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==Gameplay== | ==Gameplay== | ||
''Destiny'' includes the following game modes: | ''Destiny'' includes the following game modes: | ||
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**[[Trials of Osiris]] - Endgame 3 player [[Crucible]] event available every weekend that offers high-level exclusive rewards to those who win consistently. | **[[Trials of Osiris]] - Endgame 3 player [[Crucible]] event available every weekend that offers high-level exclusive rewards to those who win consistently. | ||
*[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | *[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | ||
*[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as | *[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler. | ||
Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]]. | Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]]. | ||
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Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable. | Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable. | ||
Players explore the different planets of the Solar System. Available locations are [[Earth]] (which features three destinations, the [[Cosmodrome]], [[The Plaguelands]] and [[The City]]), the [[Moon]], [[Venus]], [[Mars]] (including [[Phobos]]), the [[Reef]], the rings of [[Saturn]] via the [[Dreadnaught]], and [[Mercury]] (under specific conditions). Each planet comes with its own set of [[Story Missions]], [[Strikes]], [[Crucible]] maps, [[ | Players explore the different planets of the Solar System. Available locations are [[Earth]] (which features three destinations, the [[Cosmodrome]], [[The Plaguelands]] and [[The City]]), the [[Moon]], [[Venus]], [[Mars]] (including [[Phobos]]), the [[Reef]], the rings of [[Saturn]] via the [[Dreadnaught]], and [[Mercury]] (under specific conditions). Each planet comes with its own set of [[Story Missions]], [[Strikes]], [[Crucible]] maps, [[Patrol]]s, and sometimes [[Raid]]s or other activities. | ||
==Limited editions== | ==Limited editions== |
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