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[[File:Bungie logo.png|300px|right]]
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{{Article Quote|Per Audacia Ad Astra}}
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{{Article quote|Per Audacia Ad Astra}}
'''Bungie Incorporated''', formerly '''Bungie LLC''' and '''Bungie Software Products Corporation''' prior to its emancipation from Microsoft, is a video game developer founded in 1991.
'''Bungie Incorporated''', formerly '''Bungie LLC''' and '''Bungie Software Products Corporation''' prior to its emancipation from Microsoft, is a video game developer founded in 1991.


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===Creation of Halo series===
===Creation of Halo series===
{{quote|Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.|Chris Butcher<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
{{quote|Even through the Microsoft acquisition, Bungie's purpose is not to make money for Microsoft and support the platform. Instead, Bungie's purpose is to make great stuff like video games.|Chris Butcher<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[halopedia:Halo: Combat Evolved|Halo]] and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of ''Halo'' received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel [[halopedia:Halo 2|Halo 2]] has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[halopedia:Halo: Combat Evolved|Halo]] and to be released at the same time on both the Mac and Windows operating systems. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of ''Halo'' received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel [[halopedia:Halo 2|Halo 2]] has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.


===End of partnership===
===End of partnership===
{{Quote|Independence was going to be the only thing that was going to be able to allow us to do what we what to do.|Pete Parsons}}
{{Quote|Independence was the only thing that was going to be able to allow us to do what we wanted to do. |Pete Parsons}}
On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.
On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.


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===New partnership===
===New partnership===
{{Quote|We are moving on. We're building something new, something totally different.|Eric Osbourne}}
{{Quote|We are moving on. We're building something new, something totally different.|Eric Osbourne}}
On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.<ref name="g4tv">[http://www.bungie.net/News/Blog.aspx?mode=news#cid25920 '''Bungie.net''': ''NON FACETE NOBIS CALCITRARE VESTRUM PERINÆUM'']</ref> On June 30, 2011, Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.<ref>[http://www.bungie.net/projects/aerospace/ '''Bungie.net''': ''Bungie Aerospace'']</ref> Bungie's first project since ''Halo: Reach'', ''[[Destiny]]'' is set for a multi-platform release in Fall 2013.
On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.<ref name="g4tv">[http://www.bungie.net/News/Blog.aspx?mode=news#cid25920 '''Bungie.net''': ''NON FACETE NOBIS CALCITRARE VESTRUM PERINÆUM'']</ref> On June 30, 2011, Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.<ref>[http://www.bungie.net/projects/aerospace/ '''Bungie.net''': ''Bungie Aerospace'']</ref> ''[[Destiny]]'' is Bungie's first project since ''Halo: Reach''.


==Bungie Games==
===Vicarious Visions partnership===
*''[[wikipedia:Gnop!|Gnop!]]'' (1990)
{{Quote|Vicarious Visions is excited to announce that we are partnering with Bungie to further expand the Award-Winning Destiny Universe.|Facebook photo of Vicarious Visions' official Facebook account}}
*''[[wikipedia:Operation Desert Storm (Game)|Operation Desert Storm]]'' (1991)
On December 8th, 2016, Bungie entered into a partnership with Vicarious Visions to expand the Destiny universe.<ref>'''Facebook''': ''[https://www.facebook.com/photo.php?fbid=10206286568361968&set=a.1883263340167.79043.1798886232&type=3&theater Vicarious Visions is excited to announce that we are partnering with Bungie to further expand the Award-Winning Destiny Universe]''</ref><ref>'''Twitter''': ''[https://twitter.com/Bungie/status/806917776996601856 Join us in welcoming Vicarious Visions to the party]''</ref><ref>'''reddit''': ''[https://www.reddit.com/r/DestinyTheGame/comments/5h8bst/vicarious_visions_partnering_with_bungie_to/ Vicarious Visions Partnering with Bungie to Expand Destiny Universe]''</ref>
*''[[wikipedia:Minotaur The Labyrinths of Crete|Minotaur: The Labyrinths of Crete]]'' (1992)
 
