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{{stub}}
{{stub}}
{{Location infobox
{{Location infobox
|image            = [[File:Grimoire Archon's Forge.jpg|300px]]
|image            =  
|planet          = [[Earth]]
|planet          = [[Earth]]
|location        = [[Plaguelands]]
|factions        = [[Devil Splicers]]
|factions        = [[Devil Splicers]]
|hostile races=[[Fallen]]
|connecting areas = [[The Archon's Keep]]<br>[[The Warrens]]
|connecting areas = [[The Archon's Keep]]<br>[[The Warrens]]
|area type        = Public
|area type        = Public
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|patrol beacons  = None
|patrol beacons  = None
}}
}}
{{Quote|Fallen seek to improve their station within the Splicers' quickly-evolving caste by making offerings of dormant SIVA to the Forge. Their worth is then tested in a trial-by-combat.|[[Grimoire]] blurb.}}
{{Quote|Fallen seek to improve their station within the Splicers’ quickly-evolving caste by making offerings of dormant SIVA to the Forge. Their worth is then tested in a trial-by-combat.|[[Grimoire]] blurb.}}
The '''Archon's Forge''' is a guardian-initiated activity that can be triggered as a [[Public Event]] in the [[Plaguelands]]. In order for an event to start,
The '''Archon's Forge''' is an [[Arena]] that can be initiated as a [[Public Event]] in the [[Plaguelands]]. In order for an event to start,
[[Guardian]]s must insert [[SIVA]] Offerings of various rarities into a small console on the far right side of the lobby, which closes off after an event starts. [[SIVA]] offerings can be found by killing [[Fallen]] [[Captain]]s in the Plaguelands, as well as randomly dropped during Archon's Forge events. Once an event has started, players will engage in a brawl with [[Devil Splicers|Splicers]] that last up to five minutes in length. These enemies must be killed in time for a boss to appear at the end of the round, as indicated by the percentage bar in the upper left corner of the screen. There are three tiers of bosses: Fused, Enhanced, and Perfected. Each tier is more difficult than the last, but the more difficult the boss is, the greater the rewards will tend to be for killing them. If a player dies during the event and then respawns themselves as opposed to waiting for a revive from a fellow Guardian, they then have the option to rejoin the fight by inserting a [[Splicer Key]] into the console to unlock the entrance. or waiting until the current fight is over to join again. The easiest way to do these fights is by entering the area slowly once you begin entering the tunnel at the back of the [[The Archon's Keep]] so that the game can load other [[Guardian]]s in to fight alongside you.
[[Guardian]]s must insert [[SIVA]] Offerings of various rarities into a small console on the far right side of the lobby, which closes off after an event starts. [[SIVA]] offerings can be found by killing [[Fallen]] [[Captain]]s in the Plaguelands, as well as randomly dropped during Archon's Forge events. Once an event has started, players will engage in a brawl with [[Devil Splicers|Splicers]] that last up to five minutes in length. These enemies must be killed in time for a boss to appear at the end of the round, as indicated by the percentage bar in the upper left corner of the screen. There are three tiers of bosses: Fused, Enhanced, and Perfected, each with the . Each tier is more difficult than the last, but the more difficult the boss is, the greater the rewards will tend to be for killing them. If a player dies during the event and then respawns themselves as opposed to waiting for a revive from a fellow Guardian, they then have the option to rejoin the fight by inserting a [[Splicer Key]] into the console to unlock the entrance. or waiting until the current fight is over to join again. The easiest way to do these fights is by entering the area slowly once you begin entering the tunnel at the back of the [[Archon's Keep]] so that the game can load other [[Guardian]]s in to fight alongside you.


==Bosses/Difficulties==
==Bosses/Difficulties==


===Fused===
===Fused===
This is the easiest difficulty, with a recommended [[Light]] level of 320. Fused bosses usually don't last long in battle and are killed quickly, especially with the use of a flaming axe, a [[Rocket Launcher]], or a [[Super]] attack. These offerings are typically the easiest to do solo compared to the other two levels of difficulty. These can only be summoned by inserting a [[Fused SIVA Offering]] into the console right next to the arena.  
This is the easiest difficulty, with a recommended [[Light level]] of 320. Fused bosses usually don't last long in battle and are killed quickly, especially with the use of a flaming ax, a [[rocket launcher]], or a super attack. These offerings are typically the easiest to do solo compared to the other two levels of difficulty. These can only be summoned by inserting a [[Fused SIVA Offering]] into the console right next to the arena.  


