World Event: Difference between revisions

→‎Destiny 2: added europa event and when messages are used
(→‎Destiny 2: added a DC event and more info on others)
(→‎Destiny 2: added europa event and when messages are used)
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*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy is usually a [[Major]], but can be an [[Ultra]] or an [[Elite]], and can even be followed by a squad of its fellows. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.
*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy is usually a [[Major]], but can be an [[Ultra]] or an [[Elite]], and can even be followed by a squad of its fellows. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.


*'''Enemies move against each other''' - Two enemy factions will start fighting each other, sending stronger and stronger troops as the battle goes on. As the fighting continues, enemies become outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] was active. The belligerents will retreat after some time, signaled by a message. While there is no chest reward for this event, it is a good place to find large amounts of powerful enemies. This event occurs in all locations where two factions hostile to each other are present.
*'''Enemies move against each other''' - A message can annunce that two enemy factions have started fighting each other. They will keep sending stronger and stronger troops as the battle goes on, eventually becoming outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] became active. The belligerents will retreat after some time, signaled by a message. While there is no chest reward for this event, it is a good place to find large amounts of powerful enemies. This event occurs in all locations where two factions hostile to each other are present.


*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]] and [[New Pacific Arcology]].
*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]] and [[New Pacific Arcology]].


*'''Roving Pikes''' - On worlds with Fallen presence, a gang of [[Pike]]s piloted by [[Pike Dreg]]s may start roaming an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Pikes for themselves.
*'''Roving Pikes''' - On worlds with Fallen presence, a message can announce that a gang of [[Pike]]s piloted by [[Pike Dreg]]s is starting to roam an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Pikes for themselves.


*'''Roaming Interceptor''' - On worlds with Cabal presence, a [[Interceptor Pilot|Psion]] piloting an [[Interceptor]] may start roaming an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Interceptor for themselves.
*'''Roaming Interceptor''' - On worlds with Cabal presence, a message can announce that a [[Interceptor Pilot|Psion]] piloting an [[Interceptor]] is starting to roam an area. They will engage with any foes they encounter, possibly disrupting a Public Event, but continue on after a while. While defeating them doesn't give special rewards, it allows players to use the Interceptor for themselves.


*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  
*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  


*'''[[Prisoner Exchange]]''' - On worlds with a [[Vex]] presence, such as [[Nessus]], [[Io]], [[Mercury]] and [[Europa]], a [[Minotaur Guard]] or [[Storm Minotaur]] guarding an energy cage with an [[Ultra]] will appear. Eliminating the Minotaur Guard will drop nothing, but will make the energy shield around the Ultra disperse, releasing it. Defeating this enemy will drop a loot chest which could contain reputation tokens, engrams or pure loot. In Flashpoints, sometimes the health and loot drops of the Ultra increased, or more enemies were added to the cage. For example in the Mercury Fields of Glass prisoner exchange, three [[Psion Flayers]] joined the [[Brawl Gladiator]] in the cage.
*'''[[Prisoner Exchange]]''' - On worlds with a [[Vex]] presence, such as [[Nessus]], [[Io]], [[Mercury]] and [[Europa]], a [[Minotaur Guard]] or [[Storm Minotaur]] guarding an energy cage with an [[Ultra]] will appear. Eliminating the Minotaur Guard will drop nothing, but will make the energy shield around the Ultra disperse, releasing it. Defeating this enemy will drop a loot chest which could contain reputation tokens, engrams or pure loot. In Flashpoints, sometimes the health and loot drops of the Ultra increased, or more enemies were added to the cage. For example in the Mercury Fields of Glass prisoner exchange, three [[Psion Flayers]] joined the [[Brawl Gladiator]] in the cage. After a while, the Minotaur and its prisioner will disappear.


*'''[[Supply Retrieval]]''' - This event occured only during [[Faction Rallies]]. For the duration of a Rally, the [[Red Legion]] or [[House of Dusk]] will drop four supply crates which will be guarded by standard troops and [[Retrieval Specialist]] [[Incendior]]s or [[Stealth Tracker]] [[Marauder]]s. Capture each crate to earn a faction token. Once three out of four crates are captured, a [[Quartermaster]] [[Colossus]] or [[Vendetta Shank]] [[Heavy Shank]] will arrive to defend the fourth crate. After all crates are captured, a loot chest will appear with Public Event-level rewards. This event occurs in the [[European Dead Zone]], [[New Pacific Arcology]], [[Arcadian Valley]], and [[Echo Mesa]].
*'''[[Supply Retrieval]]''' - This event occured only during [[Faction Rallies]]. For the duration of a Rally, the [[Red Legion]] or [[House of Dusk]] will drop four supply crates which will be guarded by standard troops and [[Retrieval Specialist]] [[Incendior]]s or [[Stealth Tracker]] [[Marauder]]s. Capture each crate to earn a faction token. Once three out of four crates are captured, a [[Quartermaster]] [[Colossus]] or [[Vendetta Shank]] [[Heavy Shank]] will arrive to defend the fourth crate. After all crates are captured, a loot chest will appear with Public Event-level rewards. This event occurs in the [[European Dead Zone]], [[New Pacific Arcology]], [[Arcadian Valley]], and [[Echo Mesa]].
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*'''Invasion Blight''' - In the [[Dreaming City]], an unshielded [[Blight]] may appear in an area, unannounced. When it is damaged, it will begin spewing enemies, starting with [[Taken Acolyte]]s, then adding [[Ravenous Taken Captain]]s, and finally calling forth a [[Blighted Centurion]]. Killing the Centurion will yield a chest containing Dreaming City gear. The Blight will remain until it is destroyed or its timer runs out, and will keep generating enemies, though the Centurion will not return.
*'''Invasion Blight''' - In the [[Dreaming City]], an unshielded [[Blight]] may appear in an area, unannounced. When it is damaged, it will begin spewing enemies, starting with [[Taken Acolyte]]s, then adding [[Ravenous Taken Captain]]s, and finally calling forth a [[Blighted Centurion]]. Killing the Centurion will yield a chest containing Dreaming City gear. The Blight will remain until it is destroyed or its timer runs out, and will keep generating enemies, though the Centurion will not return.


