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{{Level infobox
::::’’Recommended Power +30
|next= [[Poor Reception]]
|prev= [[A New Frontier]]
|game= ''[[Destiny 2]]''
|image=
|player= 1 - 3
|light= +20
|date=
|place= [[Trostland]], [[European Dead Zone]]
|objective=
}}
{{Quote|Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region.|in game description. }}


'''Calling Them Home''' is an [[Adventure]] in the [[EDZ]] made available after completion of the adventure ''[[A New Frontier]]''. It is unlocked at the same time as the adventure ''[[Poor Reception]]'' and the mission ''[[Combustion]]''.
::::’’Trostland’’, ’[[European Dead Zone]]’’


During the course of ''Calling Them Home'' the player strengthens the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], by placing signal amplification nodes across the EDZ. They do this to broadcast a signal about The Farm. The player further encounters the fallout of their assassination of [[Skexsis, Outcast Captain]] during ''A New Frontier'', destroys Fallen jamming devices in the [[Outskirts]], and ultimately travels to [[Sojourner's Camp]] to place another node for the network, defeat the Fallen there, and secure supplies for [[the Farm]].
::::’’Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region.


==Objectives==
‘’’[[Ghost]]’’’: All right, Devrim, what’s next?
:Boost Hawthorne's signal
::Find a good spot somewhere nearby and place an amplification node.
 
::Deploy Patrol Beacon
 
:Stop Fallen Interference.
::Zealous Vandals defeated
:::[0-4] of 4
 
::Defeat Zealous Vandals in the area to keep the Fallen attention away from the signal amplification nodes.
 
:Reach a clear location.
::Travel to Outskirts to find another good spot for an amplification node.
 
:Boost Hawthorne's signal
::Place another amplification node to strengthen the signal even further.
 
:Stop Fallen interference.
::Jamming devices destroyed.
 
:::[0-3] of 3
 
::Find and destroy the jamming devices that the Fallen have installed in the Outskirts.
 
:Follow Hawthorne's coordinates
::Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
 
:Secure the area
::Defeat all Fallen enemies in the area
 
:Boost Hawthorne's signal
::Now that the Fallen are defeated, place a final signal amplification node.
 
:Secure the area
::Fallen reinforcements defeated
:::[0-100]%
 
::The Fallen are desperately converging on this position for a final assault. Defeat them all.
 
:Secure the area
::The Fallen are desperately converging on this position for a final assault. Defeat them all.
 
==Mission==


====<center>Gameplay</center>====
‘’’[[Hawthorne]]’’’: Helping me spread the word. We’re broadcasting a signal from the Farm to the people who fled the City, saying, “you’ll be safe here”
::Start Adventure
 
'''[[Ghost]]''': All right, Devrim, what's next?
 
'''[[Hawthorne]]''': Helping me spread the word. We're broadcasting a signal from the Farm to the people who fled the City, saying, "you'll be safe here"


'''[[Devrim Kay]]''': And we need to make sure everyone, everywhere can hear it.
'''[[Devrim Kay]]''': And we need to make sure everyone, everywhere can hear it.
Line 104: Line 45:


:Reach a clear location.
:Reach a clear location.
::Travel to Outskirts to find another good spot for an amplification node.
Travel to Outskirts to find another good spot for an amplification node.


:::::The player transits towards Outskirts
:::::The player transits towards Outskirts
Line 111: Line 52:


'''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison.
'''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison.
'''Hawthorne''': I'm just saying - no walls at the Farm. Come and go whenever you want. So let's make sure everyone can get there, eh Guardian?
:::::The player reaches Outskirts
:Boost Hawthorne's signal
::Place another amplification node to strengthen the signal even further.
::Deploy Patrol Beacon.
:::::The player deploys the node.
'''Hawthorne''': I read the boosted signal. And... some kind of strange feedback.
'''Devrim''': The Fallen are nothing if not persistent. I'd wager they have some sort of jamming devices nearby.
:Stop Fallen interference.
::Jamming devices destroyed.
:::[0-3] of 3
::Find and destroy the jamming devices that the Fallen have installed in the Outskirts.
:::::The player engages the Fallen, locating and destroying the jamming devices.
:::1 of 3
:::2 of 3
:::3 of 3
'''Hawthorne''': There. I've got a clear signal. No more feedback.
'''Devrim''': Five by five here as well. Excellent work.
'''Hawthorne''': It's nice to have a Guardian helping us normals for a change. But there's one more thing. Did I send those coordinates correctly?
'''Ghost''': I've got them. Through the tunnel, across the river.
'''Hawthorne''': That's the place. I left something behind there.
:Follow Hawthorne's coordinates
::Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
:::::The player crosses the bridge
'''Ghost''': We're almost to your coordinates, Hawthorne.
'''Hawthorne''': Good. I left supplies there that I had to abandon in a hurry a while back.
'''Devrim''': Supplies for the Farm?
'''Hawthorne''': For the City. But when you all got attacked, I dropped everything and flew across the ocean to try and help. But the City sure doesnt need it anymore. We could use that stuff at the Farm
:::::The player arrives at Sojourner's Camp, finding it overrun by the Fallen.
'''Ghost''': Bad news, Hawthorne. The Fallen beat us here.
'''Hawthorne''': All right, forget the supplies. Clear out those Fallen and we'll figure out our next move.
:Secure the area
::Defeat all Fallen enemies in the area
:::::The player destroys the Fallen.
'''Ghost''': The area's clear.
'''Devrim''': Not for long. The Fallen don't like it when they're denied a good scavenge. They're bound to come at you in force.
'''Hawthorne''': Then do me another favour, you two. Drop another one of those node things to boost my signal, then get out of there.
:Boost Hawthorne's signal
::Now that the Fallen are defeated, place a final signal amplification node.
::Deploy Patrol Beacon.
:::::Several [[Skiff]]s arive, depositing fresh troops onto the batlefield
:Secure the area
::Fallen reinforcements defeated
:::[0-100]%
::The Fallen are desperately converging on this position for a final assault. Defeat them all.
:::100%
'''Hawthorne''': If you've made them mad, you're doing something right. Don't let up!
:Secure the area
::The Fallen are desperately converging on this position for a final assault. Defeat them all.
:::::[[Taksor, Scavenger Raider]] arrives in a Skiff with more Fallen in tow.
:::::The player defeats Taksor and the last of the Fallen.
'''Ghost''': We did it. They're gone.
'''Hawthorne''': You Guardians really are something else. I guess I kind of forgot that.
'''Ghost''': And now we know there are resources to be found in the EDZ. Once we retake the City, that'll be a big help.
'''Hawthorne''': Sure.
'''Devrim''': What Suraya means to say is "thank you". Head back when you can you two. There's still quite a bit to do.
==Enemies==
;[[Fallen]] - [[House of Dusk]]
*[[Shank]]
*[[Dreg]]
**[[Wretch]]
*[[Vandal]]
**[[Zealous Vandal]]
**[[Marauder]]
*[[Servitor]]
;[[Cabal]] - [[Red Legion]] (If you choose to engage)
*[[Legionary]]
===Boss===
*[[Taksor, Scavenger Raider]]
==Trivia==
{{Adventures}}
[[Category:Adventures]]

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