Editing Forum:Subjugated Vault

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|lineBG=#003000
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|location= [[Forum:The Nephilim|The Nephilim]]
|location= [[Forum:The Nephilim|The Nephilim]]
|factions=[[House of Dusk]] <br> [[Forum:The Jackal Syndicate|The Jackal Syndicate]] <br> [[House of Salvation]] <br> [[Forum:House of Vipers|House of Vipers]] <br> [[Forum:Cult of Anziluu|Cult of Anziluu]] <br> [[Forum:Weavers of Sorrow|Weavers of Sorrow]] {{c|[[Hive]], [[Taken]], [[Scorn]], [[The Dread|Dread]]}} <br> [[Forum:Blades of the Exiled|Blades of the Exiled]] <br> [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Aphix Invasive]] <br> [[Red Legion]] <br> [[Loyalists]] <br> [[Forum:Golden Legion|Golden Legion]] <br> [[Forum:Neon Wraiths (reworked)|Neon Wraiths]] <br> [[Forum:Created Congression|Created Congression]] {{c|Scorn}}
|factions= [[Fallen]] <br> [[Hive]] <br> [[Vex]] <br> [[Cabal]] <br> [[Taken]] <br> [[Scorn]]
|area type= Private
|area type= Private
}}
}}
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*'''Stasis Elites''' — Fallen Majors will appear wielding {{Icon|Stasis}} Stasis.  
*'''Stasis Elites''' — Fallen Majors will appear wielding {{Icon|Stasis}} Stasis.  
*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Vipers' Immolation''' - Marauders will leave behind an area-of-denial poison effect upon death.
*'''Vipers' Immolation''' - Dregs and Wretches will leave behind a area-of-denial poison effect upon death.
*'''Kalrix's Temptation''' - Elite Fallen immediately gain heavy resilience and are able to throw Acid Bombs.
*'''Kalrix's Temptation''' - Elite Fallen gain heavy resilence upon near death and are able to throw acid bombs.
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
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====Fallen====
====Fallen====
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Votarist|Malevolent Votarist]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Votarist|Malevolent Votarist]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.


====Hive====
====Hive====
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
*'''Death Coven''' — During this encounter, players must defeat three shielded [[Forum:Weaving Deathsinger|Weaving Deathsingers]] before they finish changing their Liturgy of Ruin. In order to break their shields, they must defeat waves of Hive and obtain swords from Knights. The sword will only last until one of the Deathsinger's shields breaks, which will temporarily stop the liturgy so that players can kill the Deathsinger. The timer resets when a Deathsinger is killed and must be repeated until all Deathsingers are slain.  
*'''Death Coven''' — During this encounter, players must defeat three shielded [[Forum:Weaving Deathsinger|Weaving Deathsingers]] before they finish changing their Liturgy of Ruin. In order to break their shields, they must defeat waves of Hive and obtain swords from Knights. The sword will only last until one of the Deathsinger's shields breaks, which will temporarily stop the liturgy so that players can kill the Deathsinger. The timer resets when a Deathsinger is killed and must be repeated until all Deathsingers are slain.  
*'''Totem Activation''' — Much like previous [[Annihilator Totem]] encounters before, players must stand below Hive totems before they wipe the team and fend off Hive from entering a circle. When too many Hive have entered a Totem, it will initiate the wipe, killing the team. Special Acolytes called [[Forum:Soothsayer|Soothsayers]] will occasionally spawn in order to activate the totems. In order to complete the encounter, eight Soothsayers must be slain.  
*'''Totem Activation''' — Much like previous [[Annihilator Totem]] encounters before, players must stand below Hive totems before they wipe the team and fend off Hive from entering a circle. When too many Hive have entered a Totem, it will initiate the wipe, killing the team. Special Acolytes called [[Forum:Soothsayer|Soothsayers]] will occasionally spawn in order to activate the totems. In order to complete the encounter, eight Soothsayers must be slain.  
*'''Weapon's Ritual''' — A group of Hive Knights known as [[Forum:Ballista Knight|Ballista Knights]] must be killed in order to stop a weapons summoning ritual to create a new arsenal for the Hive. These Knights will be shielded which can only be destroyed by Hive [[Cleaver]]s that spawn after killing waves of Hive.  
*'''Weapon's Ritual''' — A group of Hive Knights known as [[Forum:Ballista Knight|Ballista Knights]] must be killed in order to stop a weapons summoning ritual to create a new arsenal for the Hive. These Knights will be shielded which can only be destroyed by Hive [[Cleaver]]s that spawn after killing waves of Hive.  
*'''Hive Abomination''' — In this encounter, players must defeat a powerful [[Forum:Abomination Ogre|Abomination Ogre]] that has high health, extreme durability and a plethora of abilities shared between Ogres. They are difficult to face because of their immense strength and power and Knockback of their Eye Blasts
*'''Hive Abomination''' — In this encounter, players must defeat a powerful [[Forum:Abomination Ogre|Abomination Ogre]] that has high health, extreme durability and a plethora of abilities shared between Ogres. They are difficult to face because of their immense strength and power and Knockback of their Eye Blasts
====Vex====
====Vex====
*'''Conflux Destruction''' — Conflux destruction works similarly to the [[Spire Integration]] Heroic Public events. However Vex will not sacrifice themselves to the Conflux and Guardians are required to stand in the [[Sync Plate]]s that are scattered around the area as Vex begin to swarm the players. After activating the Sync Plates, a massive [[Forum:Conflux Hydra|Conflux Hydra]] will spawn. Destroy the Hydra in order to complete the encounter.
*'''Conflux Destruction'''


