Editing Bound Colossus
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|rank= [[Major]] <br> [[Ultra]] {{C|Legendary}} | |rank= [[Major]] <br> [[Ultra]] {{C|Legendary}} | ||
|type= [[Colossus]] | |type= [[Colossus]] | ||
|weapon(s)= {{icon|Arc}} [[Cabal Slug Launcher]] <br> {{icon|Arc}} Cabal Cluster Missiles | |weapon(s)= {{icon|Arc}} [[Cabal Slug Launcher]] <br> {{icon|Arc}} Cabal Cluster Missiles | ||
|abilities = Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> {{icon|Kinetic}} Quake <br> | |abilities = Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> {{icon|Kinetic}} Quake <br> Prismatic Protection | ||
}} | }} | ||
'''Bound Colossi''' are a variant of [[Cabal]] [[Colossus]]. Their combat mechanics are almost identical to | '''Bound Colossi''' are a variant of [[Cabal]] [[Colossus]]. Their combat mechanics are almost identical to original Taken Acolytes, with the only difference being that they are bounded with Prismatic Protection. | ||
==Gameplay== | ==Gameplay== | ||
Bound Colossi are encountered during the mission [[Temptation]] of the ''[[The Final Shape|Final Shape]]'' expansion, accompanied alongside Cabal and Dread forces. They fight almost identically to any other Colossus of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Colossus is unable to restore it, leaving them as vulnerable until they are slain. | |||
==Appearance== | ==Appearance== |