Editing Crossroads
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{{quote|It’s odd; this place, of all the places we fight, is the one that sticks in my head as I’m trying to focus on the match. [[Fallen]] dens and [[Hive]] dungeons and old-world ghost towns... all reminders of why and what we’re fighting. But these Vex structures? Not reminders, but warnings that say, “You think you know a thing or two about technology and science and the universe? You don’t know a thing|Unknown [[Hunter]]}} | |||
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'''Crossroads''' is a [[Crucible]] map located in the [[ | '''Crossroads''' is a [[Crucible]] map located in the [[Lost Oasis]] on [[Mars]]. | ||
Petrified growth flora seen alongside Vex ruins points to them being present during a lush period of Mars' history, possibly from another Mars entirely. The immediate surroundings and lifeforms near the ruins are possibly from the distant past or future if the ruins were not present during terraforming by the [[Traveler]]. If they were present during the Golden Age there is no record of it. | Petrified growth flora seen alongside Vex ruins points to them being present during a lush period of Mars' history, possibly from another Mars entirely. The immediate surroundings and lifeforms near the ruins are possibly from the distant past or future if the ruins were not present during terraforming by the [[Traveler]]. If they were present during the Golden Age there is no record of it. | ||
The twin "man cannons" launching Guardians from one end of the map to the other seem to be incomplete, or even specialized, Vex gates missing half of their structure unlike dedicated lifts such as the one in the [[Venus]] [[Citadel]]. Perhaps the acceleration these gates impart upon entering objects provides insight into the function of other complete gates.<ref>[https://www.reddit.com/r/DestinyLore/comments/52o3tv/crucible_maps_exploration_and_minor_details/ Crucible Maps Exploration and minor Details]</ref> | The twin "man cannons" launching Guardians from one end of the map to the other seem to be incomplete, or even specialized, Vex gates missing half of their structure unlike dedicated lifts such as the one in the [[Venus]] [[Citadel]]. Perhaps the acceleration these gates impart upon entering objects provides insight into the function of other complete gates.<ref>[https://www.reddit.com/r/DestinyLore/comments/52o3tv/crucible_maps_exploration_and_minor_details/ Crucible Maps Exploration and minor Details]</ref> | ||
==Grimoire | ==Grimoire Description== | ||
An active [[Vex]] structure on [[Mars]] with no [[Cabal]] vying to occupy or destroy it is rare. Even rarer is such a facility abandoned by the Vex themselves. | |||
'' | Detailed analysis of the site estimates three separate ecosystems that the landscape could support, if the area had any wildlife to benefit from it. A [[Hidden]] report to [[Ikora]] mentioned, “They clove this ruin out of the land, possibly to defend themselves from a long-vanished enemy, or perhaps to isolate the land for experimentation.”<ref>'''Bungie (2014-9-9)''', ''[[Destiny]]: PlayStation 3, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities#Crossroads|Crossroads]]''</ref> | ||
==Strategies== | |||
== | ==List of appearances== | ||
* | *''[[Destiny]]'' | ||
* | **''[[The Taken King]]'' {{1st}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Crucible | {{Crucible Maps}} | ||
[[Category: | [[Category:Places]] | ||
[[Category:Mars]] | [[Category:Mars]] | ||
[[Category: | [[Category:Crucible]] |