[dismiss]
Spoilers — Please keep the spoiler policy in mind while editing the wiki.
Citations — Please cite your sources when adding information to the wiki! Use our handy guide for assistance.
Editing Altars of Sorrow
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Images}} | |||
{{Public Event infobox | {{Public Event infobox | ||
|name= Altar of Sorrows | |name= Altar of Sorrows | ||
|image=[[File:AltarSorrows.jpg| | |image=[[File:AltarSorrows.jpg|300px]] | ||
|light= | |light= | ||
|place=[[Sorrow's Harbor]], [[Moon]] | |place=[[Sorrow's Harbor]], [[Moon]] | ||
|enemies=[[Hive]] - [[Hidden Swarm]] <br> [[Nightmare]]s | |enemies=[[Hive]] - [[Hidden Swarm]] <br> [[Nightmare]]s | ||
|objective=Prevent the Hive from gaining Darkness Essence through the sacrifice of Nightmares | |objective=Prevent the Hive from gaining Darkness Essence through the sacrifice of Nightmares | ||
}} | }} | ||
'''Altars of Sorrow''' is a player-initiated activity that can be triggered as a [[Public Event]] in the [[Sorrow's Harbor]] on the [[Moon]], similar to [[Escalation Protocol]] and [[Blind Well]], where a team of [[Guardian]]s must kill waves of [[Hive]] and [[Nightmares]]. There are five tiers of increasing difficulty, and teams engage a final Nightmare boss as a final tier, ending the event. | '''Altars of Sorrow''' is a player-initiated activity that can be triggered as a [[Public Event]] in the [[Sorrow's Harbor]] on the [[Moon]], similar to [[Escalation Protocol]] and [[Blind Well]], where a team of [[Guardian]]s must kill waves of [[Hive]] and [[Nightmares]]. There are five tiers of increasing difficulty, and teams engage a final Nightmare boss as a final tier, ending the event. | ||
Line 25: | Line 23: | ||
====Tier 3==== | ====Tier 3==== | ||
After killing 4 Nightmares, their spawning will be blocked by 2 [[Major]] [[Wizard]]s, floating next to the start point altar and protected by immunity shields. [[ | After killing 4 Nightmares, their spawning will be blocked by 2 [[Major]] [[Wizard]]s, floating next to the start point altar and protected by immunity shields. [[Ascendant Swordbearer]]s will soon exit that altar, and they must be killed to obtain their [[Cleaver]], which can be used to destroy the Wizards' shield. Each Wizard killed adds 5 seconds to the timer, and killing them all will resume the waves of Nightmares. 6 Nightmares must be killed to succeed. | ||
====Tier 4==== | ====Tier 4==== | ||
Line 36: | Line 34: | ||
The Guardians will have to go to the final altar, in front of the Scarlet Keep's gate. There, the Final Nightmare will appear. Two other Altars, to the right and left, will activate as starting points, and start pouring hordes of Hive, as well as the one further up from the Keep as an end point. [[Knight]]s in this tier will have [[Arc]] [[Absorption Shield]]s. | The Guardians will have to go to the final altar, in front of the Scarlet Keep's gate. There, the Final Nightmare will appear. Two other Altars, to the right and left, will activate as starting points, and start pouring hordes of Hive, as well as the one further up from the Keep as an end point. [[Knight]]s in this tier will have [[Arc]] [[Absorption Shield]]s. | ||
After the Final Nightmare has lost a third of its health, it will become immune, and 2 Nightmares will appear from the side altars, soon followed by 2 more from the boss' sides. These will try to sacrifice to the end point, drastically shortening the timer. Once all these Nightmares are dead or sacrificed, the boss will become vulnerable again. This must be repeated again for the last third of its health. Killing the Final Nightmare will end the event, | After the Final Nightmare has lost a third of its health, it will become immune, and 2 Nightmares will appear from the side altars, soon followed by 2 more from the boss' sides. These will try to sacrifice to the end point, drastically shortening the timer. Once all these Nightmares are dead or sacrificed, the boss will become vulnerable again. This must be repeated again for the last third of its health. Killing the Final Nightmare will end the event, and award the player the daily weapon, and large amounts of [[Phantasmal Fragment]]s. | ||
==Enemies== | ==Enemies== | ||
===Final Nightmares=== | |||
Final Nightmares rotate every day, in this order: | |||
*[[Nightmare of Taniks, the Scarred]] | |||
*[[Nightmare of Zydron, Gate Lord]] | |||
*[[Nightmare of Phogoth, the Untamed]] | |||
===Sacrificial Nightmares=== | |||
*[[Nightmare Knight]] | |||
*[[Nightmare Ogre]] | |||
*[[Nightmare Wizard]] | |||
*[[Swordbearer Nightmare]] | |||
===Other enemies=== | |||
*[[Thrall]] | *[[Thrall]] | ||
**[[Cursed Thrall]] | **[[Cursed Thrall]] | ||
*[[Acolyte]] | *[[Acolyte]] | ||
*[[Knight]] | *[[Knight]] | ||
*[[Wizard]] | **[[Ascendant Swordbearer]] | ||
*[[Wizard]] | |||
*[[Ogre]] | *[[Ogre]] | ||
==Rewards== | ==Rewards== | ||
Each weapon is associated with a specific Final Nightmare, and can only be obtained on the day that Nightmare is available | Each weapon is associated with a specific Final Nightmare, and can only be obtained on the day that Nightmare is available. | ||
*[[Apostate]] | |||
*[[Apostate | *[[Heretic]] | ||
*[[Heretic | *[[Blasphemer]] | ||
*[[Blasphemer | |||
*[[Phantasmal Fragment]]s | *[[Phantasmal Fragment]]s | ||
Line 76: | Line 75: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Activities]] | [[Category:Activities]] | ||