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Editing Altars of Sorrow

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{{Images}}
{{Public Event infobox
{{Public Event infobox
|name= Altar of Sorrows
|name= Altar of Sorrows
|image=[[File:AltarSorrows.jpg|350px]]
|image=[[File:AltarSorrows.jpg|300px]]
|light=880 {{c|formerly}}
|light=
|place=[[Sorrow's Harbor]], [[Moon]]
|place=[[Sorrow's Harbor]], [[Moon]]
|enemies=[[Hive]] - [[Hidden Swarm]] <br> [[Nightmare]]s
|enemies=[[Hive]] - [[Hidden Swarm]] <br> [[Nightmare]]s
|objective=Prevent the Hive from gaining Darkness Essence through the sacrifice of Nightmares
|objective=Prevent the Hive from gaining Darkness Essence through the sacrifice of Nightmares
|nowalk=Yes
}}
}}
{{quote|Throughout Sorrow’s Harbor, the Hive perform Nightmarish rituals.|In-game description}}


'''Altars of Sorrow''' is a player-initiated activity that can be triggered as a [[Public Event]] in the [[Sorrow's Harbor]] on the [[Moon]], similar to [[Escalation Protocol]] and [[Blind Well]], where a team of [[Guardian]]s must kill waves of [[Hive]] and [[Nightmares]]. There are five tiers of increasing difficulty, and teams engage a final Nightmare boss as a final tier, ending the event.
'''Altars of Sorrow''' is a player-initiated activity that can be triggered as a [[Public Event]] in the [[Sorrow's Harbor]] on the [[Moon]], similar to [[Escalation Protocol]] and [[Blind Well]], where a team of [[Guardian]]s must kill waves of [[Hive]] and [[Nightmares]]. There are five tiers of increasing difficulty, and teams engage a final Nightmare boss as a final tier, ending the event.
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====Tier 3====
====Tier 3====
After killing 4 Nightmares, their spawning will be blocked by 2 [[Major]] [[Wizard]]s, floating next to the start point altar and protected by immunity shields. [[Elite]] [[Swordbearer Nightmare]]s will soon exit that altar, and they must be killed to obtain their [[Cleaver]], which can be used to destroy the Wizards' shield. Each Wizard killed adds 5 seconds to the timer, and killing them all will resume the waves of Nightmares. 6 Nightmares must be killed to succeed.
After killing 4 Nightmares, their spawning will be blocked by 2 [[Major]] [[Wizard]]s, floating next to the start point altar and protected by immunity shields. [[Ascendant Swordbearer]]s will soon exit that altar, and they must be killed to obtain their [[Cleaver]], which can be used to destroy the Wizards' shield. Each Wizard killed adds 5 seconds to the timer, and killing them all will resume the waves of Nightmares. 6 Nightmares must be killed to succeed.


====Tier 4====
====Tier 4====
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The Guardians will have to go to the final altar, in front of the Scarlet Keep's gate. There, the Final Nightmare will appear. Two other Altars, to the right and left, will activate as starting points, and start pouring hordes of Hive, as well as the one further up from the Keep as an end point. [[Knight]]s in this tier will have [[Arc]] [[Absorption Shield]]s.
The Guardians will have to go to the final altar, in front of the Scarlet Keep's gate. There, the Final Nightmare will appear. Two other Altars, to the right and left, will activate as starting points, and start pouring hordes of Hive, as well as the one further up from the Keep as an end point. [[Knight]]s in this tier will have [[Arc]] [[Absorption Shield]]s.


After the Final Nightmare has lost a third of its health, it will become immune, and 2 Nightmares will appear from the side altars, soon followed by 2 more from the boss' sides. These will try to sacrifice to the end point, drastically shortening the timer. Once all these Nightmares are dead or sacrificed, the boss will become vulnerable again. This must be repeated again for the last third of its health. Killing the Final Nightmare will end the event, awarding the player the daily weapon and large amounts of [[Phantasmal Fragment]]s.
After the Final Nightmare has lost a third of its health, it will become immune, and 2 Nightmares will appear from the side altars, soon followed by 2 more from the boss' sides. These will try to sacrifice to the end point, drastically shortening the timer. Once all these Nightmares are dead or sacrificed, the boss will become vulnerable again. This must be repeated again for the last third of its health. Killing the Final Nightmare will end the event, and award the player the daily weapon, and large amounts of [[Phantasmal Fragment]]s.


==Enemies==
==Enemies==
;[[Hive]] [[Hidden Swarm]]
 
===Final Nightmares===
Final Nightmares rotate every day, in this order:
*[[Nightmare of Taniks, the Scarred]]
*[[Nightmare of Zydron, Gate Lord]]
*[[Nightmare of Phogoth, the Untamed]]
 
===Sacrificial Nightmares===
*[[Nightmare Knight]]
*[[Nightmare Ogre]]
*[[Nightmare Wizard]]
*[[Swordbearer Nightmare]]
 
===Other enemies===
*[[Thrall]]
*[[Thrall]]
**[[Cursed Thrall]]
**[[Cursed Thrall]]
*[[Acolyte]]
*[[Acolyte]]
*[[Knight]]
*[[Knight]]
*[[Wizard]] - Minor and Major
**[[Ascendant Swordbearer]]
*[[Wizard]]
*[[Ogre]]
*[[Ogre]]
;[[Nightmare]]s
*[[Nightmare Knight]]
*[[Nightmare Ogre]] - Major and Ultra
*[[Nightmare Wizard]] - Major and Ultra
*[[Swordbearer Nightmare]] - Elite and Ultra
===Bosses===
Greater Nightmare bosses rotate every day, in the following order:
*[[Nightmare of Taniks, the Scarred]]
*[[Nightmare of Zydron, Gate Lord]]
*[[Nightmare of Phogoth, the Untamed]]


==Rewards==
==Rewards==
Each weapon is associated with a specific Final Nightmare, and can only be obtained on the day that Nightmare is available. The quality and quantity of rewards depends on the amount of tiers completed.
Each weapon is associated with a specific Final Nightmare, and can only be obtained on the day that Nightmare is available.
 
*[[Apostate]]
*[[Apostate]] – [[Legendary]] {{icon|Kinetic}} [[Sniper Rifle]]
*[[Heretic]]
*[[Heretic]] – Legendary {{icon|Arc}} [[Rocket Launcher]]
*[[Blasphemer]]
*[[Blasphemer]] – Legendary {{icon|Kinetic}} [[Shotgun]]
*[[Phantasmal Fragment]]s
*[[Phantasmal Fragment]]s


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==References==
==References==
<references/>
<references/>
{{Activities}}


[[Category:Activities]]
[[Category:Activities]]
[[Category:Moon]]
[[Category:Hive]]
[[Category:Nightmares]]

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