*''[[wikipedia:Pathways Into Darkness|Pathways into Darkness]]'' (1993)
===Leaving Activision===
*''[[halopedia:Marathon|Marathon]]'' (1994)
In January 2019, it was announced that Bungie was parting ways with Activision. Bungie would retain the rights to the ''Destiny'' IP, though ''Destiny 2'' would remain on the battle.net launcher for the time being.<ref>[https://www.gamespot.com/articles/bungie-parts-ways-with-activision-blizzard-and-its/1100-6464330/ '''GameSpot''' - ''Bungie Parts Ways With Activision Blizzard, And It's Taking Destiny''</ref> On June 6th 2019 it was revealed that Destiny 2 would move to [[Steam]] for the release of [[Shadowkeep]]<ref> [
*''[[halopedia:Marathon#Marathon 2: Durandal|Marathon 2: Durandal]]'' (1995)
https://www.bungie.net/7/en/PCMove] </ref>
 
===Acquisition by Sony===
On January 31, 2022, Sony Interactive Entertainment announced its intent to acquire Bungie for $3.6 billion.
 
The acquisition closed on July 15th, 2022, officially making Bungie a subsidiary of Sony Interactive Entertainment.
 
==Bungie games==
*''[[Wikipedia:Gnop!|Gnop!]]'' (1990)
*''[[Wikipedia:Operation: Desert Storm (Game)|Operation: Desert Storm]]'' (1991)
*''[[Wikipedia:Minotaur The Labyrinths of Crete|Minotaur: The Labyrinths of Crete]]'' (1992)
*''[[Wikipedia:Pathways Into Darkness|Pathways into Darkness]]'' (1993)
*''[[Halopedia:Marathon|Marathon]]'' (1994)
*''[[Halopedia:Marathon#Marathon 2: Durandal|Marathon 2: Durandal]]'' (1995)
*''[[Wikipedia:Abuse (computer game)|Abuse]]'' (Macintosh port) (1996)
*''[[Wikipedia:Abuse (computer game)|Abuse]]'' (Macintosh port) (1996)
*''[[halopedia:Marathon#Marathon Infinity|Marathon Infinity]]'' (1996)
*''[[Halopedia:Marathon#Marathon Infinity|Marathon Infinity]]'' (1996)
*''[[Wikipedia:Weekend Warrior|Weekend Warrior'' (Publisher)]] (1997)
*''[[Wikipedia:Weekend Warrior|Weekend Warrior'' (Publisher)]] (1997)
*''[[wikipedia:Myth The Fallen Lords|Myth: The Fallen Lords]]'' (1997)
*''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' (1997)
*''[[wikipedia:Myth II Soulblighter|Myth II: Soulblighter]]'' (1998)
*''[[Wikipedia:Myth: II Soulblighter|Myth II: Soulblighter]]'' (1998)
*''[[Wikipedia:Oni (game)|Oni]]'' (2001)
*''[[Wikipedia:Oni (game)|Oni]]'' (2001)
*''[[halopedia:Halo: Combat Evolved|Halo: Combat Evolved]]'' (2001)
*''[[Halopedia:Halo: Combat Evolved|Halo: Combat Evolved]]'' (2001)
*''[[halopedia:Halo 2|Halo 2]]'' (2004)
*''[[Halopedia:Halo 2|Halo 2]]'' (2004)
*''[[halopedia:Halo 3|Halo 3]]'' (2007)
*''[[Halopedia:Halo 3|Halo 3]]'' (2007)
*''[[w:c:bungie:Pimps At Sea|Pimps at Sea]]'' (April Fools Joke)
*''Pimps at Sea'' (April Fools Joke)
*''[[halopedia:Halo 3: ODST|Halo 3: ODST]]'' (2009)
*''[[Halopedia:Halo 3: ODST|Halo 3: ODST]]'' (2009)
*''[[halopedia:Halo: Reach|Halo: Reach]]'' (2010)
*''[[Halopedia:Halo: Reach|Halo: Reach]]'' (2010)
*''[[Destiny]]'' (2014)
*''[[Destiny]]'' (2014)
*''[[Destiny 2]]'' (2017)
===Upcoming games===
*''[[Cyberacme:Marathon (202X)|Marathon]]'' (TBA)
*''Matter'' (TBA)<ref>[https://gamerant.com/bungie-matter-ip-release-window-report/ '''Game Rant''': ''Bungie's Next IP After Destiny and Marathon Has a Potential Release Window'']</ref>
*''Gummy Bears'' (TBA)


