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'''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref> | '''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref> | ||
[[File:Red Centurion.jpg|thumb|300px|A Cabal Centurion with its shield engaged]] | [[File:Red Centurion.jpg|thumb|300px|A Cabal Centurion with its shield engaged]] | ||
==Overview== | ==Overview== | ||
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Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | ||
With the release of ''[[Season of the Deep]]'', absorption shields | With the release of ''[[Season of the Deep]]'', absorption shields are now the same across all races, but look different depending on the element needed to match it. [[Void]] shields are identified by ripples and spirals, [[Solar]] shields are identified by flames, [[Arc]] shields are identified by electricity, and [[Strand]] shields are identified by vertical lines. Immunity shields retain their faction's designs. | ||
====Overshield==== | ====Overshield==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Race !! Solar Shield !! Arc Shield !! Void Shield !! Stasis Shield !! Strand Shield !! Overshield Source | ||
|- | |- | ||
| | | Fallen || [[Shank]]¥, [[Heavy Shank]]¥, [[Scorch Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Captain]], [[Shock Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Splicer Captain]], [[Servitor]]¥ <sup>''D2''</sup>, [[Null Captain]], [[Brutal Shank, Kell's Scourge]]†, [[Dark Council Guard]] || || || [[Wrathful Predator]]s | ||
|- | |- | ||
| | | Hive || [[Wizard]] || [[Knight]]¥ || [[Savathûn's Handmaiden]] || || || [[Lucent Brood]]'s [[Lucent Moth]]s, [[Xivu Arath's Horde]]'s [[Deathtongue Chorister]]s, [[Wrathful Predator]]s | ||
|- | |- | ||
| | | Vex || || [[Harpy]]¥ || [[Minotaur]] || || || | ||
|- | |- | ||
| | | Cabal || [[Centurion]] || [[Blood Guard Legionary]], [[Colossus]]¥ <sup>''D2''</sup> || [[Blood Guard Incendior]], [[Interceptor Pilot]]¥, [[Incendior]]¥, [[Psion]]¥<sup>''D1''</sup> || || [[Shadow Guard Incendior]], [[Shadow Guard Legionary]], [[Shadow Guard Centurion]] || [[Shadow Legion]]'s [[Tech Pack]]s | ||
|- | |- | ||
| | | Taken || [[Primeval Envoy]]†, [[Taken Captain]], [[Taken Knight]]¥ || [[Primeval Envoy]]†, [[Taken Centurion]] || [[Primeval Envoy]]†, [[Taken Wizard]], [[Taken Acolyte]]¥, [[Taken Hobgoblin]]¥<sup>''Master [[Vow of the Disciple|VotD]]''</sup> || || || [[Wrathful Predator]]s | ||
|- | |- | ||
| | | Scorn|| [[Chieftain]]†, [[Wraith]]¥<sup>''Master [[Vow of the Disciple|VotD]]''</sup> || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥ || || || | ||
|- | |- | ||
| Bosses || [[Vatch, Psion Flayer]], [[Navôta, Eir Spawn]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]† || [[Ksimikaa the Painsmith]], [[Omnigul, Will of Crota]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Kolar, Psion Flayer]], [[Valus Trau'ug]]†, [[Vorlog]]† || [[Numoc, Psion Flayer]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]†, [[Deathsinger]]s<sup>[[Symphony of Death]] [[Quest]]</sup> || [[Phylaks, the Warrior]], [[Praksis, the Technocrat]] || || [[Emperor Calus|Calus, The Disciple]] | |||
| Bosses || [[Vatch, Psion Flayer]], [[Navôta, Eir Spawn]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]† || [[Ksimikaa the Painsmith]], [[Omnigul, Will of Crota]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Kolar, Psion Flayer]], [[Valus Trau'ug]]†, [[Vorlog]]† || [[Numoc, Psion Flayer]], [[Perfected Shank]]†, [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†, [[Vorlog]]†, [[Deathsinger]]s<sup>[[Symphony of Death]] [[Quest]]</sup> || [[Phylaks, the Warrior]], [[Praksis, the Technocrat]] || | |||
|} | |} | ||
† Indicates enemies that alternate between different shield types. | † Indicates enemies that alternate between different shield types. | ||
¥ Indicates that the enemy gains shields in | ¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances. | ||
In addition to this list, [[Nightmare Hunts]] will also frequently spawn large groups of enemies (typically the lowest classes associated with the Nightmare's original race) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields. | |||
== List of appearances == | == List of appearances == |