Editing Cerberus Vae III (strike)

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Level infobox
{{stub}}
|prev= [[Winter's Run]]
|next= [[Dust Palace (strike)|Dust Palace]]
|game= ''[[Destiny]]'', [[Story|Base Game]]
|name= Cerberus Vae III
|image=
[[File:Grimoire Cerberus Vae III.jpg|300px]]
|player= 1 - 3
|date=
|place= [[Rubicon Wastes]], [[Mars]]
|objective=
}}
{{Quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|[[Commander Zavala]]}}
{{Quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|[[Commander Zavala]]}}


'''Cerberus Vae III''' is a Level 20 [[Strike]] on [[Mars]]. The [[fireteam]]'s objective is to kill the commander of [[Cabal]] forces in the [[Exclusion Zone]], [[Valus Ta'aurc]].
'''Cerberus Vae III''' is a level 18 [[strike]] on [[Mars]]. The [[fireteam]]'s objective is to kill the commander of [[Cabal]] forces in the [[Exclusion Zone]], [[Valus Ta'aurc]].


==Objectives==
==Enemies==
*Access The Defense Net
===Cabal===
Infiltrate the Cabal security system to pinpoint Valus Ta'aurc's location.
*[[Legionary]]
*Find Valus Ta'aurc
*[[Phalanx]]
Push deeper inside the Warbase to locate Valus Ta'aurc.
*[[Centurion]]
*Kill Ta'aurc's Guard
*[[Colossus]]
Take down Ta'aurc's four closest and most powerful lieutenants.
*[[Psion]]
*Destroy the Goliath
*[[Goliath Tank]]
Kill Val Ca'aul, the fourth of Ta'aurc's lieutenants inside the Goliath Tank.
*Get To The Land Tank
Infiltrate the Siege Dancer's Imperial Land Tank commanded by Valus Ta'aurc.
*Kill Valus Ta'aurc
Hunt down and assassinate Valus Ta'aurc.
 
==Transcript==
'''{Intro}'''


*'''[[Zavala]]''': Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defences, take this beast out, and break their grip of Freehold.
==Walkthrough==


''Fireteam lands in the [[Rubicon Wastes]].''
===The Iron Line===
Players start out in the [[Rubicon Wastes]], and must head towards the nearby Cabal garage to have [[Ghost]] scan a console. Players can pick up the [[Interceptor]]s to help them dispatch enemies. They will then be prompted to enter the caves inside the [[Iron Line]], which is guarded by several Phalanx, Centurion, and one Colossus. Using the Interceptors will help dispatch them quickly. The vehicles can in fact be brought inside, with some careful maneuvering, to eliminate the enemies inside the caves. There are more Centurions and Colossuses inside, which can be difficult to hit with the interceptors, but since this area is not a [[Darkness Zone]] it's not much of a problem. Proceed to the exit in the left side of the cave.


*'''[[Ghost]]''': Let's find access to their system, see if we can track down Valus Ta'aurc.
===Trenchworks===
'''Objective: Kill the three bodyguards'''


''Ghost scans system in [[Cabal]] bunker.''
The first Darkness zone activates as soon as the fireteam enters the garage. It has a few Psions, as well as one Colossus, but there are also four more Interceptors. It will come in handy to keep the interceptors alive as long as possible for this part of the strike, so careful evasion of explosive attacks will help. There are several more Cabal up ahead, at the station as well as on the left and right flanks. Players need to kill three pf Valus's guards; all three of them are major Phalanxes, so it can be difficult getting around their shields, especially if they hide up in the central tower. The Interceptor's cannons won't get through their shields, but the splash damage might, especially if the interceptors spread themselves out. The first guard, [[Val Bo'ourc]], is already in the central tower. The next two guards, [[Val Ma'aurg]] and [[Val Zu'uarc]], will arrive with some reinforcements by a [[Harvester]] landing on the left side, with some other reinforcements appearing on the right. The other guards will make a beeline for the central tower, while the reinforcements will take positions around it.


