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|game= ''[[Destiny]]'' | |game= ''[[Destiny]]'' | ||
|name= Crota's End | |name= Crota's End | ||
|image=[[File: | |image=[[File:CrotaEndArt.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|date= | |date= | ||
|light= 150 | |light= 150 | ||
|place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | |place= [[Hellmouth|The Hellmouth]], [[Moon]]/[[Oversoul Throne]], [[Ascendant realm|Ascendant Realm]] | ||
|objective= | |objective= Assassinate [[Crota, Son of Oryx]] in his [[Oversoul Throne|throne world]]. | ||
}} | }} | ||
{{Article quote|He waits in the dark below.}} | {{Article quote|He waits in the dark below.}} | ||
'''Crota's End''' is the flagship [[Raid]] of ''[[The Dark Below]]'' expansion, made available to players on December 9th, 2014. It is available if players are at a high enough level; completing the expansion's story missions is not necessary. <ref>'''Bungie (2014-12-9)''', ''Destiny: The Dark Below, PlayStation 4, Activision Blizzard''</ref> | |||
Crota's soul may have been banished from our world, and his [[Spawn of Crota|brood]] all but demolished, but Crota himself still remains. To end this threat once and for all, a new team of six [[Guardian]]s needs to enter the deepest pit of the Hellmouth and infiltrate his [[Ascendant Realm|realm]], the [[Oversoul Throne]]. Though he may seem invincible, Crota's own strength - the soul-sucking power of the [[Ascendant Sword]]s - can be turned against him. | |||
==Unique enemies== | ==Unique enemies== | ||
*[[Swordbearer]] | *[[Swordbearer]] | ||
*[[Gatekeeper (Knight)|Gatekeeper]] | *[[Gatekeeper (Knight)|Gatekeeper]] | ||
=== | ===Bosses=== | ||
= | |||
*[[Ir Yût, the Deathsinger]] | *[[Ir Yût, the Deathsinger]] | ||
*[[Crota, Son of Oryx]] {{C|Final Boss}} | *[[Crota, Son of Oryx]] {{C|Final Boss}} | ||
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The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | ||
===Cross the Bridge=== | ===Cross the Bridge=== | ||
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This next bridge is a bit more difficult to complete; not only are there sync plates, but also "Annihilation Totems" that will wipe the team if someone is standing under the sync plate and not the totems. Make sure to always have a teammate standing underneath both, especially if one is turning orange. Furthermore, there are two specific enemies: the Swordbearer, and the Gatekeeper. The only way to cross the bridge is to kill the Swordbearer and take his sword; without it, players cannot cross alive. Killing the Swordbearer results in the Gatekeeper spawning on the opposite side of the bridge, who can only be killed by the sword. Be warned, the sword will disappear after forty-five seconds, so it's crucial that the bridge is already formed before killing the Swordbearer and taking his sword. It is also crucial that each Gatekeeper is killed before the sword breaks, as each time the Swordbearer is killed, another Gatekeeper appears. | This next bridge is a bit more difficult to complete; not only are there sync plates, but also "Annihilation Totems" that will wipe the team if someone is standing under the sync plate and not the totems. Make sure to always have a teammate standing underneath both, especially if one is turning orange. Furthermore, there are two specific enemies: the Swordbearer, and the Gatekeeper. The only way to cross the bridge is to kill the Swordbearer and take his sword; without it, players cannot cross alive. Killing the Swordbearer results in the Gatekeeper spawning on the opposite side of the bridge, who can only be killed by the sword. Be warned, the sword will disappear after forty-five seconds, so it's crucial that the bridge is already formed before killing the Swordbearer and taking his sword. It is also crucial that each Gatekeeper is killed before the sword breaks, as each time the Swordbearer is killed, another Gatekeeper appears. | ||
The first player who crosses the bridge should avoid standing on the sync plate on the opposite side, as that will activate the Annihilation Totems on their side of the bridge. Once the third player crosses the bridge, the players on the far side can now take over for forming the bridge and keeping the Annihilation Totems stable. The players on the starting side still need to kill the Swordbearer and the Gatekeeper to cross, but otherwise do not use the sync plates or totems. Upon the The fifth gatekeeper's death, the bridge will be permanently built for the sixth person, and six swords will spawn in, one for the sixth person, and five for the people already across. Then, waves of knights will begin to spawn from the left, middle, and right doors. After | The first player who crosses the bridge should avoid standing on the sync plate on the opposite side, as that will activate the Annihilation Totems on their side of the bridge. Once the third player crosses the bridge, the players on the far side can now take over for forming the bridge and keeping the Annihilation Totems stable. The players on the starting side still need to kill the Swordbearer and the Gatekeeper to cross, but otherwise do not use the sync plates or totems. Upon the The fifth gatekeeper's death, the bridge will be permanently built for the sixth person, and six swords will spawn in, one for the sixth person, and five for the people already across. Then, waves of knights will begin to spawn from the left, middle, and right doors. After enoguh knights have been eliminated, Gatekeepers will start spawning in the middle. Once five more are killed, the doors on the far side will open, unleashing Thralls and [[Shrieker]]s. Killing the second Shrieker will cause the doorway on the opposite side of the hallway to close, locking out the fireteam. The only thing on the other side is a chest, so it's not necessary, but be aware that it's there. Only one person needs to make it past the doorway, and after a couple of seconds, the door will open for the rest of the team. The hallway eventually leads to the final part of the raid. | ||
