Forum:Phryzzak, Dusk Kell: Difference between revisions

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Phryzzak will be fully shielded by [[Ether]] generators, which are shielded by [[Major]] Servitors. Destroying the Servitors will make the generators vulnerable. As always, these must be destroyed quickly or ether will overflood the room and cause a wipe. Destroying the generators will cause Phryzzak to teleport away and summon a Walker that must be destroyed. After the Walker is down, he will enter a long-lasting rage.
Phryzzak will be fully shielded by [[Ether]] generators, which are shielded by [[Major]] Servitors. Destroying the Servitors will make the generators vulnerable. As always, these must be destroyed quickly or ether will overflood the room and cause a wipe. Destroying the generators will cause Phryzzak to teleport away and summon a Walker that must be destroyed. After the Walker is down, he will enter a long-lasting rage.


==Kell's Frenzy==
===Kell's Frenzy===
In this enraged state, Phryzzak gains new abilities. He will have one weapon in each arm: his Molten Welder creates rings of fire upon detonation that actively seek out players and ignite them; his Shrapnel Launcher projectile attack causes a bleedout effect on impact; his Shock Rifle projectiles produce a Shock Current around the player thus causing the Shock debuff; his Wire Rifle bolts produce Stun Fields that slow players down. In addition, players that are too far from him will suffer a blackout effect while those who are too close will suffer a blindness effect. He also has high damage resistance while in this state, and the shields will only activate again once he reaches a certain health threshold.
In this enraged state, Phryzzak gains new abilities. He will have one weapon in each arm: his Molten Welder creates rings of fire upon detonation that actively seek out players and ignite them; his Shrapnel Launcher projectile attack causes a bleedout effect on impact; his Shock Rifle projectiles produce a Shock Current around the player thus causing the Shock debuff; his Wire Rifle bolts produce Stun Fields that slow players down. In addition, players that are too far from him will suffer a blackout effect while those who are too close will suffer a blindness effect. He also has high damage resistance while in this state, although this resistance can be disabled by running through pillars of [[Light]] that grant a damage bonus, and the shields will only activate again once he reaches a certain health threshold.