Forum:Samnite: Difference between revisions

m
Text replacement - "}} {{" to "}} {{"
No edit summary
m (Text replacement - "}} {{" to "}} {{")
 
(2 intermediate revisions by one other user not shown)
Line 3: Line 3:
|name= Samnite
|name= Samnite
|species= [[Fallen]]
|species= [[Fallen]]
|type= Guardsman
|type= [[Wretch]]
|house= [[Forum:The Jackal Syndicate|The Jackal Syndicate]]
|house= [[Forum:The Jackal Syndicate|The Jackal Syndicate]]
|gender= Various
|gender= Various
|rank= [[Major]]
|rank= Guardsman
|mission= [[Forum:Kell's Wrath Target: Samnite|Kell's Wrath Target: Samnite]] <br> [[Forum:Den of the Disgraced|Den of the Disgraced]]
|mission= [[Forum:Kell's Wrath Target: Samnite|Kell's Wrath Target: Samnite]] <br> [[Forum:Den of the Disgraced|Den of the Disgraced]]
|height= 9'6"
|height= 9'6"
Line 13: Line 13:
}}
}}
{{Quote|Do. Not. Underestimate. Them. They may appear like the meek [[Wretch]]es, but, let me just tell you this about them: they are the embodiment of the phrase, "looks can be deceiving". I keep losing ambitious troops to these... Samnites|[[User:Joskaa|Joskaa]]}}
{{Quote|Do. Not. Underestimate. Them. They may appear like the meek [[Wretch]]es, but, let me just tell you this about them: they are the embodiment of the phrase, "looks can be deceiving". I keep losing ambitious troops to these... Samnites|[[User:Joskaa|Joskaa]]}}
'''Samnites''' are [[Fallen]] [[Captain]]s seen bearing powerful tech which they use to ensure close-quarters combat with their enemies. Due to this, they use powerful [[Arc Spear]]s, paired with their strength and tech, which can devastate a Guardian's health.
 
'''Samnites''' are [[Fallen]] [[Wretch]]es seen bearing powerful tech which they use to ensure close-quarters combat with their enemies. Due to this, they use powerful [[Arc Spear]]s, paired with their strength and tech, which can devastate a Guardian's health.
==Gameplay==
==Gameplay==
Samnites are armed with an [[Arc Spear]] capable of instantly killing a player if they have low enough power and a shield barrier which makes them invulnerable to gunfire. When prompted, these warriors can be extremely agile, constantly ducking and weaving through bullet-fire. They also carry a Suppression Field which can negate Light-based abilities and weaponry. When hit by a melee attack, they will shut off their shield to activate an Electrocution Blast, which can instantly kill anyone caught in it's vicinity. To halt this blast and allow damage, players must concentrate fire on the generator on the Samnite's back. Once done so, the players can damage the Samnite; however, the [[Raid]] can still attack players. They will also activate an Adaptive Shield, which blocks enemy fire where it is strongest and detects oncoming explosives. These shields can be depleted by gunfire. There are two variants: the [[Adventure]] variant, which is more resilient to damage and larger, but has a longer charge time for it's Electrocution Blast and is staggered by an explosive charge dropped by an [[Forum:Ordinance Shank|Ordinance Shank]]. While the [[Raid]] variant cannot be staggered by losing it's Shield Generator and drops marked charges required to escape [[Forum:Semkis-0, the Devourer|Semkis-0, the Devourer]], but is more susceptible to damage and are smaller.
Samnites are armed with an [[Arc Spear]] capable of instantly killing a player if they have low enough power and a shield barrier which makes them invulnerable to gunfire. When prompted, these warriors can be extremely agile, constantly ducking and weaving through bullet-fire. They also carry a Suppression Field which can negate Light-based abilities and weaponry. When hit by a melee attack, they will shut off their shield to activate an Electrocution Blast, which can instantly kill anyone caught in it's vicinity. To halt this blast and allow damage, players must concentrate fire on the generator on the Samnite's back. Once done so, the players can damage the Samnite; however, the [[Raid]] can still attack players. They will also activate an Adaptive Shield, which blocks enemy fire where it is strongest and detects oncoming explosives. These shields can be depleted by gunfire. There are two variants: the [[Adventure]] variant, which is more resilient to damage and larger, but has a longer charge time for it's Electrocution Blast and is staggered by an explosive charge dropped by an [[Forum:Ordinance Shank|Ordinance Shank]]. While the [[Raid]] variant cannot be staggered by losing it's Shield Generator and drops marked charges required to escape [[Forum:Semkis-0, the Devourer|Semkis-0, the Devourer]], but is more susceptible to damage and are smaller.