*'''Vex Legion''' — Vex legion acts as a wave based encounter in which a massive legion of Vex will appear to assault the players. It has a total of three waves, each wave possessing higher ranking Vex and [[Major#Destiny 2|Malignant]] variants in later waves.
*'''Vex Legion'''


*'''Network Crash'''
*'''Network Crash'''
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*'''Legion of Shadow''' — During this random encounter, players must defeat groups of Shadow Legion Cabal in order to summon their commanding Valus and defeat them. The [[Taken Essence]] relic will be available to pick up and use against the Shadow Legion to deal with them and their forces quickly.  
*'''Legion of Shadow''' — During this random encounter, players must defeat groups of Shadow Legion Cabal in order to summon their commanding Valus and defeat them. The [[Taken Essence]] relic will be available to pick up and use against the Shadow Legion to deal with them and their forces quickly.  
*'''Nephilim's Nightmares''' — During this random encounter, players must defeat groups of Nightmares in order to summon their commanding Nightmare and defeat them. The [[Scythe|Nightmare Scythe]] relic will be available to pick up and use against the Nightmares to deal with them and their forces quickly.  
*'''Nephilim's Nightmares''' — During this random encounter, players must defeat groups of Nightmares in order to summon their commanding Nightmare and defeat them. The [[Scythe|Nightmare Scythe]] relic will be available to pick up and use against the Nightmares to deal with them and their forces quickly.  
*'''Dread Onslaught''' — During this random encounter, players must defeat members of the [[The Dread|Dread]] and summon in their [[Forum:Shackled Templar|commander]] and defeat them. The [[Resonant Shard]] relic will be available to pick up and use against the Witness's followers to deal with them and their forces quickly.
*'''Darkness Onslaught''' —   During this random encounter, players must defeat Tormentors, Subjugators and Evocators and summon in their commander and defeat them. The [[Resonant Shard]] relic will be available to pick up and use against the Witness's followers to deal with them and their forces quickly.
*'''Vipers' Ambush''' - During this random encounter, players must defeat [[Forum:House of Vipers|House of Vipers]] Fallen in order to summon their commanding [[Forum:The Venomous Blades|Venomous Blades]] trio and defeat them. The [[Scorch Cannon]] relic will be available to pick up and use against the Vipers to deal with them and their forces quickly.
*'''Vipers' Ambush''' - During this random encounter, players must defeat [[Forum:House of Vipers|House of Vipers]] Fallen in order to summon their commanding [[Forum:The Venomous Blades|Venomous Blades]] trio and defeat them. The [[Scorch Cannon]] relic will be available to pick up and use against the Vipers to deal with them and their forces quickly.
*'''Headless Invasion''' — During this random encounter, players must defeat [[Headless One]]s in order to summon in their commanding [[Forum:Headless Horror|Headless Horror]] and defeat them. Headless Ones will summon in explosives upon death and use them against the Headless Horror in order to deal with them and their forces quickly.


