Editing Chroma Rush

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==Perks==
==Perks==
===Intrinsic traits===
*'''Rapid-fire frame''' - Deeper ammo reserves, reloads faster when the magazine is empty.
*'''Rapid-fire frame''' - Deeper ammo reserves, reloads faster when the magazine is empty.
{{PerkTable
===Barrel attachment===
|barrel1=[[lightgg:1392496348|Polygonal Rifling]]
*'''[[lightgg:4090651448|Corkscrew rifling]]:''' Balanced barrel. - Slightly increases range and stability - Slightly increases handling speed - +5 range, +5 stability, +5 handling
|barrel2=[[lightgg:1467527085|Extended Barrel]]
*'''[[lightgg:3250034553|Hammer-forged rifling]]:''' Durable ranged barrel. - Increases range - +10 range
|barrel3=[[lightgg:3661387068|Chambered Compensator]]
*'''[[lightgg:389268985|Arrowhead brake]]:''' Lightly vented barrel. - Greatly controls recoil - Increases handling speed - +10 handling, +30 recoil control
|barrel4=[[lightgg:1482024992|Smallbore]]
*'''[[lightgg:3661387068|Chambered compensator]]:''' Stable barrel attachment. - Increases stability - Moderately controls recoil - Slightly decreases handling speed - +10 stability, +10 recoil control, -5 handling
|barrel5=[[lightgg:4090651448|Corkscrew Rifling]]
*'''Extended barrel'''- +10 range, +10 recoil, -10 handling
|barrel6=[[lightgg:202670084|Full Bore]]
*'''Fluted barrel''' - +5 Stability, +15 handling
|barrel7=[[lightgg:3250034553|Hammer-Forged Rifling]]
*'''Full bore''' - +15 range, -10 stability, -5 handling
|barrel8=[[lightgg:839105230|Arrowhead Brake]]
*'''[[lightgg:1392496348|Polygonal rifling]]:''' Barrel optimized for recoil reduction. - Increases stability - +10 stability
|barrel9=[[lightgg:1840239774|Fluted Barrel]]
*'''[[lightgg:1392496348|Smallbore]]:''' Dual strength barrel. - Increases range - Increases stability - +7 stability and range
|mag1=[[lightgg:1087426260|Appended Mag]]
 
|mag2=[[lightgg:1431678320|Alloy Magazine]]
===Magazine upgrade===
|mag3=[[lightgg:3230963543|Flared Magwell]]
*'''Tactical mag''' - +5 stability, +10 reload, +10 magazine
|mag4=[[lightgg:3142289711|Accurized rounds]]
*'''Accurized rounds''' - +10 range
|mag5=[[lightgg:2420895100|Extended Mag]]
*'''Appended mag''' - +20 magazine
|mag6=[[lightgg:106909392|Tactical Mag]]
*'''Steady rounds'''  - -5 range, +15 handling
|mag7=[[lightgg:3177308360|Steady rounds]]
*'''Extended mag''' - -20 reload, +30 magazine
|1stperk1=[[lightgg:2779035018|Feeding Frenzy]]
*'''Alloy mag''' - +10 reload (when magazine is empty)
|1stperk2=[[lightgg:1570042021|Heating Up]]
*'''Flared magwell''' - +5 stability, +15 reload
|1stperk3=[[lightgg:1820235745|Subsistence]]
 
|1stperk4=[[lightgg:588594999|Moving Target]]
===1st perk slot===
|1stperk5=[[lightgg:2946784966|Tunnel Vision]]
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon
|1stperk6=[[lightgg:1359896290|Dynamic Sway Reduction]]
*'''Subsistence''' - Kills partially refill magazine from reserves
|2ndperk1=[[lightgg:2726471870|Thresh]]
*'''Heating up''' - Final blows increase accuracy, stability, and vertical recoil
|2ndperk2=[[lightgg:1015611457|Kill Clip]]
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights
|2ndperk3=[[lightgg:11612903|Adrenaline Junkie]]
*'''Tunnel vision''' - Reloading after a kill greatly increases target acquisition and ADS speed for a short time
|2ndperk4=[[lightgg:3425386926|Rampage]]
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger
|2ndperk5=[[lightgg:1890422124|Tap the Trigger]]
 
|2ndperk6=[[lightgg:3592538738|Wellspring]]
===2nd perk slot===
}}
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continuously as enemies are killed)
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration
*'''Tap the trigger''' - Grants bonus period of increased stability and accuracy immediately after aiming down sights
*'''Thresh''' - Kills generate a small amount of [[Super]] energy


==Lore==
==Lore==
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==List of appearances==
==List of appearances==
*''[[Destiny 2]]: [[Season of the Splicer]]'' {{1st}}
*''[[Destiny 2]]''
**''[[Episode: Revenant]]''
**''[[Season of the Splicer]]'' {{1st}}


==References==
==References==

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