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| {{Level infobox
| | ::::’’Recommended Power +30 |
| |next= [[Poor Reception]]
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| |prev= [[A New Frontier]]
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| |game= ''[[Destiny 2]]''
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| |image=
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| |player= 1 - 3
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| |light= +20
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| |date=
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| |place= [[Trostland]], [[European Dead Zone]]
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| |objective=
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| }}
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| {{Quote|Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region.|in game description. }}
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| '''Calling Them Home''' is an [[Adventure]] in the [[EDZ]] made available after completion of the adventure ''[[A New Frontier]]''. It is unlocked at the same time as the adventure ''[[Poor Reception]]'' and the mission ''[[Combustion]]''.
| | ::::’’Trostland’’, ’[[European Dead Zone]]’’ |
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| During the course of ''Calling Them Home'' the player strengthens the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], by placing signal amplification nodes across the EDZ. They do this to broadcast a signal about The Farm. The player further encounters the fallout of their assassination of [[Skexsis, Outcast Captain]] during ''A New Frontier'', destroys Fallen jamming devices in the [[Outskirts]], and ultimately travels to [[Sojourner's Camp]] to place another node for the network, defeat the Fallen there, and secure supplies for [[the Farm]].
| | ::::’’Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region. |
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| ==Objectives==
| | ‘’’[[Ghost]]’’’: All right, Devrim, what’s next? |
| :Boost Hawthorne's signal
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| ::Find a good spot somewhere nearby and place an amplification node.
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| ::Deploy Patrol Beacon
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| :Stop Fallen Interference.
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| ::Zealous Vandals defeated
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| :::[0-4] of 4
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| ::Defeat Zealous Vandals in the area to keep the Fallen attention away from the signal amplification nodes.
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| :Reach a clear location.
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| ::Travel to Outskirts to find another good spot for an amplification node.
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| :Boost Hawthorne's signal
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| ::Place another amplification node to strengthen the signal even further.
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| :Stop Fallen interference.
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| ::Jamming devices destroyed.
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| :::[0-3] of 3
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| ::Find and destroy the jamming devices that the Fallen have installed in the Outskirts. | |
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| :Follow Hawthorne's coordinates
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| ::Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
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| :Secure the area
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| ::Defeat all Fallen enemies in the area
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| :Boost Hawthorne's signal
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| ::Now that the Fallen are defeated, place a final signal amplification node.
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| :Secure the area
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| ::Fallen reinforcements defeated
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| :::[0-100]%
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| ::The Fallen are desperately converging on this position for a final assault. Defeat them all.
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| :Secure the area
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| ::The Fallen are desperately converging on this position for a final assault. Defeat them all.
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| ==Mission==
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| ====<center>Gameplay</center>====
| | ‘’’[[Hawthorne]]’’’: Helping me spread the word. We’re broadcasting a signal from the Farm to the people who fled the City, saying, “you’ll be safe here” |
| ::Start Adventure
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| '''[[Ghost]]''': All right, Devrim, what's next?
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| '''[[Hawthorne]]''': Helping me spread the word. We're broadcasting a signal from the Farm to the people who fled the City, saying, "you'll be safe here"
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| '''[[Devrim Kay]]''': And we need to make sure everyone, everywhere can hear it. | | '''[[Devrim Kay]]''': And we need to make sure everyone, everywhere can hear it. |
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| :Reach a clear location. | | :Reach a clear location. |
| ::Travel to Outskirts to find another good spot for an amplification node.
| | Travel to Outskirts to find another good spot for an amplification node. |
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| :::::The player transits towards Outskirts | | :::::The player transits towards Outskirts |
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| '''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison. | | '''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison. |
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| '''Hawthorne''': I'm just saying - no walls at the Farm. Come and go whenever you want. So let's make sure everyone can get there, eh Guardian?
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| :::::The player reaches Outskirts
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| :Boost Hawthorne's signal
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| ::Place another amplification node to strengthen the signal even further.
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| ::Deploy Patrol Beacon.
