Editing Archon Aspirant, House Salvation

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{{New content|[[Beyond Light]]}}
{{Boss infobox
{{Boss infobox
|nameBG=#003399
|BG=#003399
|sectionBG=#003399
|lineBG=#003399
|variant=Fallen
|variant=Fallen
|name= Archon Aspirant, House Salvation
|name= Archon Aspirant, House Salvation
|image=[[File:Aspirant1.jpg|300px]]
|image=[[File:SinkentoAspirant1.jpg|300px]]
|species=[[Fallen]]
|species=[[Fallen]]
|faction=[[House of Salvation]]
|faction=[[House of Salvation]]
|rank=[[Ultra]]
|rank=[[]]
|class=[[Captain]]
|class=[[Ultra]]
|weapon= {{icon|Solar}} [[Shrapnel Launcher]] <br> {{icon|Arc}} Modified [[Shock Rifle]] <br> {{icon|Arc}} [[Wire Rifle]] <br> {{icon|Stasis}} [[Duskfield Grenade]]s
|weapon=[[Shrapnel Launcher]]<br>[[Shock Rifle]]<br>[[Wire Rifle]]
|ability= Summon Fallen <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Ultra Smash <br> {{icon|Stasis}} Crystal Wave <br> {{icon|Stasis}} Stasis Blast
|abilities=
}}
}}
The '''Archon Aspirants''' are a class of [[Captain]]s from the [[House of Salvation]]. They are unique for wielding [[Stasis]] and aspiring to become [[Archon]]s.
The '''Archon Aspirants''' are a class of [[Captain]]s from the [[House of Salvation]]. They are unique for wielding [[Stasis]] and aspiring to become [[Archon]]s.


They are tasked with guarding the field emitters and attempt to halt the [[Guardian]]s from freeing a trapped allied [[Skiff]] that holds important assets that can help the [[House of Light]].
They are tasked with guarding the field emitters and attempt to halt the [[Guardian]]s from freeing a trapped allied [[Skiff]] that holds important assets that can help the [[House of Light]].


==Gameplay==
==Gameplay==
Archon Aspirant will first spawn in when the player tampers with the one of three field emitters. They arrive on Skiffs with Fallen reinforcements consisting of [[Resilient Dreg]]s, [[Resilient Vandal]]s, [[Resilient Tracer Shank]]s and more. One instance will also spawn in a [[Brig]] to fend off the [[Guardian]]s.
Archon Aspirant will first spawn in when the player tampers with the one of three field emitters. They arrive on Skiffs with Fallen reinforcements consisting of [[Resilient Dreg]]s, [[Resilient Vandal]]s, [[Resilient Tracer Shank]]s and more. One instance will also spawn in a [[Brig]] to fend off the [[Guardians]].


There are three variants of Archon Aspirants with one wielding a Wire Rifle, the others equipped with a Shrapnel Launcher and Shock Rifle. The Aspirants are dangerous for their ability to use Stasis and will use it if the player is at a distance. One Aspirant will pound the ground with Stasis crystals similar to [[Phylaks, the Warrior|The Warrior]], while another will throw Stasis projectiles at the player to trap them similar to [[Kridis, Dark Priestess|The Dark Priestess]].
There are three variants of Archon Aspirants with one wielding a Wire Rifle, the others equipped with a Shrapnel Launcher and Shock Rifle. The Aspirants are dangerous for their ability to use Stasis and will use it if the player is at a distance. One Aspirant will pound the ground with Stasis crystals similar to [[Phylaks, the Warrior|The Warrior]], while another will throw Stasis projectiles at the player to trap them similar to [[Kridis, Dark Priestess|The Dark Priestess]].


They are highly durable and require immense firepower to defeat.
They are highly durable and require immense firepower to defeat.
'''Triumph'''<br>
In the "Eliksni Evacuation" step of the Dark Priestess Empire Hunt, players are required to summon all 3 Archon Aspirants at once and defeat them within 90 seconds. Completion of this will grant them the "Aspiration Denied" triumph.


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
Aspirant2.jpg|[[Warrior's Enforcer]] variant.
Aspirant3.jpg|[[Technocrat's Assistant]] variant.
Aspirant4.jpg|[[Disciple of Kridis]] variant.
Aspirant7.jpg|An Aspirant with Fallen reinforcements.
Aspirant6.jpg|An Aspirant shooting at the allied Skiff.
Aspirant5.jpg|An Aspirant using Stasis.
</gallery>
</gallery>


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