Editing Forum:Primus Tho'urgh

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|mass=  
|mass=  
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Cabal Magma Spigot <br> Cabal Greatblade
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Cabal Magma Spigot <br> Cabal Greatblade
|ability= Force Barricade <br> Knockback Effect <br> Shocking Debuff <br> Blindness Effect <br> Paralysis Effect <br> Burning Debuff <br> Poison Debuff <br> Suppression Effect <br> Blackout Effect <br> Relapse Effect <br> Sundered Effect <br> Bleedout Effect <br> Redness Effect <br> Marked Debuff <br> Toxin Overdose <br> Turret Detonation <br> Cabal Flame Jets <br> Charge Detonation <br> Weapon Immunity <br> Restriction Debuff <br> Devoured Debuff <br> Armor Reclaimed <br> High Durability <br> Mega Quake Attack <br> Summon Cabal
|ability= Force Barricade <br> Knockback Effect <br> Shocking Debuff <br> Blindness Effect <br> Paralysis Effect <br> Burning Debuff <br> Poison Debuff <br> Suppression Effect <br> Blackout Effect <br> Relapse Effect <br> Sundered Effect <br> Bleedout Effect <br> Redness Effect <br> Marked Debuff <br> Toxin Overdose <br> Turret Detonation <br> Cabal Flame Jets <br> Charge Detonation <br> High Durability <br> Berserker Rage <br> Mega Quake <br> Summon Cabal
}}
}}


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===Force Barricade===
===Force Barricade===
Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a [[Solar]] energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it, and taking too long to do anything will result in a charge detonation, which will once again instantly kill the entire team. When all the charges are inserted in their respective panels, the Overcharge Centurion is able to be killed, and he will drop a grenade relic upon death. This grenade is the only way to bring down Tho'urgh's barricade. The thrower gets the "Armor Breaker" buff instantly upon hitting the barricade. The buff will last 40 seconds.
Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a [[Solar]] energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it, and taking too long to do anything will result in a charge detonation, which will once again instantly kill the entire team. When all the charges are inserted in their respective panels, the Overcharge Centurion is able to be killed, and he will drop a grenade relic upon death. This grenade is the only way to bring down Tho'urgh's barricade. The thrower gets the "Armor Breaker" buff instantly upon hitting the barricade, and there will be an aura around them that others can enter to gain full damage capability. The buff will last 40 seconds.


===Draining Devices===
===Damage Phase===
After Tho'urgh's barricade is broken down, he will start roaming around the arena and employ his flamethrower and greatblade alongside his other weapons. He will still be immune to damage, and will summon specialized draining devices around the arena. At this point, he will inflict a special debuff called "Restriction", where the player's equipped weapons are shut off, meaning that they cannot be fired. This will compound with the Devoured debuff that the draining devices will employ, where movement is slowed, radar is disabled, and health starts depleting. These devices can only be destroyed by the "Armor Breaker" buff, and the one with the buff will not be affected by the debuff. However, if everyone else dies to the draining machines, then the buff will be removed via the Armor Reclaimed special attack, which is an instant kill. Destroying the machines will leave behind energy pillars that other Guardians can run to so they can acquire the same buff. By the time everyone gets the buff, every Guardian will group up on a special rift plate that will need to be charged up by the buff to unleash a powerful laser beam. This is the only way to deal damage to Primus Tho'urgh, and will take no damage from weapons.
Tho'urgh will be vulnerable to damage, but he will activate his arm-mounted magma spigot and greatblade, and will begin to rush towards the [[Guardian]]s. He will also be resistant to damage from anyone not holding the aura. The aura holder must deal enough damage to Tho'urgh before he gets close enough so that the aura is shared by the whole team. Tho'urgh will be stunned for the remainder of this phase.


===Mega Quake===
===Mega Quake===
When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot.
When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot.

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