===Challenges===
===Challenges===
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*'''Syndicate's Revenge''' – ''"Jackal Syndicate engineers have assembled a massive war machine in an effort to escape. Bring the abomination down."''
*'''Syndicate's Revenge''' – ''"Jackal Syndicate engineers have assembled a massive war machine in an effort to escape. Bring the abomination down."''


*'''Splicers' Distress''' -"''A distress call from the [[Forum:House of Vipers|House of Vipers]] rings out across the system from the ship. Kill their commander to end it before it can be answered."''
*'''Splicers' Distress''' -"''A distress call from the [[Forum:House of Vipers|House of Vipers]] rings out across the system. Kill their commander to end it."''
 
*'''Witches' Lie''' — ''"An old coven of Anziluu's Wizards seek to open a rift into the Ascendant Plane. Shut it down."''
*'''Witches' Lie''' — ''"An old coven of Anziluu's Wizards seek to open a rift into the Ascendant Plane. Shut it down."''


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*'''Shadow Thief''' — ''"The undead scourge of the Hunters has arisen in the vault. Silence him before he marshals an army of Scorn."''
*'''Shadow Thief''' — ''"The undead scourge of the Hunters has arisen in the vault. Silence him before he marshals an army of Scorn."''
*'''Failed Congression''' — ''"A raiding party plots their escape with the Maker's stolen treasures. End them as punishment."''


*'''The Dark Guard''' — ''"A powerful [[Forum:Malgorian|Malgorian]] guard has been tasked with protecting the vault from intruders. Silence it."''
*'''The Dark Guard''' — ''"A powerful [[Forum:Malgorian|Malgorian]] guard has been tasked with protecting the vault from intruders. Silence it."''


==Unique Enemies==
==Unique Enemies==
===[[Fallen]]===
===Fallen===
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{{Col-end}}
{{Col-end}}


===[[Hive]]===
===Hive===
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{{Col-3}}
{{Col-3}}
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;[[Knight]] variants
;[[Knight]] variants
*[[Forum:Ballista Knight|Ballista Knight]]
*[[Forum:Ballista Knight|Ballista Knight]]
*[[Headless One]]
*[[Forum:Sanctified Knight|Sanctified Knight]]
*[[Forum:Sanctified Knight|Sanctified Knight]]
*[[Forum:Stasiswielder Knight|Stasiswielder Knight]]
*[[Forum:Stasiswielder Knight|Stasiswielder Knight]]
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{{Col-end}}
{{Col-end}}


===[[Vex]]===
===Vex===
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{{Col-3}}
{{Col-3}}
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{{Col-end}}
{{Col-end}}


===[[Cabal]]===
===Cabal===
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{{Col-3}}
{{Col-3}}
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{{Col-end}}
{{Col-end}}


===[[Taken]]===
===Taken===
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-3}}
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{{Col-end}}
{{Col-end}}


