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{{Article quote|What secrets lie inside the [[Pyramid]]? It sits in silence, waiting for you.}} | {{Article quote|What secrets lie inside the [[Pyramid (Luna)|Pyramid]]? It sits in silence, waiting for you.}} | ||
{{Level infobox | {{Level infobox | ||
|prev= [[In | |prev= [[In The Deep]] | ||
|next= | |next= TBA | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|name= Beyond | |name= Beyond | ||
|image= [[File:Images.jpeg]] | |image= [[File:Images.jpeg]] | ||
|player= 1-3 | |player= 1 - 3 | ||
| | |date= | ||
| | |place= [[Pyramid (Luna)]] | ||
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]] | |||
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]] | |||
}} | }} | ||
'''Beyond''' is the tenth | '''Beyond''' is the thirty-seventh story mission of Destiny 2 and the tenth story mission of [[Shadowkeep]]. | ||
== | ==Enemies== | ||
*[[Hive]] | |||
**[[Wizard]] | |||
**[[Thrall]] | |||
**[[Acolyte]] | |||
**[[Knight]] | |||
*[[Nightmares]] | |||
**[[Nightmare of Dominus Ghaul]] | |||
***[[Red Legion]] | |||
**[[Nightmare of Fikrul, the Fanatic]] | |||
***[[Scorn]] | |||
**[[Nightmare of Crota, Son of Oryx]] | |||
***[[Swordbearer]] Nightmares | |||
==Transcript== | |||
'''Gameplay''' | |||
'' | ''The player spawns in front of the Pyramid, a blue light glowing inside it.'' | ||
*'''Ghost''': | *'''[[Ghost]]''', seemingly corrupted by the [[Darkness]] for the whole mission: Lies, beauty, truth. These things await inside. There's no turning back now. | ||
'' | ''The player is pulled into the Pyramid, into a new location known as [[Admittance]].'' | ||
*'''Ghost | *'''Ghost''': Welcome. [[Pyramid (Luna)|We've]] been waiting. | ||
''The | ''The player then explores the Pyramid for about 45 seconds.'' | ||
*'''Ghost''': | *'''Ghost''': [[The Guardian|You're]] so close now. Just a little further. | ||
''The | ''The player sees a phantom and follows it, then coming face to face with the [[Nightmare of Dominus Ghaul]]. | ||
''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, they are teleported back to the Pyramid.'' | |||
''The | *'''Ghost''': The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness. | ||
''The Guardian explores the Pyramid more, eventually coming to face the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].'' | |||
'' | ''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.'' | ||
*'''Ghost''': | *'''Ghost''': The Light abandoned [[Cayde-6|Cayde]], left him for dead. In Light, there is only failure. | ||
''The | ''The player then explores the Pyramid more still, until coming to face the final Nightmare, the [[Nightmare of Crota, Son of Oryx]].'' | ||
''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.'' | |||
''The | *'''Ghost''': One by one, Crota slaughtered many [[Guardians]]. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid. | ||
''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].'' | |||
'' | *'''Ghost''': Respite lies ahead. | ||
''' | ''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.'' | ||
'''Cutscene''' | |||
''The | ''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] looms.'' | ||
*'''?''': | *'''?''': You made it. | ||
''The | ''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them. | ||
*'''Darkness''': | *'''Darkness''': We have heard your cries for help. And soon, we will answer. | ||
*'''The Guardian''': | *'''The Guardian''': Who are you? | ||
*'''Darkness''': | *'''Darkness''': Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation. | ||
''The | ''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].'' | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Story missions]] | [[Category:Story missions]] |