Editing A Guardian Rises/Walkthrough
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|name= A Guardian Rises/Walkthrough | |||
|image= [[File:Grimoire A Guardian Rises.jpg|250px]] | |image= [[File:Grimoire A Guardian Rises.jpg|250px]] | ||
|npcs= | |npcs= | ||
|type= [[Story]], | |type= [[Story]], | ||
|location= [[Cosmodrome]], [[Old Russia]], [[Earth]]<br>[[Tower]], [[The Last City]], [[Earth]] | |location= [[Cosmodrome]], [[Old Russia]], [[Earth]]<br>[[Tower]], [[The Last City]], [[Earth]] | ||
|steps= | |steps= ? | ||
|mission= [[A Guardian Rises]] | |mission= [[A Guardian Rises]] | ||
|rewards= | |rewards= | ||
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===Fight through the wall=== | ===Fight through the wall=== | ||
{{quote|Find a way through the wall to escape the Fallen.|Objective description}} | {{quote|Find a way through the wall to escape the Fallen.|Objective description}} | ||
*Holding '''X''' or ('''PS-4 | *Holding '''X''' or ('''PS-4 O''') will pick up the auto rifle and equip it, arming your [[Guardian]] for future battles. From here proceed down the corridor and away from the pursuing Shanks. | ||
*While proceeding down the corridor, on the second turn a Dreg will climb out the left side of the corridor and a [[Vandal]] will drop from the roof in ambush. Kill both using your newly found weapon. | *While proceeding down the corridor, on the second turn a Dreg will climb out the left side of the corridor and a [[Vandal]] will drop from the roof in ambush. Kill both using your newly found weapon. | ||
*Pass through the hall and past a broken fence/wall. Here you will be ambushed by three Dregs and a Vandal who will drop from the roof. | *Pass through the hall and past a broken fence/wall. Here you will be ambushed by three Dregs and a Vandal who will drop from the roof. | ||
*After dispatching the latest group of foes, cross the bridge beyond. At the end of the bridge and on the right is a Fallen loot cache. Open it to receive [[Glimmer]] and either a [[Preacher Mk. 20]] if you are a [[ | *After dispatching the latest group of foes, cross the bridge beyond. At the end of the bridge and on the right is a Fallen loot cache. Open it to receive [[Glimmer]] and either a [[Preacher Mk. 20]] if you are a [[Titan]]/[[Warlock]] or a [[Calcutta-LR2]] if you are a [[Hunter]]. | ||
*Proceed down the stairs after the loot cache and turn the corner slowly. This will to reveal a corridor laden with trip mines. | *Proceed down the stairs after the loot cache and turn the corner slowly. This will to reveal a corridor laden with trip mines. | ||
*To avoid dying either shoot the wall attachments from a distance (not the lasers) to detonate the trip mines or crouch ('''Xbox B button or PS4 Circle button button''') and walk under the lasers to avoid hitting and triggering the mines. | *To avoid dying either shoot the wall attachments from a distance (not the lasers) to detonate the trip mines or crouch ('''Xbox B button or PS4 Circle button button''') and walk under the lasers to avoid hitting and triggering the mines. | ||
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{{quote|Eliminate the Fallen looting the ship|Objective description}} | {{quote|Eliminate the Fallen looting the ship|Objective description}} | ||
*This ship is protected by numerous Fallen including Dregs, Vandals, Shanks and [[Rahn, Devil Captain]] a Fallen [[Captain]]. | *This ship is protected by numerous Fallen including Dregs, Vandals, Shanks and [[Rahn, Devil Captain]] a Fallen [[Captain]]. | ||
**'''Boss: Rahn, Devil Captain''' Rahn is an easy boss with a shield weak to arc damage. Use arc abilities and weapons to deplete his shield, then aim for the head to reduce his health. Rahn is capable of short range teleportation | **'''Boss: Rahn, Devil Captain''' Rahn is an easy boss with a shield weak to arc damage. Use arc abilities and weapons to deplete his shield, then aim for the head to reduce his health. Rahn is capable of short range teleportation to keep your distance. Beware of Dregs, Vandals and Shanks also in the hanger who collectively can reduce your health, leaving you vulnerable to Rahn's attacks. | ||
*You will need to clear out the room of all Fallen including the Fallen Captain. When you have killed all the Fallen you will trigger the ending cutscene. | *You will need to clear out the room of all Fallen including the Fallen Captain. When you have killed all the Fallen you will trigger the ending cutscene. | ||
''' | '''{Cutscene}''' | ||
*The | *The ghost pilots the ship and Guardian out of the hall while a [[Exo Stranger|Mysterious Exo]] watches from the top of the building. The ship then drops the Ghost and Guardian in the [[Tower]]. | ||
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[[Category: | [[Category:Walkthrough]] |