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| | {{stub}} |
| {{Level infobox | | {{Level infobox |
| |next= [[Thief of Thieves]] | | |next= [[Dark Alliance]] |
| |prev= [[Poor Reception]] | | |prev= [[Poor Reception]] |
| |game= ''[[Destiny 2]]'' | | |game= ''[[Destiny 2]]'' |
| |image= | | |image= |
| |player= 1 - 3 | | |player= 1 - 3 |
| |light= +40
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| |date= | | |date= |
| |place= [[Trostland]], [[European Dead Zone]] | | |place= [[Trostland]], [[European Dead Zone]] |
| |objective= | | |objective= |
| }} | | }} |
| {{Quote|Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].|In-game description}} <ref>[https://d2.destinygamewiki.com/wiki/A_Frame_Job DestinyGame Wiki A frame Job]</ref>
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| '''A Frame Job''' is an [[Adventure]] in ''[[Destiny 2]]'' located in the [[European Dead Zone]] on [[Earth]], and is unlocked after completion of the mission ''[[Combustion]]''. ''A Frame Job'' is the last activity unlocked in the EDZ until after the completion of the Titan, Nessus and Io campaign arcs and the Guardian's return to Earth.
| | {{Quote| Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].|In-game description}} <ref>[https://d2.destinygamewiki.com/wiki/A_Frame_Job DestinyGame Wiki A frame Job]</ref> |
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| During the course of ''A Frame Job'', the [[the Guardian]], aided by [[Hawthorne]] and [[Devrim Kay]] embark on a mission to instigate conflict between the [[Red Legion]] and the [[Fallen]] to keep them busy during the Guardian's absence. <ref name="Gaemplay">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref>
| | '''A Frame Job''' is an [[Adventure]] in ''[[Destiny 2]]''. It is located in the [[European Dead Zone]] on [[Earth]] and sees [[The Guardian]] on a mission to instigate conflict between the [[Red Legion]] and the [[Fallen]]. <ref name="Gaemplay">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> |
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| ==Objectives== | | ==Objectives== |
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| ==Transcript== | | ==Transcript== |
| | | ''TBA'' |
| ====<center>Gameplay</center>====
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| ::Start Adventure
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| '''[[Devrim Kay]]''': Ah, thanks for checking in, you two! We've had our fill of [[Red Legion]] patrols and [[Fallen]] raids. We could use a spot of help with both. | |
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| '''[[Suraya Hawthorne]]''': See if you can track down a Fallen comms terminal. Dev's got an idea that's crazy enough to work.
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| '''Devrim''': Ah, it's difficult for the young to recognize the wisdom of experience.
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| :Access Fallen Terminal
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| ::Find a Fallen communications network terminal somewhere in the area
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| :::::The player locates a terminal in one of the buildings near the church.
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| ::Access Fallen Network
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| '''Devrim''': Excellent. What say you use your access to prepare a broadcast in Fallen-speak? I've been meaning to put this [[Cabal]] communications cipher to use.
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| '''[[Ghost (Little Light)|Ghost]]''': The Red Legion fighting the Fallen for a change? Great idea! I can extract archived audio transmissions from any Fallen in the area.
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| :Record Fallen Vocal Fragments
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| ::Fragments Collected
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| :::[0-6] of 6
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| ::Defeat Fallen enemies in the area so Ghost can collect audio samples of their language.
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| :::1 of 6
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| :::2 of 6
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| :::3 of 6
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| :::4 of 6
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| :::5 of 6
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| :::6 of 6
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| '''Ghost''': I've got enough for a pretty convincing Fallen impression.
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| '''Hawthorne''': Don't mention accents around Dev unless you want a day-long lecture about [[City]] dialects. Meantime, best sightline to [[Red Legion]] air support is the cliffside where you and I set up that refugee beacon.
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| '''Devrim''': No one appreciates the finer things anymore.
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| :Find an Ambush Site
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| ::Descend through the salt mines to access the perfect location for the ambush.
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| :::::The player enters the [[Salt Mines]]
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| '''Ghost''': I can't believe we have to go back into the mines again.
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| '''Devrim''': Chin up, you two! Good news: you'll be able to use a Fallen teleporter to reach the top! Ehh... bad news, they've wired the place to explode. So...
