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{{Boss infobox | {{Boss infobox | ||
|name= Argos, Planetary Core | |name= Argos, Planetary Core | ||
|image= [[File:Argos Thumb.jpg|325px]] | |||
|image= [[File: | |||
|species= [[Vex]] | |species= [[Vex]] | ||
|faction= [[ | |faction= [[Unidentified Vex collective]] | ||
|rank= [[ | |rank= [[Axis Mind]] | ||
|class= [[Hydra]] | |class= [[Hydra]] | ||
|mission= [[Leviathan, | |mission= [[Leviathan, Eater of Worlds]] | ||
| | |gender= | ||
|ability= Prism Barrier <br> Detainment Prism <br> | |height= | ||
|mass= | |||
|weapon= [[Quantum Mine]]s <br> [[Void]] [[Aeon Maul]] <br> [[Supplicant]] Missiles | |||
|ability= Prism Barrier <br> Detainment Prism <br> Gravity Smasher <br> High Durability <br> Summon [[Vex]] | |||
}} | }} | ||
'''Argos, Planetary Core''' | '''Argos, Planetary Core''' is a powerful [[Vex]] [[Axis Mind]] that resides within the [[The Leviathan|Leviathan]]'s core. It is a massive unique [[Hydra]] whose size is comparable to [[Panoptes, Infinite Mind]], and it is the final boss of the [[Leviathan, Eater of Worlds]] [[Raid Lair]].<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref> It is the [[Axis Mind]] that was in charge of [[Nessus]]'s conversion, akin to the role of [[Panoptes, Infinite Mind]], or [[Sekrion, Nexus Mind]]. | ||
==Overview== | ==Overview== | ||
When the [[Leviathan]] began to consume [[Nessus]], Argos was sucked into the Leviathan's rubble alongside a squadron of [[Vex]]. The Hydra's barrier quickly began to clog up the Leviathan's massive vacuum, causing [[Emperor Calus]] to call upon the Guardian to destroy the fearsome [[Axis Mind]]. | |||
==Gameplay== | ==Gameplay== | ||
Argos' encounter is structured very similarly to [[Aksis, Archon Prime]] and is split in two sections. | |||
Argos' encounter is structured very similarly to [[Aksis, Archon Prime]] | |||
===Break the Barrier=== | ===Break the Barrier=== | ||
Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core. | Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core. | ||
===Destroy Argos=== | ===Destroy Argos=== | ||
With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually leading them to their death. Additionally, it will send a barrage of [[Supplicant]] missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again. | |||
With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually | |||
===Prestige Mode Changes=== | ===Prestige Mode Changes=== | ||
''TBA'' | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Curse of Osiris]]'' {{1st}} | **''[[Curse of Osiris]]'' {{1st}} | ||
* | ==Trivia== | ||
** | *The two main Vex Minds seen in the ''[[Curse of Osiris]]'' expansion, Argos and [[Panoptes, Infinite Mind|Panoptes]], are named after the same character of Greek mythology. [https://en.wikipedia.org/wiki/Argus_Panoptes Argos Panoptes] (also transliterated as "Argus") was a many-eyed giant who worked as a guardian and spy for the Olympian gods due to his ability to see everything at any time. | ||
*Argos is the largest [[Hydra]] ever encountered by [[Guardian]] forces, easily among the largest Axis Minds.<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref> | |||
*Argos is the second largest [[Raid]] boss, behind [[Oryx, the Taken King]]. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | |||
{{BossD2}} | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Vex]] | [[Category:Vex]] | ||