*[[Fused Shank Master]]
*[[Fused Shank Master]]
*[[Fused Vandal]]
*[[Fused Shank]]
*[[Fused Captain]]
*[[Fused Captain]]
*[[Fused Dreg]]
*[[Fused Dreg]]
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*[[Enhanced Captain]]
*[[Enhanced Captain]]
*[[Enhanced Servitor]]
*[[Enhanced Servitor]]
*[[Enhanced Shank Runner]]


===Perfected===
===Perfected===
This is the hardest difficulty of [[SIVA]] offering, with a recommended [[Light]] level of 360. Perfected bosses have very high durability and attack power, so they require lots of concentrated firepower to bring down as a result. These are almost impossible for one or two players, even if they are both light level 400. 3 high light players or 5 lower light players will beat it if they try hard. They can only be summoned by inserting a [[Perfected SIVA Offering]] into the console right next to the arena.
This is the hardest difficulty of [[SIVA]] offering, with a recommended [[Light]] level of 360. Perfected bosses have very high durability and attack power, so they require lots of concentrated firepower to bring down as a result. These are almost impossible for one or two players, even if they are both light level 400. 3 high light players or 5 lower light players will beat it if they try hard. They can only be summoned by inserting a [[Perfected SIVA Offering]] into the console right next to the arena.


*[[Perfected Shank]]
*[[Perfected Shank]]--Equipped with elemental shields and can easily outmaneuver the player. Armed with rapid fire Shank Turrets.
*[[Perfected Dreg]]
*[[Perfected Dreg]]--Has significantly more durability than a regular [[Splicer Dreg]].
*[[Perfected Vandal]]
*[[Perfected Vandal]]--Has significantly more durability than a regular [[Splicer Vandal]]. Armed with a [[SIVA]] [[Shrapnel Launcher]].
*[[Perfected Captain]]
*[[Perfected Captain]]--Behaves similarly to an [[Archon]] in that it can teleport long distances and perform Ultra Smashes. Armed with a [[Fallen]] [[Shock Rifle]].
*[[Perfected Servitor]]
*[[Perfected Servitor]]--Fires eye blasts that ricochet on hard surfaces and is capable of performing Ultra Smashes similar to Archons. Has a higher health count than any other Forge champion, but can only fire in one direction at a time and has the largest hitbox.


==Strategies==
==Strategies==
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*If one's Light level is relatively low and/or they feel unprepared just fall back about 50-100 feet down the small tunnel and wait for the battle to play its course. The longest the battle may last is five minutes but usually its over relatively quick, especially if there are experienced Guardians.
*If one's Light level is relatively low and/or they feel unprepared just fall back about 50-100 feet down the small tunnel and wait for the battle to play its course. The longest the battle may last is five minutes but usually its over relatively quick, especially if there are experienced Guardians.


*Another option (and an extremely sneaky one) is to do exactly as mentioned in the first option: Fall back and wait. One place to wait it out is the opening of a small tunnel. Making sure not to be seen by any baddies and dodging incoming fire, take careful aim and chuck a grenade of any sort or fire a shot or two from any weapon into the chaos. Doing so will automatically include the player Guardian to the team once a target's been hit. After this, quickly head back down into the small tunnel, avoid incoming fire and wait for the battle to end. If done correctly, when the battle is over and the dust is cleared the player will get rewards. However this is not as rewarding as the last option and the players that actually contributed to the fight won't like you.
*Another option (and an extremely sneaky one) is to do exactly as mentioned in the first option: Fall back and wait. One place to wait it out is the opening of a small tunnel. Making sure not to be seen by any baddies and dodging incoming fire, take careful aim and chuck a grenade of any sort or fire a shot or two from any weapon into the chaos. Doing so will automatically include the player Guardian to the team once a target's been hit. After this, quickly head back down into the small tunnel, avoid incoming fire and wait for the battle to end. If done correctly, when the battle is over and the dust is cleared the player will get rewards. However this is not as rewarding as the last option and the playes that actually contributed to the fight won't like you.


*The last option is to join the fight. The player can do this one of two ways.
*The last option is to join the fight. The player can do this one of two ways.
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*''[[Destiny]]''
*''[[Destiny]]''
**''[[Rise of Iron]]'' {{1st}}
**''[[Rise of Iron]]'' {{1st}}
==Rewards==
===Weapons===
*[[Saladin's Vigil]] - Legendary Fusion Rifle
*[[But Not Forgotten]] - Legendary Sniper Rifle
===Armor===
*[[Steller Impact Set]] (Titan)
*[[Dream-Eater Set]] (Hunter)
*[[Hadron Gale IV Set]] (Warlock)
===Other Rewards===
*[[Questing Shell]] - Legendary Ghost shell
*[[Pursuer Shell]] - Legendary Ghost shell


==References==
==References==
<references/>
<references/>


[[Category:Locations]]
{{Activities}}
 
[[Category:Activities]]
[[Category:Places]]
[[Category:Earth]]
[[Category:Earth]]
[[Category:Plaguelands]]
[[Category:Plaguelands]]
[[Category:Arena]]
[[Category:Fallen]]

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