Forum:Takedown the Splicers' Last Stand: Difference between revisions

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|objective= Aid [[Ana Bray]] and neutralize the [[Fallen]] onslaught before they can take over [[Rasputin]].
|objective= Aid [[Ana Bray]] and neutralize the [[Fallen]] onslaught before they can take over [[Rasputin]].
}}
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{{Article quote|The [[Fallen]] [[Splicers]] of [[Forum:The Jackal Syndicate|The Jackal Syndicate]] are pulling one last card to end us. Stop them, once and for all.}}
{{Article quote|The [[Fallen]] [[Splicers]] of [[Forum:The Jackal Syndicate|The Jackal Syndicate]] are pulling one last card to end us. Stop them, once and for all.}}


'''Takedown the Splicers' Last Stand''' is a Takedown that is happens the [[Forum:Season of Pestilence|Season of Pestilence]], it marks the final attack of the [[Forum:Jackal Splicers|Jackal Splicers]], and by extension, [[Forum:The Jackal Syndicate|The Jackal Syndicate]]. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the [[Hellas Basin]]. And destroy the Splicers' latest and final creation: [[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]], a [[High Servitor]], that controls a massive War-mech to break into the defenses of [[Rasputin]]. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a [[Exotic]] [[Linear fusion rifle]], [[Forum:The Jackalslayer's Victor|The Jackalslayer's Victor]].
'''Takedown the Splicers' Last Stand''' is a Takedown that happens in the [[Forum:Season of Pestilence|Season of Pestilence]], it marks the final attack of the [[Forum:Jackal Splicers|Jackal Splicers]], and by extension, [[Forum:The Jackal Syndicate|The Jackal Syndicate]]. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the [[Hellas Basin]]. And destroy the Splicers' latest and final creation: [[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]], a [[High Servitor]], that controls a massive War-mech to break into the defenses of [[Rasputin]]. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a [[Exotic]] [[Linear fusion rifle]], [[Forum:The Jackalslayer's Victor|The Jackalslayer's Victor]].


==Overview==
==Overview==
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==Unique Enemies==
==Unique Enemies==
*Accumulator Shank - Specialized Splicer [[Heavy Shank]]s that are programed to power and protect Ümidviks the Vaultbreaker. Has a red aura to them, and utilizes a [[SIVA]]-powered [[Wire Rifle]], when Undisturbed, these Shanks, will began to glow, bright and white light, which indicates, it's repairing Ümidviks, meaning it is regenerating the boss’s health.  
*Accumulator Shank - Specialized Splicer [[Heavy Shank]]s that are programed to power and protect Ümidviks the Vaultbreaker. Has a red aura to them, and utilizes a [[SIVA]]-powered [[Wire Rifle]], when Undisturbed, these Shanks, will began to glow, bright and white light, which indicates, it's repairing Ümidviks, meaning it is regenerating the boss's health.  
*Incombustible Walker - Kitbashed [[Major]] [[Fallen Walker|Walker]]s that functions like the [[Scorn Walker]] and uses a flame-proof bubble to protect itself from heat and magma from the Tyrrhena Patera Volcano.
*Incombustible Walker - Kitbashed [[Major]] [[Fallen Walker|Walker]]s that functions like the [[Scorn Walker]] and uses a flame-proof bubble to protect itself from heat and magma from the Tyrrhena Patera Volcano.
*Splicer Chaplain - Elite [[Splicer Priest]]s armed with a unique, mutualistic strain of [[SIVA]] that enhances the durability and combat efficiency of all nearby Splicer units while also providing them a rare chance to shrug off fatal wounds. Distinguished by their ornate helmet and robes.
*Splicer Chaplain - Elite [[Splicer Priest]]s armed with a unique, mutualistic strain of [[SIVA]] that enhances the durability and combat efficiency of all nearby Splicer units while also providing them a rare chance to shrug off fatal wounds. Distinguished by their ornate helmet and robes.