Editing Blind Well

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{{Public Event infobox
{{Public Event infobox
|name= Blind Well
|name= Blind Well
|game=''[[Destiny 2]]''
|image=[[File:Blind Well.jpg|300px]]
|campaign=''[[Forsaken]]''
|light=
|image=[[File:Blind Well.jpg|350px]]
|light=1600
|place=[[Font of Starlight]], [[Dreaming City]]
|place=[[Font of Starlight]], [[Dreaming City]]
|enemies=[[Scorn]] {{C|Week 1}} <br> [[Hive]] {{C|Week 2}} <br> [[Taken]] {{C|Week 3}}
|enemies=[[Scorn]] {{C|Week 1}} <br> [[Hive]] {{C|Week 2}} <br> [[Taken]] {{C|Week 3}}
|objective= Defeat the enemies that plague the Well and charge its alignment.
|objective= defeat the enemies that try to stop the alignment of the Blind Well.
|nowalk=yes
}}
}}
{{quote|Ancient [[Awoken]] technology with the power to split the seams between realities|In-game description}}


The '''Blind Well''' is a [[Guardian]]-initiated activity that can be triggered as a [[Public Event]] in the [[Dreaming City]], similar to [[Escalation Protocol]] and [[Court of Oryx]], where a team of [[Guardian]]s defends an ancient [[Awoken]] portal against tiers of [[Scorn]], [[Taken]], and [[Hive]].<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]]''</ref>
The '''Blind Well''' is a [[Guardian]]-initiated activity that can be triggered as a [[Public Event]] in the [[Dreaming City]], similar to [[Escalation Protocol]] and [[Court of Oryx]], where a team of [[Guardian]]s defends an ancient [[Awoken]] portal against tiers of [[Scorn]], [[Taken]], and [[Hive]].<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]]''</ref>
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Once the charge is inserted, a spherical field will form around the central well, and mist will begin concealing the outside. While inside the sphere, the players will gain the "Touch of the Sky" buff. Leaving the circled area will put a five second timer over the effect. When it expires, they will be inflicted with with the "Touch of the Deep" debuff, which will steadily damage them, and eventually kill them. Kill enough enemies, and the phase will be completed. An ancillary well will turn on, and players will be prompted to move around it.
Once the charge is inserted, a spherical field will form around the central well, and mist will begin concealing the outside. While inside the sphere, the players will gain the "Touch of the Sky" buff. Leaving the circled area will put a five second timer over the effect. When it expires, they will be inflicted with with the "Touch of the Deep" debuff, which will steadily damage them, and eventually kill them. Kill enough enemies, and the phase will be completed. An ancillary well will turn on, and players will be prompted to move around it.


Phases two through four consist in defeating enough enemies to power the Ancillary Well. Periodically, a combatant called [[The Anathema]] will appear in the mists. Killing it will make it drop a sphere that, when collected, gives the "Harmony" buff for fifteen seconds. During this time, the player will not be damaged by Touch of the Deep, their [[Super]] will charge much quicker, and they will be able to see clearly into the mist. Eventually, the arrival of a [[Servant of the Plague]] will be announced on screen. These enemies are protected by an immunity shield that can only be broken with damage from a player with the "Harmony" buff. Killing enough enemies will complete each phase, until phase four is done.
Phase two to four consist in defeating enough enemies to power the Ancillary Well. Periodically, a combatant called [[The Anathema]] will appear in the mists. Killing it will make it drop a sphere, that when collected gives the "Harmony" buff for fifteen seconds. During this time, players will not be damaged by Touch of the Deep, their [[Super]] will charge much quicker, and they will be able to see clearly into the mist. Eventually, the arrival of a [[Servant of the Plague]] will be announced on screen. These enemies are protected by an immunity shield that can only be broken with damage from a player with the "Harmony" buff. Killing enough enemies will complete each phase, until phase four is done.


For phase five, the mist will clear, no longer inflicting the Touch of the Deep effect, and numerous enemies will spawn, alongside the bosses, the Heralds of the Plague. Depending on the tier, one, two or three heralds will manifest. Next to each Herald will also be two Anathemas, whose spheres will be the only way to pierce the boss' shields and eventually kill them.
For phase five, the mist will clear, no longer inflicting the Touch of the Deep effect, and numerous enemies will spawn, alongside the bosses, the Heralds of the Plague. Depending on the tier, one, two or three heralds will manifest. Next to each Herald will also be two Anathemas, whose spheres will be the only way to pierce the boss' shields and eventually kill them.

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