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| :::::The player deploys the node.
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| '''Hawthorne''': I read the boosted signal. And... some kind of strange feedback.
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| '''Devrim''': The Fallen are nothing if not persistent. I'd wager they have some sort of jamming devices nearby.
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| :Stop Fallen interference.
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| ::Jamming devices destroyed.
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| :::[0-3] of 3
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| ::Find and destroy the jamming devices that the Fallen have installed in the Outskirts.
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| :::::The player engages the Fallen, locating and destroying the jamming devices.
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| :::1 of 3
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| :::2 of 3
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| :::3 of 3
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| '''Hawthorne''': There. I've got a clear signal. No more feedback.
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| '''Devrim''': Five by five here as well. Excellent work.
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| '''Hawthorne''': It's nice to have a Guardian helping us normals for a change. But there's one more thing. Did I send those coordinates correctly?
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| '''Ghost''': I've got them. Through the tunnel, across the river.
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| '''Hawthorne''': That's the place. I left something behind there.
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| :Follow Hawthorne's coordinates
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| ::Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
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| :::::The player crosses the bridge
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| '''Ghost''': We're almost to your coordinates, Hawthorne.
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| '''Hawthorne''': Good. I left supplies there that I had to abandon in a hurry a while back.
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| '''Devrim''': Supplies for the Farm?
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| '''Hawthorne''': For the City. But when you all got attacked, I dropped everything and flew across the ocean to try and help. But the City sure doesnt need it anymore. We could use that stuff at the Farm
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| :::::The player arrives at Sojourner's Camp, finding it overrun by the Fallen.
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| '''Ghost''': Bad news, Hawthorne. The Fallen beat us here.
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| '''Hawthorne''': All right, forget the supplies. Clear out those Fallen and we'll figure out our next move.
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| :Secure the area
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| ::Defeat all Fallen enemies in the area
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| :::::The player destroys the Fallen.
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| '''Ghost''': The area's clear.
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| '''Devrim''': Not for long. The Fallen don't like it when they're denied a good scavenge. They're bound to come at you in force.
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| '''Hawthorne''': Then do me another favour, you two. Drop another one of those node things to boost my signal, then get out of there.
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| :Boost Hawthorne's signal
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| ::Now that the Fallen are defeated, place a final signal amplification node.
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| ::Deploy Patrol Beacon.
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| :::::Several [[Skiff]]s arive, depositing fresh troops onto the batlefield
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| :Secure the area
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| ::Fallen reinforcements defeated
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| :::[0-100]%
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| ::The Fallen are desperately converging on this position for a final assault. Defeat them all.
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| :::100%
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| '''Hawthorne''': If you've made them mad, you're doing something right. Don't let up!
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| :Secure the area
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| ::The Fallen are desperately converging on this position for a final assault. Defeat them all.
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| :::::[[Taksor, Scavenger Raider]] arrives in a Skiff with more Fallen in tow.
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| :::::The player defeats Taksor and the last of the Fallen.
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| '''Ghost''': We did it. They're gone.
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| '''Hawthorne''': You Guardians really are something else. I guess I kind of forgot that.
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| '''Ghost''': And now we know there are resources to be found in the EDZ. Once we retake the City, that'll be a big help.
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| '''Hawthorne''': Sure.
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| '''Devrim''': What Suraya means to say is "thank you". Head back when you can you two. There's still quite a bit to do.
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| ==Enemies==
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| ;[[Fallen]] - [[House of Dusk]]
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| *[[Shank]]
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| *[[Dreg]]
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| **[[Wretch]]
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| *[[Vandal]]
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| **[[Zealous Vandal]]
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| **[[Marauder]]
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| *[[Servitor]]
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| ;[[Cabal]] - [[Red Legion]] (If you choose to engage)
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| *[[Legionary]]
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| ===Boss===
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| *[[Taksor, Scavenger Raider]]
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| ==Trivia==
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| {{Adventures}}
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| [[Category:Adventures]]
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