===[[Scorn]]===
===Scorn===
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{{Col-3}}
{{Col-3}}
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===Random Encounter Enemies===
===Random Encounter Enemies===
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{{Col-3}}
;[[Nightmare]] variants
;[[Nightmare]] variants
*[[Forum:Nightmare Baron|Nightmare Baron]]
*[[Forum:Nightmare Baron|Nightmare Baron]]
*[[Forum:Nightmare Gate Lord|Nightmare Gate Lord]]
*[[Forum:Nightmare Gate Lord|Nightmare Gate Lord]]
*[[Forum:Nightmare Valus|Nightmare Valus]]
*[[Forum:Nightmare Valus|Nightmare Valus]]
;[[Lucent Brood]] variants
;[[Lightbearer Acolyte]] variants
*[[Forum:Lightstealer Acolyte|Lightstealer Acolyte]]
*[[Forum:Lightstealer Acolyte|Lightstealer Acolyte]]
;[[Lightbearer Knight]] variants
*[[Forum:Lightstealer Knight|Lightstealer Knight]]
*[[Forum:Lightstealer Knight|Lightstealer Knight]]
;[[Lightbearer Wizard]] variants
*[[Forum:Lightstealer Wizard|Lightstealer Wizard]]
*[[Forum:Lightstealer Wizard|Lightstealer Wizard]]
;[[Shadow Legion]] variants
;Colossi variants
*[[Forum:Shadow Legion Valus|Shadow Legion Valus]]
*[[Forum:Shadow Legion Valus|Shadow Legion Valus]]
;[[The Dread|Dread]] variants
;[[Tormentor]] variants
*[[Forum:Shackled Attendant|Shackled Attendant]]
*[[Forum:Shackled Tormentor|Shackled Tormentor]]
;[[Subjugator]] variants
*[[Forum:Shackled Subjugator|Shackled Subjugator]]
;[[Forum:Evocator|Evocator]] variants
*[[Forum:Shackled Evocator|Shackled Evocator]]
*[[Forum:Shackled Evocator|Shackled Evocator]]
*[[Forum:Shackled Grim|Shackled Grim]]
;Marauder variants
*[[Forum:Shackled Husk|Shackled Husk]]
*[[Forum:Shackled Subjugator|Shackled Subjugator]]
*[[Forum:Shackled Templar|Shackled Templar]]
*[[Forum:Shackled Tormentor|Shackled Tormentor]]
*[[Forum:Shackled Weaver|Shackled Weaver]]
 
{{Col-3}}
;[[Forum:House of Vipers|House of Vipers]] variants
*[[Forum:Atheris|Atheris, Venomous Blade]]
*[[Forum:Atheris|Atheris, Venomous Blade]]
;Vandal variants
*[[Forum:Crotalus|Crotalus, Venomous Blade]]
*[[Forum:Crotalus|Crotalus, Venomous Blade]]
;Captain variants
*[[Forum:Bothriechis|Bothriechis, Venomous Blade]]
*[[Forum:Bothriechis|Bothriechis, Venomous Blade]]
;[[Headless One]] variants
*[[Forum:Headless Horror|Headless Horror]]
{{Col-end}}


==Bosses==
==Bosses==
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;[[Forum:House of Vipers|House of Vipers]]
;[[Forum:House of Vipers|House of Vipers]]
*'''[[Forum:Revekis, the Shifting-Fang|Revekis, the Shifting-Fang]]'''
*[[Forum:Revekis, the Shifting-Fang|Revekis, the Shifting-Fang]]
*[[Forum:Pilot Servitor, House Vipers|Pilot Servitor]]
*[[Forum:Pilot Servitor, House Vipers|Pilot Servitor]]
*[[Forum:C.O.B.R.A.-19, Splicer's Operative|C.O.B.R.A.-19, Splicer's Operative]]
*[[Forum:C.O.B.R.A.-19, Splicer's Operant|C.O.B.R.A.-19, Splicer's Operant]]


===Hive===
===Hive===
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*[[Forum:Balaug, Reborn|Balaug, Reborn]]
*[[Forum:Balaug, Reborn|Balaug, Reborn]]
*[[Forum:Ghûlrak, the Exiled|Ghûlrak, the Exiled]]
*[[Forum:Ghûlrak, the Exiled|Ghûlrak, the Exiled]]
*[[Forum:Xarik, Shield of Shin'ra|Xarik, Sheild of Shin'ra]]
*[[Forum:Xarik, Hammer of Shin'ra|Xarik, Hammer of Shin'ra]]


