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| [[File:Arcstrider Art.jpg|thumb|Artwork of an [[Arcstrider]] Hunter using the Arc Staff.]] | | [[File:Arcstrider Art.jpg|thumb|Artwork of an [[Arcstrider]] Hunter using the Arc Staff.]] |
| | | '''Arc Staff''' is a super available to [[Hunter]]s that have chosen the [[Arcstrider]] subclass.<ref>[https://www.youtube.com/watch?v=kmFGetMZi6s '''YouTube''' - ''Destiny 2 Gameplay Premiere'']</ref> |
| '''Arc Staff''' is a [[Super]] available to [[Hunter]]s that have chosen the [[Arcstrider]] subclass. The Arcstrider summons a [[Wikipedia:Bō|Bō staff]] infused with [[Arc]] energy, which they use to hit enemies with.<ref>[https://www.youtube.com/watch?v=kmFGetMZi6s '''YouTube''' - ''Destiny 2 Gameplay Premiere'']</ref> | |
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| ==Gameplay== | | ==Gameplay== |
| When Arc Staff becomes active, Arcstrider Hunters gain an electrified bō staff that can be used for combinations attacks and acrobatic maneuvers, evading enemy fire across the battlefield while closing the gap on enemy combatants; wiping whole groups with discharged lightning from each twirl of their staff. If in the air, the Hunter can slam the staff down, causing area-of-effect (AOE) damage. Arc Staff gives the hunter increased movement speed as well as unlimited dodges. Doing a combination attack in the following order: '''Leftclick - Leftclick - Rightclick''', will unleash a powerful shockwave from the hunter's palm, doing massive damage in front of them. | | When Arc Staff becomes active, Arcstrider Hunters gain a polearm infused with [[Arc]] energy that can be used to slice enemies while rapidly progressing around the battlefield. It has a wide area-of-effect radius. |
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| With '''Lethal Current''' on the Way of the Warrior perkset, Arc Staff attacks can hit twice after dodging. Arcstriders can also gain damage resistance while dodging with '''Lightning Reflexes''' on the Way of the Wind perkset. With '''Whirlwind Guard''' is active on the Way of the Current, Arcstriders can twirl their bō staves and generate an electric current that can deflect enemy projectiles and even other thrown [[Super]]s, tripling its damage output for a short time. With the release of 3.0 subclasses, all of these passive modifiers are not longer applicable with the exception of Whirlwind Guard.
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| ==History== | | ==History== |
| At the onset of the [[Red War]], the Arc Staff were first revealed to [[the Guardian]] in a vision from [[the Traveler]]; beckoning them to its broken [[Shard of the Traveler|shard]] in the [[European Dead Zone]]. Once the [[Guardian]] reclaimed their Light at the shard, they had also access to the [[Arcstrider]] subclass and its Arc Staff super ability; which was used to defeat numerous local [[Fallen]] including [[Skriviks, the Sharp-Eyed]]. Many other Lightless [[Guardians]] also journeyed to receive the [[Arcstrider]] subclass after harvesting [[Light]] from the shard as well.
| | The [[Arcstrider]] subclass and Arc Staff super were created after Guardians harvested [[Light]] from the Traveler's shard in the [[European Dead Zone]]. |
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| ==Trivia== | | ==Trivia== |
| *The Super features the first physical staff that [[Guardian]]s can wield in battle. | | *The Super features the first physical staff that [[Guardian]]s can wield in battle. |
| *The ability is reminiscent of martial arts combatants. | | *The ability is reminiscent of martial arts combatants. |
| *It is the successor to the Hunter's previous Destiny 1 [[Arc]] super the [[Bladedancer]]
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| ==Gallery== | | ==Gallery== |
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| <references/> | | <references/> |
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| [[Category:Hunter Supers]] | | [[Category:Hunter supers]] |
| | [[Category:Supers]] |