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|game= ''[[Destiny]]'' | |game= ''[[Destiny]]'' | ||
|name= Crota's End | |name= Crota's End | ||
|image=[[File: | |image=[[File:CrotaEndArt.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|date= | |date= | ||
|light= 150 ([[Destiny]]) <br> 1790 ([[Destiny 2]]) | |light= 150 ([[Destiny]]) <br> 1790 ([[Destiny 2]]) | ||
|place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | |place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | ||
|objective= | |objective= Assassinate [[Crota, Son of Oryx]] in his [[Oversoul Throne|throne world]]. | ||
}} | }} | ||
{{Article quote|He waits in the dark below.}} | {{Article quote|He waits in the dark below.}} | ||
'''Crota's End''' is the [[Raid]] of ''[[The Dark Below]]'' expansion, made available to players on December 9th, 2014. It is available if players are at a high enough level; completing the expansion's story missions is not necessary. In the reprised version of the Raid in [[Destiny 2]], it will be able to be accessed by any player, provided they are at the appropriate Light level <ref>'''Bungie (2014-12-9)''', ''Destiny: The Dark Below, PlayStation 4, Activision Blizzard''</ref> | |||
Crota's soul may have been banished from our world, and his [[Spawn of Crota|brood]] all but demolished, but Crota himself still remains. To end this threat once and for all, a new team of six [[Guardian]]s needs to enter the deepest pit of the Hellmouth and infiltrate his [[Ascendant Realm|realm]], the [[Oversoul Throne]]. Though he may seem invincible, Crota's own strength - the soul-sucking power of the [[Ascendant Sword]]s - can be turned against him. | |||
==Unique enemies== | ==Unique enemies== | ||
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===Destiny 2=== | ===Destiny 2=== | ||
*[[Shield Singer of Ir Yût]] | *[[Shield Singer of Ir Yût]] | ||
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The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | ||
=== | ===Destiny 2=== | ||
In | In Destiny 2 there are a few changes, namely the early inclusion of the Chalice of Light. At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge. Once fully charged, have another player take it off you quickly, and this will grant you the “Enlightened” buff. Use this buff on the synch plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the Hellmouth, the Chlaice will appear again, and once picked up, you will gain a Weight of Darkness debuff and a new debuff called, “Engulfed in Darkness”. This debuff lasts a minute and will wipe players if not reset. This is where the Chalice comes in. The Chalice has a different function now, serving as a buff that allows you to turn on lamps via preserving it on a small altar that will be located next to some of the lamps. Doing this will not remove your Weight of Darkness, however, this is required in order to reset your debuff and prevent a wipe, as well as to activate the final plate at the end of the Abyss. The player holding the Chalice will notice that it is charging up, and once fully charged, must have another player remove the Chalice from them, lest they die from holding it for too long. Once the player who was holding the Chalice has charged it fully and had someone else take it, they will receive the “Enlightened” buff, which allows them to “Enlighten” the lamps and remove the Weight of Darkness debuff temporarily, and also resets the timer on your “Engulfed in Darkness”. Once you’ve made your way though the Abyss and to the final plate, you must repeat what you did at the top of the Hellmouth, enlightening the plate and passing the Chalice until the bridge is built. Unstoppable Ogres will push you as you stand on the plate, so bring an anti-unstoppable weapon or subclass. Once built, make your way across and you’ve completed the encounter. | ||
===Cross the Bridge=== | ===Cross the Bridge=== | ||
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Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | ||
==Messages== | ==Messages== | ||
*''The bridge is fully formed'' | *''The bridge is fully formed'' | ||
*''The bridge is deconstructing'' | *''The bridge is deconstructing'' | ||
*''The path is whole'' | *''The path is whole'' | ||
*''The Deathsinger prepares her song'' | *''The Deathsinger prepares her song'' | ||
*''Ir Yût Prepares her Dark Precession'' | *''Ir Yût Prepares her Dark Precession'' | ||
*''Ir Yût shrieks in fear'' | *''Ir Yût shrieks in fear'' | ||
*''The Deathsinger begins the liturgy'' | *''The Deathsinger begins the liturgy'' | ||
*''Crota's presence stops health recovery'' | *''Crota's presence stops health recovery'' | ||
*''Crota summons his Oversoul'' | *''Crota summons his Oversoul'' | ||
*''Crota beckons'' | *''Crota beckons'' | ||
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*DLC Exotic weapons ([[No Land Beyond]], [[The 4th Horseman]], [[Dragon's Breath]]) | *DLC Exotic weapons ([[No Land Beyond]], [[The 4th Horseman]], [[Dragon's Breath]]) | ||
*[[Crux of Crota]] | *[[Crux of Crota]] | ||
===Armor=== | ===Armor=== | ||
*[[Hunter]] | *[[Hunter]]: | ||
**[[Unyielding Casque]] | |||
**[[Dogged Gage]] | |||
**[[Relentless Harness]] | |||
**[[Tireless Striders]] | |||
**[[Shroud of Flies]] | |||
*[[Titan (class)|Titan]] - [[Willbreaker (armor)|Willbreaker armor]] | *[[Titan (class)|Titan]] - [[Willbreaker (armor)|Willbreaker armor]] | ||
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===Weapons=== | ===Weapons=== | ||
*'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Pulse Rifle]] - Obtained by completing a weekly Challenge Mode | *'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Pulse Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] {{icon|Solar}} [[Auto Rifle]] - Obtained by completing a weekly Challenge Mode | *'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] {{icon|Solar}} [[Auto Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Word of Crota (Adept)]]''' - [[Exotic]] {{icon|Void}} [[Hand Cannon]] - Obtained by completing a weekly Challenge Mode | *'''[[Word of Crota (Adept)]]''' - [[Exotic]] {{icon|Void}} [[Hand Cannon]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Scout Rifle]] - Obtained by completing a weekly Challenge Mode | *'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] {{icon|Arc}} [[Scout Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Black Spindle]]''' - [[Exotic]] {{icon|Solar}} [[Sniper Rifle]] - Obtained by completing the Deathsinger encounter | |||
*[[Oversoul Edict]] - Legendary {{icon|Kinetic}} {{C|{{icon|Arc}} Destiny 2}} [[Pulse Rifle]] - Obtained by completing the Deathsinger or Crota encounters | *[[Oversoul Edict]] - Legendary {{icon|Kinetic}} {{C|{{icon|Arc}} Destiny 2}} [[Pulse Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Abyss Defiant]] - Legendary {{icon|Kinetic}} {{C|{{icon|Solar}} Destiny 2}} [[Auto Rifle]] - Obtained by completing the Deathsinger or Crota encounters | *[[Abyss Defiant]] - Legendary {{icon|Kinetic}} {{C|{{icon|Solar}} Destiny 2}} [[Auto Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
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*[[Light of the Abyss]] - Legendary {{icon|Arc}} [[Fusion Rifle]] - Obtained by completing the Bridge or the Deathsinger encounter | *[[Light of the Abyss]] - Legendary {{icon|Arc}} [[Fusion Rifle]] - Obtained by completing the Bridge or the Deathsinger encounter | ||
*[[Song of Ir Yût]] - Legendary {{icon|Arc}} [[Machine Gun]] - Obtained by completing the Crota encounter | *[[Song of Ir Yût]] - Legendary {{icon|Arc}} [[Machine Gun]] - Obtained by completing the Crota encounter | ||
==Trivia== | ==Trivia== | ||
*Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]'' | *Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]'' | ||
*Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | *Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | ||
*Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid | *Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid. | ||
*Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did. | *Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did. | ||