===Platforms===
===Platforms===
*[http://en.wikipedia.org/wiki/Bungie#Independent_company ''Bungie Aerospace]'' (2011)
*[https://bungie.fandom.com/wiki/Bungie_Aerospace ''Bungie Aerospace]'' (2011)
**''Crimson'' (2011)
**''[https://bungie.fandom.com/wiki/Crimson:_Steam_Pirates Crimson: Steam Pirates]'' (2011)


==Team Members==
==Known employees==
*[[Sage Merrill]]
*[[Sage Merrill]]
*[[Christopher Barrett]]
*[[Christopher Barrett]]
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<references/>
<references/>


==Links==
==External links==
 
===External===
*[http://www.bungie.net Official Homepage]
*[http://www.bungie.net Official Homepage]
*[[w:c:bungie:Main Page|Bungiepedia, the wiki dedicated to Bungie]]
*[[halopedia:|Halopedia, the wiki dedicated to Halo]]
*[[halopedia:Main Page|Halopedia, the wiki dedicated to Halo]]
*[http://source.bungie.org/index.php/Main_Page '''Aleph One Wiki''': ''Bungie's Marathon Wiki'']
*[http://source.bungie.org/index.php/Main_Page '''Aleph One Wiki''': ''Bungie's Marathon Wiki'']
*[http://trilogyrelease.bungie.org Download the Marathon Trilogy for free, with Bungie's blessings.]
*[http://trilogyrelease.bungie.org Download the Marathon Trilogy for free, with Bungie's blessings.]

Revision as of 00:14, May 13, 2024

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There is more information available on this subject at Bungie on the English Wikipedia.
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Per Audacia Ad Astra

Bungie Incorporated, formerly Bungie LLC and Bungie Software Products Corporation prior to its emancipation from Microsoft, is a video game developer founded in 1991.

History

Founding

"The culture of Bungie was pretty simple. It was just a bunch of college kids who wanted drink beer and eat pizza and do amazing cool stuff in their basements."
— Chris Butcher

For much of the 1990s they developed a series of increasingly technically detailed first-person shooter (FPS) games for the Macintosh, the most famous being the Marathon series, following this with the acclaimed Myth tactical-combat series for both the Mac and Windows. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed.

In 1997, Bungie Studios established Bungie West, a studio in California. However, the studio didn't last long and was shut down in 2000. Bungie West's only game was Oni.

Creation of Halo series

"Even through the Microsoft acquisition, Bungie's purpose is not to make money for Microsoft and support the platform. Instead, Bungie's purpose is to make great stuff like video games."
— Chris Butcher[1]

In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and AI system, to be known as Halo and to be released at the same time on both the Mac and Windows operating systems. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of Halo received the Game of the Year and Console Game of the Year awards for 2002 from the Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. Halo: Combat Evolved has been one of the most critically acclaimed games over the last three years, and its sequel Halo 2 has been called the 'most anticipated game of all time' by IGN Xbox.

End of partnership

"Independence was the only thing that was going to be able to allow us to do what we wanted to do. "
— Pete Parsons

On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.

Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington.

New partnership

"We are moving on. We're building something new, something totally different."
— Eric Osbourne

On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.[2] On June 30, 2011, Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.[3] Destiny is Bungie's first project since Halo: Reach.

Vicarious Visions partnership

"Vicarious Visions is excited to announce that we are partnering with Bungie to further expand the Award-Winning Destiny Universe."
— Facebook photo of Vicarious Visions' official Facebook account

On December 8th, 2016, Bungie entered into a partnership with Vicarious Visions to expand the Destiny universe.[4][5][6]

Leaving Activision

In January 2019, it was announced that Bungie was parting ways with Activision. Bungie would retain the rights to the Destiny IP, though Destiny 2 would remain on the battle.net launcher for the time being.[7] On June 6th 2019 it was revealed that Destiny 2 would move to Steam for the release of Shadowkeep[8]

Acquisition by Sony

On January 31, 2022, Sony Interactive Entertainment announced its intent to acquire Bungie for $3.6 billion.

The acquisition closed on July 15th, 2022, officially making Bungie a subsidiary of Sony Interactive Entertainment.

Bungie games

Upcoming games

Platforms

Known employees

Trivia

  • Bungie's favorite number is 7.
  • Gnop! is !Pong in reverse.

References

External links