Editing Cathedral of Scars

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
}}
}}


'''Cathedral of Scars''' was a [[Gambit]] map located in the [[Dreaming City]]. It was unlocked following the World's First completion of the [[Last Wish]] raid. It would later be vaulted with the launch of ''[[Beyond Light]]''. However, the map would return following the launch of ''[[The Final Shape]]''.
'''Cathedral of Scars''' was a [[Gambit]] map located in the [[Dreaming City]]. It was unlocked following the World's First completion of the [[Last Wish]] raid. It would later be vaulted with the launch of ''[[Beyond Light]]''.


==Layout==
==Layout==
The map uses assets associated with the Dreaming City, such as marble structures and white-barked trees. The players start in an Antechamber as the spawn location, and move to the Lobby, outside of which the [[Bank (Gambit)|bank]] is located. The three sub-locations are Caves (left), Garden (right) and Island (center). Players can jump between the Caves and Garden areas using teleportation gates in those areas.
The map used assets associated with the Dreaming City, such as marble structures and white-barked trees. The players started in an Antechamber as the spawn location, and moved to the Lobby, outside of which the [[Bank (Gambit)|bank]] is located. The three sub-locations were Caves (left), Garden (right) and Island (center). Players could jump between the Caves and Garden areas using teleportation gates in those areas.


===The Caves===
===The Caves===
{{Quote|Enemies appearing in the Caves!|[[The Drifter (character)|The Drifter]]}}
{{Quote|Enemies appearing in the Caves!|[[The Drifter (character)|The Drifter]]}}
The Caves can be found to the left of the initial spawn. It consists of your average Dreaming City cave structure, with some platforms providing slight elevation changes. There exists a teleportation gate on the lowest floor, towards the Island, which takes you to the Garden.
The Caves could be found to the left of the initial spawn. It consisted of your average Dreaming City cave structure, with some platforms providing slight elevation changes. There existed a teleportation gate on the lowest floor, towards the Island, which took you to the Garden.


===The Garden===
===The Garden===
{{quote|Enemies at the Garden!|[[The Drifter (character)|The Drifter]]}}
{{quote|Enemies at the Garden!|[[The Drifter (character)|The Drifter]]}}
The Garden area exists to the right of the initial spawn. It has a more open-air area than the Caves, with some platforms providing sightlines across almost the entire map. Many trees and low Awoken walls provide cover in the area from both invaders and the incessant waves of enemies. A teleportation gate leading to the Caves exists on the lower level, toward the Island.
The Garden area existed to the right of the initial spawn. It was a more open-air area than the Caves, with some platforms providing sightlines across almost the entire map. Many trees and low Awoken walls provided cover in the area from both invaders and the incessant waves of enemies. A teleportation gate leading to the Caves existed on the lower level, toward the Island.


===The Island===
===The Island===
{{quote|Vex at the Island!|[[The Drifter (character)|The Drifter]]}}
{{quote|Vex at the Island!|[[The Drifter (character)|The Drifter]]}}
The Island is the area north of the initial spawn. To reach this area, Guardians have to jump up towards it, as it exists on a higher elevation than anywhere else in the map. Enemies can become rather concentrated in this area, as they tend to clump together in the back of the Island. A large Awoken statue dominates the area, with smaller pieces of architecture lying broken around it.
The Island was the area north of the initial spawn. To reach this area, Guardians would have to jump up towards it, as it existed on a higher elevation than anywhere else in the map. Enemies could become rather concentrated in this area, as they tended to clump together in the back of the Island. A large Awoken statue dominated the area, with smaller pieces of architecture lying broken around it.


==Gallery==
==Gallery==

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: