Editing Crota's End
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===Enter the Abyss=== | ===Enter the Abyss=== | ||
[[File:The Abyss.png|300px|thumb|A map of the Abyss]] | [[File:The Abyss.png|300px|thumb|right|A map of the Abyss]] | ||
Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant Realm]]. | Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant Realm]]. | ||
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===Cross the Bridge=== | ===Cross the Bridge=== | ||
[[File:CrotasEnd2.jpg|thumb|300px|Guardians battling a Swordbearer]] | [[File:CrotasEnd2.jpg|thumb|right|300px|Guardians battling a Swordbearer]] | ||
This next bridge is a bit more difficult to complete; not only are there sync plates, but also "Annihilation Totems" that will wipe the team if someone is standing under the sync plate and not the totems. Make sure to always have a teammate standing underneath both, especially if one is turning orange. Furthermore, there are two specific enemies: the Swordbearer, and the Gatekeeper. The only way to cross the bridge is to kill the Swordbearer and take his sword; without it, players cannot cross alive. Killing the Swordbearer results in the Gatekeeper spawning on the opposite side of the bridge, who can only be killed by the sword. Be warned, the sword will disappear after forty-five seconds, so it's crucial that the bridge is already formed before killing the Swordbearer and taking his sword. It is also crucial that each Gatekeeper is killed before the sword breaks, as each time the Swordbearer is killed, another Gatekeeper appears. | This next bridge is a bit more difficult to complete; not only are there sync plates, but also "Annihilation Totems" that will wipe the team if someone is standing under the sync plate and not the totems. Make sure to always have a teammate standing underneath both, especially if one is turning orange. Furthermore, there are two specific enemies: the Swordbearer, and the Gatekeeper. The only way to cross the bridge is to kill the Swordbearer and take his sword; without it, players cannot cross alive. Killing the Swordbearer results in the Gatekeeper spawning on the opposite side of the bridge, who can only be killed by the sword. Be warned, the sword will disappear after forty-five seconds, so it's crucial that the bridge is already formed before killing the Swordbearer and taking his sword. It is also crucial that each Gatekeeper is killed before the sword breaks, as each time the Swordbearer is killed, another Gatekeeper appears. | ||
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===Ir Yût, the Deathsinger=== | ===Ir Yût, the Deathsinger=== | ||
[[File:HiveWitch1.jpg|thumb|300px|Guardians battling a Wizard]] | [[File:HiveWitch1.jpg|thumb|right|300px|Guardians battling a Wizard]] | ||
The fireteam will need to kill [[Ir Yût, the Deathsinger]] before Crota will appear. Once any player fires at any of the enemies in the room, they will have three minutes to kill Ir Yut before she wipes the party. On top of that, she locks herself in a chamber and can only be accessed by killing the [[Wizard]]s and Shriekers guarding each side of the chamber. First, the acolytes and Major knights must be killed to lure out the Wizard. Once the Wizard is dead, the Shrieker will open up next. Do this for both sides and the chamber will open. Ir Yut must be killed as quickly as possible, so plan ahead what equipment will be needed. Ir Yut will stand in place for the final thirty seconds of the timer, so that may be the easiest time to unload the team's heavy ammo onto her. | The fireteam will need to kill [[Ir Yût, the Deathsinger]] before Crota will appear. Once any player fires at any of the enemies in the room, they will have three minutes to kill Ir Yut before she wipes the party. On top of that, she locks herself in a chamber and can only be accessed by killing the [[Wizard]]s and Shriekers guarding each side of the chamber. First, the acolytes and Major knights must be killed to lure out the Wizard. Once the Wizard is dead, the Shrieker will open up next. Do this for both sides and the chamber will open. Ir Yut must be killed as quickly as possible, so plan ahead what equipment will be needed. Ir Yut will stand in place for the final thirty seconds of the timer, so that may be the easiest time to unload the team's heavy ammo onto her. | ||
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===Crota, Son of Oryx=== | ===Crota, Son of Oryx=== | ||
[[File:CrotasEnd1.jpg|thumb|300px|Crota's Chamber and Oversoul]] | [[File:CrotasEnd1.jpg|thumb|right|300px|Crota's Chamber and Oversoul]] | ||
The entire team needs to enter the chamber to activate the next part. The fireteam will be sealed inside as they are surrounded by enemies. Meanwhile, [[Crota]] will be summoned on the far side of the room. His arrival casts a debuff called the "Presence of Crota", which prevents players from healing. Once the chamber opens again, players need to eliminate the enemies and locate two items: the [[Chalice of Light]], which appears in the center and allows players to heal, and another Swordbearer (note: the Chalice does not appear on hard mode. Players will need to find other ways to heal, such as equipping armor that regains health upon picking up [[Orb of Light|Orbs of Light]]). Only one player at a time can carry the chalice, but other players nearby can swap the Chalice and heal, but keep in mind if you swap around the Chalice too much it will disappear. Once again, killing the swordbearer will drop a sword, which is the only thing that can do damage to Crota, and once again only lasts forty-five seconds. Crota's shields need to be downed before he can be attacked with the sword, so fireteams need to strip Crota's shields quickly to maximize the amount of damage the sword wielder can do. Another mechanic to Crota is his [[Oversoul]], and the specifics of it will change, depending on the difficulty. The Oversoul itself is a large green object in the background that the fireteam needs to damage very quickly before it wipes the party. On Normal mode, his Oversoul will activate if any member of the fireteam dies. However, on either of the Hard modes, his Oversoul activates whenever he gets up from his downed state. Defeating Crota will successfully end the raid. | The entire team needs to enter the chamber to activate the next part. The fireteam will be sealed inside as they are surrounded by enemies. Meanwhile, [[Crota]] will be summoned on the far side of the room. His arrival casts a debuff called the "Presence of Crota", which prevents players from healing. Once the chamber opens again, players need to eliminate the enemies and locate two items: the [[Chalice of Light]], which appears in the center and allows players to heal, and another Swordbearer (note: the Chalice does not appear on hard mode. Players will need to find other ways to heal, such as equipping armor that regains health upon picking up [[Orb of Light|Orbs of Light]]). Only one player at a time can carry the chalice, but other players nearby can swap the Chalice and heal, but keep in mind if you swap around the Chalice too much it will disappear. Once again, killing the swordbearer will drop a sword, which is the only thing that can do damage to Crota, and once again only lasts forty-five seconds. Crota's shields need to be downed before he can be attacked with the sword, so fireteams need to strip Crota's shields quickly to maximize the amount of damage the sword wielder can do. Another mechanic to Crota is his [[Oversoul]], and the specifics of it will change, depending on the difficulty. The Oversoul itself is a large green object in the background that the fireteam needs to damage very quickly before it wipes the party. On Normal mode, his Oversoul will activate if any member of the fireteam dies. However, on either of the Hard modes, his Oversoul activates whenever he gets up from his downed state. Defeating Crota will successfully end the raid. | ||