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| ==Gameplay== | | ==Gameplay== |
| When Arc Staff becomes active, Arcstrider Hunters gain an electrified bō staff that can be used for combinations attacks and acrobatic maneuvers, evading enemy fire across the battlefield while closing the gap on enemy combatants; wiping whole groups with discharged lightning from each twirl of their staff. If in the air, the Hunter can slam the staff down, causing area-of-effect (AOE) damage. Arc Staff gives the hunter increased movement speed as well as unlimited dodges. Doing a combination attack in the following order: '''Leftclick - Leftclick - Rightclick''', will unleash a powerful shockwave from the hunter's palm, doing massive damage in front of them. | | When Arc Staff becomes active, Arcstrider Hunters gain an electrified bō staff that can be used for acrobatic maneuvers, evading enemy fire across the battlefield while closing the gap on enemy combatants; wiping whole groups with discharged lightning from each twirl of their staff. If in the air, the Hunter can slam the staff down, causing area-of-effect (AOE) damage. Arc Staff gives the hunter increased movement speed as well as unlimited dodges. Doing a combination attack in the following order: '''Leftclick - Leftclick - Rightclick''', will unleash a powerful shockwave from the hunter's palm, doing massive damage in front of them. |
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| With '''Lethal Current''' on the Way of the Warrior perkset, Arc Staff attacks can hit twice after dodging. Arcstriders can also gain damage resistance while dodging with '''Lightning Reflexes''' on the Way of the Wind perkset. With '''Whirlwind Guard''' is active on the Way of the Current, Arcstriders can twirl their bō staves and generate an electric current that can deflect enemy projectiles and even other thrown [[Super]]s, tripling its damage output for a short time. With the release of 3.0 subclasses, all of these passive modifiers are not longer applicable with the exception of Whirlwind Guard.
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| ==History== | | ==History== |