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| '''Ghost''': If I run a deep scan of the tunnels, we can borrow all these traps and explosives.
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| '''Devrim''': And put them to good use sowing chaos between your enemies. A lovely idea.
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| :Scan the Explosives
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| ::Perform a deep scan of the subterranean salt mines to identify Fallen traps and explosives for transmat
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| :::::The player clears the Fallen and prepares the bombs for transmat.
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| ::Scan
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| '''Ghost''': Got it. Now I can transmat these horribly dangerous explosives wherever we need.
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| :Get to the Cliffs
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| ::Use the Fallen teleporter to quickly travel to the cliffs high above the salt mines.
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| ::Transmat
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| :::::The player steps into the teleporter and arrives on the cliff above the mines, overlooking the Red Legion base
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| :Prepare the Ambush
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| ::Transmat the Fallen traps and explosives from the scanned area of the salt mines to the cliffside
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| :::::The player engages the small number of Fallen on the cliff, and plants the explosives.
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| ::Scan
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| '''Ghost''': Great work. Broadcasting the message now. [I decided to go with a [[House of Devils]] accent. Remember them? {Veterans} | I decided to go with a [[Marauder]] accent. {New player accounts}]
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| '''Hawthorne''': [Oh boy. {Veterans} | Why would you... {New player accounts}]
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| '''Devrim''': [Ah, House of Devils, eh? You know the most interesting thing about their pronunciation? {Veterans} | Marauder, eh? You know the thing that really lights my candle about their language? {New player accounts}]
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| '''Ghost''': Actually, Devrim, let's keep the channel clear. You know. To, uh, make sure there's no interference during the transmat.
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| '''Hawthorne''': Lot of big red ships headed your way. Whatever you said, it got their attention.
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| '''Ghost''': [I used a pretty nasty word to describe [[Dominus Ghaul|Ghaul]]. I don't want to repeat it here. {Before completing the campaign} | I told them that Ghaul ran away and cried when we retook the City. Big, ugly crying. {After completing the campaign}]
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| '''Devrim''': Ah, I do so love unconventional warfare. I'd be on the lookout for drop pods, if I were you.
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| :Ambush the Red Legion
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| ::Eliminate the Red Legion troops on the cliffside, and pin the blame on the Fallen
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| :::::Cabal forces arrive and commence battle with the player. As they advance along the cliff, most of them will walk through the trip mines, causing a chain of explosions that will wipe out most of each wave, as the explosives are replaced by Ghost.
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| :::::[[Investigator Tosusk]] arrives, leading the first wave of Cabal. Tosuk is killed.
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| :::::[[Investigator Prurg]] arrives, leading the second wave of Cabal. Prurg is killed.
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| :::::[[Drusk, the Crushing Fist]] arrives, leading the third and final wave of Cabal. Drusk is killed, and the last of the Cabal are defeated.
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| '''Devrim''': I could hear the explosions all the way back here. I bet it was quite a show!
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| '''Hawthorne''': Which means the [[Fallen]] and [[Red Legion]] heard it, too. We'll let them shoot at each other for a while, and clean up whatever's left. Great work.
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| ==Enemies== | | ==Enemies== |
| | *[[Cabal]] |
| | *[[Fallen]] |
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| ;[[Fallen]] - [[House of Dusk]]
| | ==Bosses== |
| *[[Shank]]
| | *[[Commander Druusk]] |
| **[[Tracer Shank]]
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| *[[Dreg]]
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| *[[Vandal]]
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| **[[Marauder]]
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| *[[Captain]]
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| *[[Servitor]]
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| ;[[Cabal]] - [[Red Legion]]
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| *[[Psion]]
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| *[[Legionary]]
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| *[[Phalanx]]
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| ===Bosses===
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| *[[Investigator Tosusk]] - First Wave
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| *[[Investigator Prurg]] - Second Wave
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| *[[Drusk, the Crushing Fist]] - Third Wave | |
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| ==References== | | ==References== |
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| {{Adventures}} | | {{Adventures}} |
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| [[Category:Adventures]] | | [[Category:Activities]] |
| | [[Category:Earth]] |