Editing Forum:Takedown on the Almighty

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After the culmination of all of the [[Guardian]]s' efforts, [[Rasputin]] was finally ready to blow the Almighty off its collision course towards [[Earth]]. However, the remaining sister of the [[Niruul, the Hollow Voice|Red]] [[Ozletc, the Sky Piercer|Legion]] [[Tazaroc, the Sun Eater|Flayers]], [[Amtec]], caught on to the Vanguard's goal and made a desperate ploy to shield the Almighty and keep it on its path down. After discovering the recent development, [[Zavala]] would reach out to any Guardian capable, asking them to board the Almighty and take down its shielding and end the Red Legion's threat to the [[Solar System]] once and for all.
After the culmination of all of the [[Guardian]]s' efforts, [[Rasputin]] was finally ready to blow the Almighty off its collision course towards [[Earth]]. However, the remaining sister of the [[Niruul, the Hollow Voice|Red]] [[Ozletc, the Sky Piercer|Legion]] [[Tazaroc, the Sun Eater|Flayers]], [[Amtec]], caught on to the Vanguard's goal and made a desperate ploy to shield the Almighty and keep it on its path down. After discovering the recent development, [[Zavala]] would reach out to any Guardian capable, asking them to board the Almighty and take down its shielding and end the Red Legion's threat to the [[Solar System]] once and for all.


Unlike [[Raid]]s and [[Dungeon]]s, the Takedown lacks heavily mechanic based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of [[Strike]]s. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Val Sartuum and after defeating Primus Kala'tam for those who embarked on the [[Heir Apparent]] weapon quest.
Unlike [[Raid]]s and [[Dungeon]]s, the Takedown lacks heavily mechanic based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of [[Strike]]s. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Val Sartuum and after defeating Primus Kala'tam for those who embarked on the [[Heir Apparent]] weapon quest.


==Gameplay==
==Gameplay==

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