===Ir Yût, the Deathsinger=== | ===Ir Yût, the Deathsinger=== | ||
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Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | Crota's challenge requires that no member of the fireteam can hold the sword more than once during the entire encounter. If a player accidentally picks up the sword, they must either use it or hand it off to another player, but they may not pick up another sword for the remainder of the fight. Likewise, if a player accidentally drops the sword, they cannot pick it back up or the challenge will fail. Teams should employ a double-down plan for Crota, so that each player with the sword has two chances to damage him. | ||
==Messages== | ==Messages== | ||
*''The bridge is fully formed'' | *''The bridge is fully formed'' | ||
*''The bridge is deconstructing'' | *''The bridge is deconstructing'' | ||
*''The path is whole'' | *''The path is whole'' | ||
*''The Deathsinger prepares her song'' | *''The Deathsinger prepares her song'' | ||
*''Ir Yût shrieks in fear'' | |||
*''Ir Yût shrieks in fear'' | |||
*''The Deathsinger begins the liturgy'' | *''The Deathsinger begins the liturgy'' | ||
*''Crota's presence stops health recovery'' | *''Crota's presence stops health recovery'' | ||
*''Crota summons his Oversoul'' | *''Crota summons his Oversoul'' | ||
*''Crota beckons'' | *''Crota beckons'' | ||
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*DLC Exotic weapons ([[No Land Beyond]], [[The 4th Horseman]], [[Dragon's Breath]]) | *DLC Exotic weapons ([[No Land Beyond]], [[The 4th Horseman]], [[Dragon's Breath]]) | ||
*[[Crux of Crota]] | *[[Crux of Crota]] | ||
===Armor=== | ===Armor=== | ||
*[[Hunter]] | *[[Hunter]]: | ||
**[[Unyielding Casque]] | |||
**[[Dogged Gage]] | |||
**[[Relentless Harness]] | |||
**[[Tireless Striders]] | |||
**[[Shroud of Flies]] | |||
*[[Titan (class)|Titan]] - [[Willbreaker (armor)|Willbreaker armor]] | *[[Titan (class)|Titan]] - [[Willbreaker (armor)|Willbreaker armor]] | ||
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===Weapons=== | ===Weapons=== | ||
*'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] [[File:ArcS.png|10px|None]] [[Pulse Rifle]] - Obtained by completing a weekly Challenge Mode | |||
*'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] | *'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] [[File:SolarS.png|10px|None]] [[Auto Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] | *'''[[Word of Crota (Adept)]]''' - [[Exotic]] [[File:VoidSym.png|10px|None]] [[Hand Cannon]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Word of Crota (Adept)]]''' - [[Exotic]] | *'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] [[File:ArcS.png|10px|None]] [[Scout Rifle]] - Obtained by completing a weekly Challenge Mode | ||
*'''[[Fang of Ir Yût (Adept)]]''' - [[Exotic]] | *'''[[Black Spindle]]''' - [[Exotic]] [[File:SolarSSym.png|10px|None]] [[Sniper Rifle]] - Obtained by completing the Deathsinger encounter | ||
*[[Oversoul Edict]] - Legendary | *[[Oversoul Edict]] - Legendary [[File:ArcS.png|10px|None]] [[Pulse Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Abyss Defiant]] - Legendary | *[[Abyss Defiant]] - Legendary [[File:KineticS.png|10px|None]] [[Auto Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Word of Crota]] - Legendary | *[[Word of Crota]] - Legendary [[File:VoidSym.png|10px|None]] [[Hand Cannon]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Fang of Ir Yût]] - Legendary | *[[Fang of Ir Yût]] - Legendary [[File:ArcS.png|10px|None]] [[Scout Rifle]] - Obtained by completing the Deathsinger or Crota encounters | ||
*[[Swordbreaker]] - Legendary | *[[Swordbreaker]] - Legendary [[File:VoidSym.png|10px|None]] [[Shotgun]] - Obtained by completing the Bridge | ||
*[[Black Hammer]] - Legendary | *[[Black Hammer]] - Legendary [[File:SolarS.png|10px|None]] [[Sniper Rifle]] - Replaced with Black Spindle in [[Age of Triumph]] | ||
*[[Light of the Abyss]] - Legendary | *[[Light of the Abyss]] - Legendary [[File:ArcS.png|10px|None]] [[Fusion Rifle]] - Obtained by completing the Bridge or the Deathsinger encounter | ||
*[[Song of Ir Yût]] - Legendary | *[[Song of Ir Yût]] - Legendary [[File:ArcS.png|10px|None]] [[Machine Gun]] - Obtained by completing the Crota encounter | ||
==Trivia== | ==Trivia== | ||
*Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]'' | *Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]'' | ||
*Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | *Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | ||
*Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid | *Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid. | ||
*Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did. | *Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did. | ||
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*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[The Dark Below]]'' {{1st}} | **''[[The Dark Below]]'' {{1st}} | ||
==References== | ==References== |