Ghost: Difference between revisions

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==Overview==
==Overview==
After the Collapse, the wounded Traveler deliberately shed many pieces of itself. These pieces understood intuitively that they had a mission to raise a companion from the dead, their Chosen, and created mechanical shells for themselves.<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#The_We_Before_Us|The We Before Us]]''</ref> Every Ghost that exists was created in that moment;{{Citation needed}} they are otherwise irreplaceable.<ref name = "Ghosts>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Ghosts|Ghosts]]''</ref> Despite their origin as pieces of the Traveler, Ghosts do not possess any special insight into the nature of the Traveler, or into other matters pertaining to the [[Light]] and [[Darkness]].  
Ghosts are floating machine entities slightly larger than a human hand. They consist of a spherical core with a single glowing "eye", which is surrounded by a "shell" of several pieces that can separate and rotate freely around the central sphere. The default Ghost shell consists of eight roughly tetrahedral segments colored white with orange highlights, but there is a huge diversity of shells available that Ghosts can adopt for cosmetic purposes.


Every Ghost has a unique personality and identity, though not necessarily a name. This personality may be intended to complement that of the Chosen they're meant to eventually revive, <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Compliments|Compliments]]''</ref> and often they have a name coined by their Chosen,<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Don.27t_Call_Me_Ghost|Don't Call Me Ghost]]''</ref> whilst others may take names they are given by others.
Every Ghost has a unique personality and identity, though not necessarily a name. This personality may be intended to complement that of the Chosen they're meant to eventually revive, <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Compliments|Compliments]]''</ref> and often they have a name coined by their Chosen,<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Don.27t_Call_Me_Ghost|Don't Call Me Ghost]]''</ref> whilst others may take names they are given by others.
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[[Destiny 2]] reveals that Ghosts enter a temporary catatonic state when the [[Light]] is cut off from them. Much like their Guardians, the Lightless Ghosts are severely weakened and damaged. Worse, should the Guardians be killed, then they will be unable to resurrect them. Fortunately, at least one Guardian was able to regain their Light from a broken shard of the Traveler in the [[European Dead Zone]].
[[Destiny 2]] reveals that Ghosts enter a temporary catatonic state when the [[Light]] is cut off from them. Much like their Guardians, the Lightless Ghosts are severely weakened and damaged. Worse, should the Guardians be killed, then they will be unable to resurrect them. Fortunately, at least one Guardian was able to regain their Light from a broken shard of the Traveler in the [[European Dead Zone]].


An unknown number of Ghosts continue to search for their Guardians; there are recorded instances of Guardians being revived after the conclusion of the [[Red War]].<ref>'''Bungie (2019/9/4),''' ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Who_Guards_the_Guardians.3F|Who Guards the Guardians?]]''</ref>
===Function===
For a Guardian, their Ghost serves as a companion, scout, librarian, and mechanic, waking ancient machinery and cracking ancient codes.<ref name = "Ghosts/> Ghosts can support Guardians by performing certain actions such as illuminating darkened areas, repairing technology from the [[Golden Age]], hacking into machines, informing Guardians of incoming hostile threats,<ref name = "E3 2013 Demo"/> calculating complex enemy behaviors, determine combat outcomes, mapping numerous projectiles and their myriad of trajectories,<ref>[https://www.ishtar-collective.net/entries/i-sparky-and-the-scrivener#book-a-tangled-web I: Sparky and the Scrivener]</ref> and providing communications.<ref>'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard, [[Calcutta-LR2A]] Weapon Description''</ref> Most importantly, Ghosts may revive Guardians from death. As long as the Ghost survives, and barring special circumstances, Guardians are effectively immortal and may be resurrected fully intact from any death without consequences. The death does not have to be immediate, nor do they have to be revived in the same place they died. <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#No_Rez_for_the_Weary|No Rez for the Weary]]''</ref> Ghosts may also repair any injury a Guardian suffers in a matter of seconds, though can sometimes have such difficulty repairing [[Exo]] Guardians that it is easier to resurrect from scratch.<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:The_Liar#THE_BEGINNING.2C_PART_II|THE BEGINNING, PART II]]''</ref>
 
