Editing Bad Juju
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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File: | |image= [[File:Destiny-BadJuju-PulseRifle.jpg|300px]] | ||
|manufacturer= [[Toland, the Shattered]] | |manufacturer= [[Toland, the Shattered]] | ||
|class= Exotic | |class= Exotic | ||
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|mode= Burst-fire | |mode= Burst-fire | ||
|rate= 450 RPM | |rate= 450 RPM | ||
|damage= {{Icon|Kinetic}} Kinetic | |damage= {{Icon|Kinetic}}[[Kinetic]] | ||
|range= 33, 42 in [[Destiny 2]] | |range= 33, 42 in [[Destiny 2]] | ||
|service= | |service= | ||
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'''Bad Juju''' is an Exotic Pulse rifle obtainable in ''[[Destiny]]''. It can be obtained by completing all the stages of the [[Bounties#Toland's Legacy|Toland's Legacy]] Exotic Weapon Bounty. Bad Juju's special ability is that kills will rapidly increase both damage and grant super energy. Bad Juju is available in ''[[The Taken King]]''. With the ''[[Rise of Iron]]'' and the return of the [[Festival of the Lost]], two weapon ornaments also became available to change the Bad Juju's appearance. In ''[[Destiny 2]]'', Bad Juju was brought back in ''[[Season of Opulence]]'' as a mission quest within the [[Tribute Hall]]. | '''Bad Juju''' is an Exotic Pulse rifle obtainable in ''[[Destiny]]''. It can be obtained by completing all the stages of the [[Bounties#Toland's Legacy|Toland's Legacy]] Exotic Weapon Bounty. Bad Juju's special ability is that kills will rapidly increase both damage and grant super energy. Bad Juju is available in ''[[The Taken King]]''. With the ''[[Rise of Iron]]'' and the return of the [[Festival of the Lost]], two weapon ornaments also became available to change the Bad Juju's appearance. In ''[[Destiny 2]]'', Bad Juju was brought back in ''[[Season of Opulence]]'' as a mission quest within the [[Tribute Hall]]. | ||
==Year One upgrades== | |||
===TIER 0=== | |||
*Kinetic Damage | *Kinetic Damage | ||
*Full Auto—this weapon can be fired in full auto mode | *Full Auto—this weapon can be fired in full auto mode | ||
===TIER 1=== | |||
*Smooth Ballistics—less recoil, penalty to range | *Smooth Ballistics—less recoil, penalty to range | ||
*Soft Ballistics—less recoil, penalty to impact | *Soft Ballistics—less recoil, penalty to impact | ||
*Smart Drift Control—predictable and controllable recoil, penalty to range | *Smart Drift Control—predictable and controllable recoil, penalty to range | ||
===TIER 2=== | |||
*Hip Fire—this weapon has bonus accuracy when firing from the hip | *Hip Fire—this weapon has bonus accuracy when firing from the hip | ||
*Upgrade Damage—increases attack power, allowing this weapon to deal more damage | *Upgrade Damage—increases attack power, allowing this weapon to deal more damage | ||
===TIER 3=== | |||
*Armor-Piercing Rounds—overpenetrating Targets | *Armor-Piercing Rounds—overpenetrating Targets | ||
*Send It—increases Range and Accuracy | *Send It—increases Range and Accuracy | ||
*Perfect Balance—this weapon has extremely low recoil | *Perfect Balance—this weapon has extremely low recoil | ||
===TIER 4=== | |||
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super. | *String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super. | ||
===TIER 5=== | |||
*Upgrade Damage x4 | *Upgrade Damage x4 | ||
==Year Two upgrades== | |||
Year Two of ''The Taken King'' eliminates the damage upgrade nodes and replacing them with a single "Infuse" node at Tier 0. | Year Two of ''The Taken King'' eliminates the damage upgrade nodes and replacing them with a single "Infuse" node at Tier 0. | ||
===TIER 0=== | |||
*Infuse—Consume a more powerful weapon to boost the Attack value of this weapon. | *Infuse—Consume a more powerful weapon to boost the Attack value of this weapon. | ||
*Kinetic Damage | *Kinetic Damage | ||
*Full Auto—this weapon can be fired in full auto mode | *Full Auto—this weapon can be fired in full auto mode | ||
===TIER 1=== | |||
*Smooth Ballistics—less recoil, penalty to range | *Smooth Ballistics—less recoil, penalty to range | ||
*Soft Ballistics—less recoil, penalty to impact | *Soft Ballistics—less recoil, penalty to impact | ||
*Smart Drift Control—predictable and controllable recoil, penalty to range | *Smart Drift Control—predictable and controllable recoil, penalty to range | ||
===TIER 2=== | |||
*Hip Fire—this weapon has bonus accuracy when firing from the hip | *Hip Fire—this weapon has bonus accuracy when firing from the hip | ||
===TIER 3=== | |||
*Armor-Piercing Rounds—overpenetrating Targets | *Armor-Piercing Rounds—overpenetrating Targets | ||
*Send It—increases Range and Accuracy | *Send It—increases Range and Accuracy | ||
*Perfect Balance—this weapon has extremely low recoil | *Perfect Balance—this weapon has extremely low recoil | ||
===TIER 4=== | |||
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super. | *String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super. | ||
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File:BadJuju-Ornaments.jpg|The ornaments available for the Bad Juju. | File:BadJuju-Ornaments.jpg|The ornaments available for the Bad Juju. | ||
Bad JuJu Destiny 2.jpg|Bad JuJu as it appears in Destiny 2 | Bad JuJu Destiny 2.jpg|Bad JuJu as it appears in Destiny 2 | ||
File:Aurelian Decree Bad Juju.png|Aurelian Decree ornament for Bad Juju. | File:Aurelian Decree Bad Juju.png|Aurelian Decree ornament for the Bad Juju. | ||
File:Beast Magic Bad Juju.png|Beast Magic ornament for Bad Juju. | File:Beast Magic Bad Juju.png|Beast Magic ornament for the Bad Juju. | ||
</gallery> | </gallery> | ||
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*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
**''[[The Taken King]]'' | **''[[The Taken King]]'' | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Season of Opulence]]'' | |||
{{Primary weapons}} | {{Primary weapons}} |