Editing Bound Harbinger

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|class= [[Subjugator]] {{c|Harbinger}}
|class= [[Subjugator]] {{c|Harbinger}}
|weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]]
|weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]]
|abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement <br>{{icon|Prismatic}} Prismatic Protection
|abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement <br>  Prismatic Protection
}}
}}


'''Bound Harbingers''' are a [[Major]] variant of [[Subjugator]]s, specifically the Harbinger variant. They act almost identical to regular Harbingers, the only difference being that they are bounded with Prismatic protection.
'''Bound Harbingers''' are a [[Major]] variant of [[Subjugator]]s, specifically the Harbinger variant. They act almost identical to regular Harbingers, with the only difference being that they are bounded with Prismatic protection.


==Gameplay==
==Gameplay==
Bound Harbingers are encountered multiple times throughout ''[[The Final Shape]]'s'' storyline and the [[Pale Heart]] itself, usually accompanied by weaker enemies. They play similarly to their regular counterparts, with the only difference being a Prismatic Protection trait that blocks all incoming damage the player deals. The only way to break this protection is to enter Transcendence, which can either be done by killing enemies with Light or Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing in Prismatic Wells or shooting at Bounded enemies themselves if a player's Transcendence bars aren’t filled. Once this protection has been broken, the Harbinger cannot regenerate it, making them permanently vulnerable until killed.
Bound Harbingers are encountered multiple times throughout ''[[The Final Shape]]'s'' storyline and the [[Pale Heart]] itself, usually accompanied by weaker enemies. They play similarly to their regular counterparts, with the only difference being a Prismatic Protection trait that blocks all incoming damage dealt by the player. The only way to break this protection is to enter Transcendence, which can either be done by killing enemies with Light or Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing in Prismatic Wells or shooting at Bounded enemies themselves if a player's Transcendence bars aren’t filled. Once this protection has been broken, it cannot be regenerated by the Harbinger, making them permanently vulnerable until they are killed.


==Appearance==
==Appearance==
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<references/>
<references/>


[[Category:Black Fleet]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Paracausal entities]]
[[Category:The Dread]]
[[Category:The Dread]]

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