''Fireteam infiltrates [[Iron Line]], Cabal stronghold.''
'''Mini-boss: Goliath Tank'''


''Fireteam ambush Cabal lieutenants: [[Val Bou'urc]], [[Val Zu'uarc]], [[Val Ma'aurg]], [[Val Ca'aul]] ([[Goliath Tank]]).''
Once the three guards are down, a Harvester will drop a [[Goliath Tank]] in the canyon just ahead. A few reinforcements, including one Centurion, will accompany the tank. If you still have Interceptors, they will come in handy in this fight, but are not 100% necessary.


''Fireteam infiltrates Siege Dancer's Imperial Land Tank, [[Valley of the Kings]].''
The Goliath is a tough foe in that it is very powerful and more mobile than the [[Fallen Walker]]. Its main cannon will start to glow red when its about to fire; its blast radius is very wide, so its advised to get well out of the way when it's charging up; the Interceptor's boost will do well in this regard. The tank is also armed with land mines and defense turrets, so getting close isn't advised. The tank will also sometimes charge at nearby opponents. it's weak spot are the four hover jets on each corner of the tank, which will burst into flame with enough damage.


''Valus Ta'aruc defeated.''
With an interceptor, rapid maneuvering is the key. Fire while strafing the tank, then when its turret turns toward you and starts to charge, immediately turn away and boost to escape. On foot, stay well away from the tank, preferably on the cliffs near the last area, and be ready to dodge cannon fire with a well-timed jump.


*'''Ghost''': We got him. I'll let Commander Zavala know there's one less problem on Mars.
===Cerberus Vae III===
 
'''Boss: Valus Ta'aurc'''
*'''Zavala''': Valus Ta'aurc has finally been defeated and the Cabal command dealt a great blow. But in the Darkness rising, more fleets will come and new leaders will rise. We must be ready to face them all.
 
==Enemies==
;[[Cabal]] - [[Dust Giants]], [[Siege Dancers]] and [[Skyburners]]
*[[Legionary]]
*[[Phalanx]]
*[[Centurion]]
*[[Colossus]]
*[[Psion]]


===Bosses===
Take your interceptor or [[sparrow]] down the canyon into the [[Valley of Kings]]. The Cabal outside the [[Imperial Land Tank|Land Tank]] can be ignored. Enter the tank and fight past the enemies within, until you reach the final room. Valus will appear in the far end of the room; he possesses all the normal abilities of a Colossus, including his shoulder-fired homing missiles that he will fire periodically, and his weak spot is his head. Because there are only a handful of obstacle on the ground to serve as adequate cover, especially from the homing rockets, the second floor balconies are generally safer. However, enemies will frequently spawn up there, particularly squads of Psions, Phalanxes and Legionnaries.
*[[Hephone, Corruption Mind]] (Random encounter)
*[[Val Bou'urc]]
*[[Val Ma'aurg]]
*[[Val Zu'uarc]]
*[[Goliath Tank]] (Driven by [[Val Ca'aul]])
*[[Sol Progeny]] (Replaces the Goliath Tank)
*[[Bracus Mu'urrn]] (Random encounter)
*[[Valus Ta'aurc]] (Boss)


==Trivia==
Valus will stay where he first appears until he is sufficiently damaged, in which case he will start walking to the other side of the room. While doing so, he will fire rocket barrages. Towards the lower end of his healthbar, Valus will start wandering around the room, including up the balconies, making good cover difficult to find. Simply retreat quickly to the opposite side or the ground floor if he does this, taking care to avoid any groups of Phalanxes or Psions on the way.
*The quote that Zavala says right before landing on Mars to begin the strike has become a meme as this strike is infamous for seeming to be much more commonly played than any other strike during [[Destiny]].
**The first sentence is used for the subtitle preview in ''[[Destiny 2]]'''s options menu.


{{Strikes|D1}}
{{strike}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Mars]]
[[Category:Places]]

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.