Editing Bad Juju

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'''Bad Juju''' is an Exotic Pulse rifle obtainable in ''[[Destiny]]''. It can be obtained by completing all the stages of the [[Bounties#Toland's Legacy|Toland's Legacy]] Exotic Weapon Bounty. Bad Juju's special ability is that kills will rapidly increase both damage and grant super energy. Bad Juju is available in ''[[The Taken King]]''. With the ''[[Rise of Iron]]'' and the return of the [[Festival of the Lost]], two weapon ornaments also became available to change the Bad Juju's appearance. In ''[[Destiny 2]]'', Bad Juju was brought back in ''[[Season of Opulence]]'' as a mission quest within the [[Tribute Hall]].
'''Bad Juju''' is an Exotic Pulse rifle obtainable in ''[[Destiny]]''. It can be obtained by completing all the stages of the [[Bounties#Toland's Legacy|Toland's Legacy]] Exotic Weapon Bounty. Bad Juju's special ability is that kills will rapidly increase both damage and grant super energy. Bad Juju is available in ''[[The Taken King]]''. With the ''[[Rise of Iron]]'' and the return of the [[Festival of the Lost]], two weapon ornaments also became available to change the Bad Juju's appearance. In ''[[Destiny 2]]'', Bad Juju was brought back in ''[[Season of Opulence]]'' as a mission quest within the [[Tribute Hall]].


==Destiny==
==Year One upgrades==
===Year One upgrades===
===TIER 0===
====TIER 0====
*Kinetic Damage
*Kinetic Damage
*Full Auto—this weapon can be fired in full auto mode
*Full Auto—this weapon can be fired in full auto mode


====TIER 1====
===TIER 1===
*Smooth Ballistics—less recoil, penalty to range
*Smooth Ballistics—less recoil, penalty to range
*Soft Ballistics—less recoil, penalty to impact
*Soft Ballistics—less recoil, penalty to impact
*Smart Drift Control—predictable and controllable recoil, penalty to range
*Smart Drift Control—predictable and controllable recoil, penalty to range


====TIER 2====
===TIER 2===
*Hip Fire—this weapon has bonus accuracy when firing from the hip
*Hip Fire—this weapon has bonus accuracy when firing from the hip
*Upgrade Damage—increases attack power, allowing this weapon to deal more damage
*Upgrade Damage—increases attack power, allowing this weapon to deal more damage


====TIER 3====
===TIER 3===
*Armor-Piercing Rounds—overpenetrating Targets
*Armor-Piercing Rounds—overpenetrating Targets
*Send It—increases Range and Accuracy
*Send It—increases Range and Accuracy
*Perfect Balance—this weapon has extremely low recoil
*Perfect Balance—this weapon has extremely low recoil


====TIER 4====
===TIER 4===
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.


====TIER 5====
===TIER 5===
*Upgrade Damage x4
*Upgrade Damage x4


===Year Two upgrades===
==Year Two upgrades==
Year Two of ''The Taken King'' eliminates the damage upgrade nodes and replacing them with a single "Infuse" node at Tier 0.
Year Two of ''The Taken King'' eliminates the damage upgrade nodes and replacing them with a single "Infuse" node at Tier 0.


====TIER 0====
===TIER 0===
*Infuse—Consume a more powerful weapon to boost the Attack value of this weapon.
*Infuse—Consume a more powerful weapon to boost the Attack value of this weapon.
*Kinetic Damage
*Kinetic Damage
*Full Auto—this weapon can be fired in full auto mode
*Full Auto—this weapon can be fired in full auto mode


====TIER 1====
===TIER 1===
*Smooth Ballistics—less recoil, penalty to range
*Smooth Ballistics—less recoil, penalty to range
*Soft Ballistics—less recoil, penalty to impact
*Soft Ballistics—less recoil, penalty to impact
*Smart Drift Control—predictable and controllable recoil, penalty to range
*Smart Drift Control—predictable and controllable recoil, penalty to range


====TIER 2====
===TIER 2===
*Hip Fire—this weapon has bonus accuracy when firing from the hip
*Hip Fire—this weapon has bonus accuracy when firing from the hip


====TIER 3====
===TIER 3===
*Armor-Piercing Rounds—overpenetrating Targets
*Armor-Piercing Rounds—overpenetrating Targets
*Send It—increases Range and Accuracy
*Send It—increases Range and Accuracy
*Perfect Balance—this weapon has extremely low recoil
*Perfect Balance—this weapon has extremely low recoil


====TIER 4====
===TIER 4===
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.
*String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.


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