Editing Crota's End
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[[File:The Abyss.png|300px|thumb|A map of the Abyss]] | [[File:The Abyss.png|300px|thumb|A map of the Abyss]] | ||
Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant | Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant realm]]. | ||
The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section. | ||
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==Trivia== | ==Trivia== | ||
*Crota's End is the first [[Raid]] to feature the [[Ascendant | *Crota's End is the first [[Raid]] to feature the [[Ascendant realm]], and the realm's overall debut in ''[[Destiny]]'' | ||
*Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | *Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three. | ||
*Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid, with many players managing to solo its entirety very early on. This resulted in Destiny 2's Contest Mode being MUCH harder than players thought it would be. | *Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid, with many players managing to solo its entirety very early on. This resulted in Destiny 2's Contest Mode being MUCH harder than players thought it would be. |