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'''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref> | '''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref> | ||
[[File:Red Centurion.jpg|thumb|300px|A Cabal Centurion with its shield engaged]] | [[File:Red Centurion.jpg|thumb|right|300px|A Cabal Centurion with its shield engaged]] | ||
==Overview== | ==Overview== | ||
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===''Destiny 2''=== | ===''Destiny 2''=== | ||
Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | ||
====Overshield==== | ====Overshield==== | ||
Introduced with the expansion ''[[The Witch Queen]]'', an Overshield is a type of shield that some enemy subfactions can use. An enemy with an overshield is identifiable by the glow | Introduced with the expansion ''[[The Witch Queen]]'', an Overshield is a type of shield that some enemy subfactions can use. An enemy with an overshield is identifiable by the glow its body, and a small blue bar under their health bar will show the shield's remaining health. Overshields grant the same resistance to kinetic damage and staggering as Absorption Shields, but have no specific elemental weakness, overall lower health, and usually do not regenerate on their own, instead requiring new uses of their source to be replenished. Overshields trigger the same perks that work on absorption shields, such as Turnabout. | ||
== Enemy shield types == | == Enemy shield types == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Race !! Solar Shield !! Arc Shield !! Void Shield !! Stasis Shield !! Strand Shield | ||
|- | |- | ||
| [[ | | Fallen || [[Shank]]¥, [[Heavy Shank]]¥, [[Scorch Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Captain]], [[Shock Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Splicer Captain]], [[Servitor]]¥ <sup>''[[Destiny 2]]''</sup>, [[Null Captain]], [[Brutal Shank, Kell's Scourge]]†, [[Dark Council Guard]] || || | ||
|- | |- | ||
| | | Hive || [[Wizard]] || [[Knight]]¥ || [[Savathûn's Handmaiden]] || || | ||
|- | |- | ||
| | | Vex || || [[Harpy]]¥ || [[Minotaur]] || || | ||
|- | |- | ||
| | | Cabal || [[Centurion]]|| [[Blood Guard Legionary]], [[Colossus]]¥ <sup>''Destiny 2''</sup>|| [[Blood Guard Incendior]], [[Interceptor Pilot]]¥, [[Incendior]]¥, [[Psion]]¥<sup>''Destiny''</sup> || || [[Shadow Guard Incendior]], [[Shadow Guard Legionary]], [[Shadow Guard Centurion]] | ||
|- | |- | ||
| [[ | | Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥, [[Taken Hobgoblin]]¥<sup>''Master [[Vow of the Disciple|VotD]]''</sup> || || | ||
|- | |- | ||
| | | Scorn|| [[Chieftain]]†, [[Wraith]]¥<sup>''Master [[Vow of the Disciple|VotD]]''</sup> || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥ || || | ||
|- | |- | ||
| Bosses || [[ | | Bosses || [[Kolar, Psion Flayer]], [[Navôta, Eir Spawn]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]† || [[Ksimikaa the Painsmith]], [[Omnigul, Will of Crota]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Vatch, Psion Flayer]], [[Valus Trau'ug]]†, [[Vorlog]]† || [[Numoc, Psion Flayer]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]† || || | ||
|} | |} | ||
† Indicates enemies that alternate between different shield types. | † Indicates enemies that alternate between different shield types. | ||
¥ Indicates that the enemy gains shields in | ¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances. | ||
In addition to this list, [[Nightmare Hunts]] will also frequently spawn large groups of enemies (typically the lowest classes associated with the Nightmare's original race) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields. | |||
== List of appearances == | == List of appearances == |