*'''Taken Saboteur''' - In the [[Dreaming City]], a [[Farseer's Saboteur]] may appear in an area. Killing it will allow the player to use its charge to eventually unlock a chest containing Dreaming City gear.
*'''Taken Saboteur''' - In the [[Dreaming City]], in the [[Rheasilvia]] area, a [[Farseer's Saboteur]] may appear, announced by a specific message. Killing it will allow the player to use its charge to eventually unlock a chest containing Dreaming City gear.


*'''Nightmare Chest''' - On the [[Moon]] and the [[Leviathan (ship)|Derelict Leviathan]], a trio of [[Major]] [[Nightmare]]s may appear in an area, alongside a locked chest. Killing the Nightmares unlocks the chest, which yields World Drops and location appropriate loot.
*'''Nightmare Chest''' - On the [[Moon]] and the [[Leviathan (ship)|Derelict Leviathan]], a trio of [[Major]] [[Nightmare]]s may appear in an area, alongside a locked chest, announced by a message. Killing the Nightmares unlocks the chest, which yields World Drops and location appropriate loot.


*'''Vex Invasion''' - This event occured during [[Season of the Undying]], on the Moon. After a [[Public Event]] was completed, the [[Sol Divisive]] would open a gate and send in an invasion force. Waves of Vex would start pouring in, led by a [[Gate Lord (enemy)|Gate Lord]]. Killing the Gate Lord would make the Vex retreat and start another invasion in the same area. When three of them were killed, the invasion would stop and players would be awarded Powerful Gear. If enough [[Angelic]]s were killed in each wave, there was a chance an [[Overlord]] would appear after the third Gate Lord's destruction. Defeating it would grant Pinnacle Gear.
*'''Vex Invasion''' - This event occured during [[Season of the Undying]], on the Moon. After a [[Public Event]] was completed, the [[Sol Divisive]] would open a gate and send in an invasion force. Waves of Vex would start pouring in, led by a [[Gate Lord (enemy)|Gate Lord]]. Killing the Gate Lord would make the Vex retreat and start another invasion in the same area. When three of them were killed, the invasion would stop and players would be awarded Powerful Gear. If enough [[Angelic]]s were killed in each wave, there was a chance an [[Overlord]] would appear after the third Gate Lord's destruction. Defeating it would grant Pinnacle Gear.


*'''Enemy waiting out the storm''' - On Europa, in the [[Eventide Ruins]], there is a chance a [[Technorunner]] will appear whenever a snowstorm happens. Players that kill this Captain can begin a small quest that leads to Europan Powerful Gear.
*'''Enemy waiting out the storm''' - On Europa, in the [[Eventide Ruins]], there is a chance a [[Technorunner]] will appear whenever a snowstorm happens, announced by a message. Players that kill this Captain can begin a small quest that leads to Europan Powerful Gear.


*'''Lucent Hive Inquisitors''' - In the [[Court of Savathûn]], a group of glowing [[Elite|Revenant]] [[Hive]] may appear in an area, announced by a message. Defeating these Hive will prompt their [[Major]] commander to appear. Once the commander is defeated, another group will be announced nearby. After three such groups are defeated, three [[Ultra]] [[Lightbearer]]s will appear, alongside some reinforcements. Killing these and crushing their [[Ghost]]s will prompt the reinforcements to leave, and award a Chest with World Drops and [[Qualichor]]. Your [[Deepsight]] will also activate, revealing another chest with better loot that can only be opener with Refined Qualichor. This event happens in any of the three main locations, changing on a weekly basis.
*'''Strange Signal''' - On Europa, in the [[Asterion Abyss]], a group of Vex led by a [[Wyvern Venator]] may appear, announced by a message. Killing the Venator will give the player the "Strange Signal" buff, which allows them to encounter the [[Friendly Harpy]] in the [[Nexus (location)|Nexus]]. Though the Venator can enventually respawn, only one Strange Signal quest may be completed each week.
 
*'''Lucent Hive Inquisitors''' - In the [[Court of Savathûn]], a group of glowing [[Elite|Revenant]] [[Hive]] may appear in an area, announced by a message. Defeating these Hive will prompt their [[Major]] commander to appear. Once the commander is defeated, another group will be announced nearby. After three such groups are defeated, three [[Ultra]] [[Lightbearer]]s will appear, alongside some reinforcements. Killing these and crushing their [[Ghost]]s will prompt the reinforcements to leave, and award a Chest with World Drops and [[Qualichor]]. Your [[Deepsight]] will also activate, revealing another chest with better loot that can only be opened with Refined Qualichor. This event happens in any of the three main locations, changing on a weekly basis.


*'''Haunted Alcove''' - On the Derelict Leviathan, one of two Haunted Alcoves per area may become active, identified by a personalized message. The Nightmares within will be powerful and constantly backed up by reinforcements. Clearing all the Alcoves awards the "Fever Dream" [[Triumph]].
*'''Haunted Alcove''' - On the Derelict Leviathan, one of two Haunted Alcoves per area may become active, identified by a personalized message. The Nightmares within will be powerful and constantly backed up by reinforcements. Clearing all the Alcoves awards the "Fever Dream" [[Triumph]].
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