Ghosts have no special control over their Guardians' actions, other than talking to them, or potentially withholding the resurrection of a Guardian who becomes dangerously erratic or monstrous. <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#The_Chosen.27s_Choice|The Chosen's Choice]]''</ref><ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Whether_Windmills_or_Cranes|Whether Windmills or Cranes]]''</ref>


===Hive Ghosts===
===Hive Ghosts===
Although Ghosts have been associated with human Risen for most of their history, it has recently been revealed that there is nothing fundamentally preventing them from choosing non-human Lightbearers; a subset of Ghosts have chosen [[Hive]] partners, beginning with [[Immaru]] being directed by the [[Traveler]] to resurrect [[Savathûn, the Witch Queen]].
Although Ghosts have been associated with human Risen for most of their history, it has recently been revealed that there is nothing fundamentally preventing them from choosing non-human Lightbearers; a subset of Ghosts have chosen [[Hive]] partners, beginning with [[Immaru]] being directed by the [[Traveler]] to resurrect [[Savathûn, the Witch Queen]].


==Function==
==History==
For a Guardian, their Ghost serves as a companion, scout, librarian, and mechanic, waking ancient machinery and cracking ancient codes.<ref name = "Ghosts/> Ghosts can support Guardians by performing certain actions such as illuminating darkened areas, repairing technology from the [[Golden Age]], hacking into machines, informing Guardians of incoming hostile threats,<ref name = "E3 2013 Demo"/> calculating complex enemy behaviors, determine combat outcomes, mapping numerous projectiles and their myriad of trajectories,<ref>[https://www.ishtar-collective.net/entries/i-sparky-and-the-scrivener#book-a-tangled-web I: Sparky and the Scrivener]</ref> and providing communications.<ref>'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard, [[Calcutta-LR2A]] Weapon Description''</ref> Most importantly, Ghosts may revive Guardians from death. As long as the Ghost survives, and barring special circumstances, Guardians are effectively immortal and may be resurrected fully intact from any death without consequences. The death does not have to be immediate, nor do they have to be revived in the same place they died. <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#No_Rez_for_the_Weary|No Rez for the Weary]]''</ref> Ghosts may also repair any injury a Guardian suffers in a matter of seconds, though can sometimes have such difficulty repairing [[Exo]] Guardians that it is easier to resurrect from scratch.<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:The_Liar#THE_BEGINNING.2C_PART_II|THE BEGINNING, PART II]]''</ref>
After the Collapse, the wounded Traveler deliberately shed many pieces of itself. These pieces understood intuitively that they had a mission to raise a companion from the dead, their Chosen, and created mechanical shells for themselves.<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#The_We_Before_Us|The We Before Us]]''</ref> Every Ghost that exists was created in that moment;{{Citation needed}} they are otherwise irreplaceable.<ref name = "Ghosts>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Ghosts|Ghosts]]''</ref> Despite their origin as pieces of the Traveler, Ghosts do not possess any special insight into the nature of the Traveler, or into other matters pertaining to the [[Light]] and [[Darkness]].


Ghosts have no special control over their Guardians' actions, other than talking to them, or potentially withholding the resurrection of a Guardian who becomes dangerously erratic or monstrous. <ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#The_Chosen.27s_Choice|The Chosen's Choice]]''</ref><ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Whether_Windmills_or_Cranes|Whether Windmills or Cranes]]''</ref>
An unknown number of Ghosts continue to search for their Guardians; there are recorded instances of Guardians being revived after the conclusion of the [[Red War]].<ref>'''Bungie (2019/9/4),''' ''[[Destiny 2]]: [[Forsaken]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost_Stories#Who_Guards_the_Guardians.3F|Who Guards the Guardians?]]''</ref>


==Gameplay==
==Gameplay==
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