;[[Forum:Blades of the Exiled|Blades of the Exiled]]
;[[Forum:Blades of the Exiled|Blades of the Exiled]]
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===Scorn===
===Scorn===
;Weavers of Sorrow
;Servants of [[Forum:Kuldax|Kuldax]]
*'''[[Forum:Taniks, the Scorned|Taniks, the Scorned]]'''
*'''[[Forum:Taniks, the Scorned|Taniks, the Scorned]]'''
*'''[[Forum:Tauiisk, Profaned Chieftain|Tauiisk, Profaned Chieftain]]'''
*'''[[Forum:Tauiisk, Profaned Chieftain|Tauiisk, Profaned Chieftain]]'''
*[[Forum:Defiled Abomination|Defiled Abomination]]
*[[Forum:Defiled Abomination|Defiled Abomination]]
*[[Forum:Once-Kulnaks, Prisoner of Shin'ra|Once-Kulnaks, Prisoner of Shin'ra]]
*[[Forum:Once-Kulnaks, Prisoner of Shin'ra|Once-Kulnaks, Prisoner of Shin'ra]]
*[[Forum:Yaaziks, Adherent to the Witness|Yaaziks, Adherent to the Witness]]
*[[Forum:Yaaziks, Defier of the Witness|Yaaziks, Defier of the Witness]]


;[[Forum:Created Congression|Created Congression]]
===Darkness===
*'''[[Forum:Locus of Reclamation|Locus of Reclamation]]'''
*[[Forum:Siirlaks, Weavebreaker|Siirlaks, Weavebreaker]]
*[[Forum:Supplicant of Troksrii|Supplicant of Troksrii]]
 
===Dread===
*'''[[Forum:Saizait, Subjugated Guard|Saizait, Subjugated Guard]]'''
*'''[[Forum:Saizait, Subjugated Guard|Saizait, Subjugated Guard]]'''
{{Col-end}}
{{Col-end}}
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===Triumphs===
===Triumphs===
====Vault Curator Seal====
====Vault Curator Seal====
*'''Vault Executioner''' — Complete a run of the Subjugated Vault without dying on Legend.
{{C|TBA}}
*'''Subjugated Triad''' — Complete a run of the Subjugated Vault with a fireteam of the same class.
*'''Elemental Force''' — Complete a run of the Subjugated Vault with a fireteam using different elements. 
*'''Condemned Rampart''' — Complete 50 random encounters.
*'''Unfettered Vanquisher''' — Complete a total of 100 encounters. Random encounters grant bonus progress,  Final Bosses grant more progress and Challenges grant the most progress.
*'''Pit Champion''' — Complete a Solo Flawless run of the Subjugated Vault on any difficulty.
*'''Time's Up''' — Complete a run of the Subjugated Vault in 30 minutes.
*'''Maker's Armorer''' — Aquire every weapon from the Subjugated Vault.
*'''Defiler of Shin'ra''' — Complete of run of the Subjugated Vault with full set of Subjugated gear. 
*'''Interrogator's Chosen''' — Aquire the Interrogator Exotic Glaive.


==Quotes==
==Quotes==
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;'''Vex Encounter Opening'''
;'''Vex Encounter Opening'''
*'''Shin'ra''' — ''"Ancient Minds of the Vex await for you. Break their simulations."''
*'''Shin'ra''' — ''"Ancient Minds of the Vex await for you. Break their simulations."''
*'''Shin'ra''' — ''""''
*'''Shin'ra''' — ''"
 
==List of appearances==
*''[[Destiny 2]]: [[Season of the Splicer]]'' {{1st}}
**''[[The Witch Queen]]''
**''[[Lightfall]]''
**''[[Season of the Deep]]'' {{Mo}}
**''[[The Final Shape]]''
**''[[Forum:Dread (episode)|Dread]]'' {{Mo}}
**''[[Forum:Rebirth|Rebirth]]''

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