Forum:Nokris, Shadow Sovereign: Difference between revisions

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(You know what? I think it's about time we take our speculation on Nokris into deeper territory. Any contributions to these gameplay mechanics are welcome, but will be carefully considered. This is just the start. I'll go first.)
 
 
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===Monolith Power Sequence===
===Monolith Power Sequence===
After all Hive reinforcements have been killed and the mines have been detonated, Nokris will raise three monoliths, all of which grant him a specific ability. The left monolith will make him enter a berserker rage, rapidly charging down Guardians to get close enough to use his Fist of Darkness and inflicting the Hunted debuff to mark the player's location. The middle monolith enables him to rapidly fire Axion Darts that inflict the Venom of Nokris upon a successful hit, poisoning Guardians and reversing their ability recharge rates. The right monolith gives Nokris the ability to rain down lightning bolts called Wrath of Nokris that leave pools of Darkness that inflict the Consumption debuff, which disables use of the radar, slows down weapon handling, and causes blindness. These monoliths will be activated in a random order each time.
After all the mines have been detonated, Nokris will raise three monoliths, all of which grant him a specific ability. The left monolith will make him enter a berserker rage, rapidly charging down Guardians to get close enough to use his Fist of Darkness and inflicting the Hunted debuff to mark the player's location. The middle monolith enables him to rapidly fire Axion Darts that inflict the Venom of Nokris upon a successful hit, poisoning Guardians and reversing their ability recharge rates. The right monolith gives Nokris the ability to rain down lightning bolts called Wrath of Nokris that leave pools of Darkness that inflict the Consumption debuff, which disables use of the radar, slows down weapon handling, and causes blindness. These monoliths will be activated in a random order each time.


===Shadow Dome Phase===
===Shadow Dome Phase===
After the monoliths have their power drawn from them, Nokris will trap each Guardian in their own Shadow Dome, where they will be forced to fight [[Shrieker]]s on each side. These Shriekers guard a [[Cleaver]] relic that must be used to cut the dome in half to allow escape. These swords are the only way to kill special [[Forum:Keeper of Nokris|Gatekeeper Knight]]s armed with [[Shredder]]s.  
As Nokris draws power from the monoliths, each Guardian will be trapped in their own Shadow Dome, where they will be forced to fight [[Shrieker]]s on each side. These Shriekers guard a [[Cleaver]] relic that must be used to cut the dome in half to allow escape. These swords are the only way to kill special [[Forum:Keeper of Nokris|Gatekeeper Knight]]s armed with [[Shredder]]s.


===Darkness Bonds Broken===
===Darkness Bonds Broken===
There will be glyph plates similar to the [[Warpriest]] encounter that will weaken Nokris. Guardians must capture and guard them from these Knights, which are capable of capturing these plates. Once the Knights have been killed and the plates have been captured, Nokris' Darkness Bonds will be effectively broken and the Weight of Darkness will be removed. This will cause Nokris to put up a gigantic Wall of Darkness around him, which can be destroyed with enough concentrated fire. Guardians will then be able to damage Nokris for 45 seconds.
There will be glyph plates similar to the [[Warpriest]] encounter that will weaken Nokris. Guardians must capture and guard them from the Knights, which are capable of capturing these plates. Once the Knights have been killed and the plates have been captured, Nokris' Darkness Bonds will be effectively broken and the Weight of Darkness will be removed. This will cause Nokris to put up a gigantic Wall of Darkness around him, which can be destroyed with enough concentrated fire. Guardians will then be able to damage Nokris for 45 seconds.


===Darkness Dimension===
===Darkness Dimension===
After sustaining damage, Nokris will pull all Guardians into his Darkness Dimension, where health regeneration will be disabled. His Oversoul will activate, and is able to fire gigantic Darkness Blasts that instantly bring a Guardian's health one pixel next to empty upon a successful hit. The Oversoul must be destroyed in 20 seconds before it wipes the entire team.
After sustaining damage, Nokris will pull all Guardians into his Darkness Dimension, where health regeneration will be disabled. His Oversoul will activate, and is able to fire gigantic Darkness Blasts that instantly bring a Guardian's health one pixel next to empty upon a successful hit. The Oversoul must be destroyed in 20 seconds before it wipes the entire team.