will have a place to "preserve" the Chalice of Light, but ALL lamps are able to be Enlightened if any player has that buff. Enlightening a lamp will activate it, and gradually decrease each player's stacks of Darkness. After roughly 30 seconds, the lamp will stop lowering your Darkness stacks, emanate an orange glow, and explode, killing any players standing near it. At the end of the encounter, players must Enlighten the last lamp before the end plate in order to activate it and start building the bridge to end the encounter. If you want, you can choose to either preserve the Chalice or continue to pass it between players in order to build the bridge faster. If no player accelerates the bridge, it will take 90 seconds to fully build and allow players to cross. | |||
Bridge: The Chalice will spawn in the middle of the room. Similar to the maze, this encounter forces players to pass the Chalice between each other in order to cross the bridge, but this time, players must also defeat a new enemy called a [[Swordbearer]]. Swordbearers, when killed, will drop a Hive sword that can only be held if a player is Enlightened. | |||
===Cross the Bridge=== | ===Cross the Bridge=== | ||
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Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | ||
==Messages== | ==Messages== | ||
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*'''[[Word of Crota (Adept)]]''' - [[Exotic]] {{icon|Void}} [[Hand Cannon]] - Obtained by completing a weekly Challenge Mode | *'''[[Word of Crota (Adept)]]''' - [[Exotic]] {{icon|Void}} [[Hand Cannon]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Scout Rifle]] - Obtained by completing a weekly Challenge Mode | *'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Scout Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Black Spindle]]''' - [[Exotic]] {{icon|Solar}} [[Sniper Rifle]] - Obtained by completing the Deathsinger encounter | |||
*[[Oversoul Edict]] - Legendary {{icon|Kinetic}} {{C|{{icon|Arc}} Destiny 2}} [[Pulse Rifle]] - Obtained by completing the Deathsinger or Crota encounters | *[[Oversoul Edict]] - Legendary {{icon|Kinetic}} {{C|{{icon|Arc}} Destiny 2}} [[Pulse Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Abyss Defiant]] - Legendary {{icon|Kinetic}} {{C|{{icon|Solar}} Destiny 2}} [[Auto Rifle]] - Obtained by completing the Deathsinger or Crota encounters | *[[Abyss Defiant]] - Legendary {{icon|Kinetic}} {{C|{{icon|Solar}} Destiny 2}} [[Auto Rifle]] - Obtained by completing the Deathsinger or Crota encounters |